SakeTami
tempestvr
tempestvr

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WIP Random Stroker VaM Plugin

I've had several people ask me for an easier to use version of my random stroker python script. Well, here it is.

This is my T-Code random stroker, ported as a VaM plugin. This will run my random stroker routine whilst animating the hips of a female in a VaM scene. It supports L0, R1, R2, V0 channels. Yep, I've included vibration support in this one!

The idea is that you add this plugin to a scene and it will hijack the girl's pelvis, making her tease you with a series of exciting motions, randomised but at an intensity level you can select. For those of you adventurous enough to have attached a vibrator to the Romeo's motor controllers, this is your chance to take advantage as I've also added in some special vibration-based modes.

I've made this to showcase how I imagine T-Code being used with adult VR games, which is that the program is designed to create the experience and it drives the virtual world and the toy directly. It's much slicker than trying to drive the toy from second hand information from the world, which is what my other VaM plugin does.

In theory can be dropped into any scene with a male and a female. Be sure they are in the right position first or her pelvis will be catapulted across the room. No animation patterns required, in fact it works best without, just pose and go.

This is a pre-release WIP version, so whilst the T-Code interface should be pretty robust the animation controls still need a bit of work. My plan is to release it publicly fairly soon, but I thought as my patrons you guys would like to be the first to get your hands on it.

Enjoy!

WIP Random Stroker VaM Plugin

Comments

You want the regular T-code plugin for that. This is "Code Controls Hip Motion". The "normal" plugin is "Hip Motion Controls Code".

Jonathon Barton

Can this work so that it is directly controlled by the female hip movement in VAM?

Joshua R Dodson

I could, though I don't yet understand how the .var stuff works. This just a plugin, not a scene with a bundle of assets, so a lot of the benefit of a .var is lost.

TempestVR

Hey Tempest thanks, is there a way to package these up as .vars? I think there is. It helps installation a ton just to drop custom stuff into the same folder and have the package put it in the right location.

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