SakeTami
tempestvr
tempestvr

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December update - Six axes coming your way soon!

Hi Guys,

Time for an update, so that you know what I've been up to.

My plan for this month is to get out an Alpha release of the SR6. This machine is the OSR2’s big brother, built around a hexapod that uses 6 servos instead of the OSR2’s 3 servos. This makes it capable of a much wider range of movements, including swaying the receiver left-to-right, and grinding forwards-backwards.

I want to be careful with your expectations however. This will be an Alpha release, with a low level of design maturity. That’s a fancy way of saying that this is a very new design and I expect I will be refining it a lot over the next few months.

This month’s release is therefore for the fanatics amongst you who want to be the first to get your hands on this machine. I am aiming to get the SR6-Alpha out this side of Christmas, and it will most likely be software and STLs only. Detailed build plans will follow in the coming months, once I have had some time to refine the design.

The design has matured a bit from the prototype shown in the images above. My $2 patrons will see a sneak preview of the current design in a dev blog post in the next day or so.

Merry Christmas everyone!

Tempest!

December update - Six axes coming your way soon! December update - Six axes coming your way soon!

Comments

Its an incredible sight but I imagine the extra degrees of freedom are only useful for VaM, and are not typically supported by .funscript haptic files?

Peter Acworth

Speaking as someone with experience in programming stewart platforms, i have to say the design looks amazing! Imho 6 axis is the way to go and it is a future proof solution. I do not see a problem for scripting because a new vector based standard is only a matter of time. For funscript creation you would have to think in volume, define primary movement axes and extreme positions in a setup step. The script would then just have the interpolation data and a final scaling of the whole coordinate system in a player. Should be doable. Parsing between the old and new scripts would not be a problem. Taking this thing into real 3D -> genius! Kudos to you

Quisel

Don’t worry, this device is not a replacement for OSR2. Also SR6 and OSR2 are both driven by identical TCode commands. They are cross-compatible and are driven by exactly the same applications (VaM plugin, etc)

TempestVR

Although appreciating your efforts from the engineering perspective I have doubts whether this is not over engineered for its purpose. 1. Price I've paid 75 Euros for the 3 servos for the OSR2+ 6 servos would mean 150 bucks 2. Community support Making scripts for up and down movement is hard enough but 6 degrees of freedom...? 3. Satisfaction Will those additional movements really enhance satisfaction that way that their additional cost is justified? Don't get me wrong I am really glad to be your Patreon. Your work is fantastic. I just hope that you won't bring out a bunch of new devices every month that are incompatible to each other leaving the community left behind.

Hiro P

My paranoid brain is looking for pinch points - will probably have to be extra careful with this one, but I can only see at extreme twists and really bad luck would that become dangerous. That said what a marvel - can't wait to try out the more mature version.

Virtual Harem 34 (VH34)

this looks creepy. Like a spider. Just saying.

Clayfacer


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