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Sea Goblin Update

# Sea Goblin


### Brief


Off the coasts and under the oceans surrounding the continent, the sea goblins sprawling cities shine with the riches of sunken and stolen treasures. 


Physically, the sea goblins appear to have blue-ish translucent skin, much like that of a jellyfish.


### Sea Goblin


***Ability Score Increase.*** Your Dexterity score increases by 2 and your Charisma score increases by 1. 


***Age.*** Sea Goblins mature quickly and can live up to 80 years. 


***Alignment.*** The sea sea goblins follow their desires to their inevitable ends. 


***Size.*** Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.


***Speed.*** Your base walking speed is 30 ft. 


***Language.*** You can speak, read, and write Aquan, Common, and Goblin.


***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.


***Nimble Escape.*** You can take the Disengage or Hide action as a bonus action on each of your turns.


***Seaborn.*** You have a swimming speed of 30 ft. and can breathe air and water. 


***Toxic Sting.*** As a reaction when a creature hits you with a melee weapon attack, grapples you, or otherwise touches you, you can force that creature to make a Constitution saving throw. The DC for this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 poison damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 5th level, 4d6 at 11th, and 5d6 at 17th level. 


After using your toxic sting, you cannot use it again until you complete a short or long rest.


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