SakeTami
Venus Waltz
Venus Waltz

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Episode 16 Progress Update #3

Episode 16 Progress Update #3

I should be finishing up on the shorter story scenes by the end of the week, if not sooner. That means I'll be getting into the scenes with animations next week at the start of February. Depending on how complicated those scenes get, animations will start around the same time.

There won't be a release in February, so I wanted to get this update out before the end of the month to give you a few days in January to cancel. March is a possibility for a release but I can't say anything this far out. Progress is slow but steady. There isn't much to report on besides me getting through the usual renders. I was sick for a bit this month because it's that time of year around these parts, so that did hinder my workflow, but I did get a decent amount of renders done.

There are some big story events that I can't put in previews, so I kind of have to pick carefully about what I want to show. I think there are some things I can hint but other than that, I want you all to experience it for the first time in the game. I know sometimes previews are vague but I put them out there to get your brain flowing with theories about what could be happening.

This will probably be my last post for January. Thanks to all of you for supporting this month. I'll have the usual updates and posts for February. The next progress update will be at the end of February. February also has Valentine's Day, so I plan on possibly doing something special for that. I'm assuming you all enjoyed the animations in the special renders, so I might revisit that again as well to give you something else to hold you over.

It's been a long dev cycle for Episode 16. We'll get there eventually. Thank you all again for everything. I'll talk to you soon. Take care.


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