TEST NOW - Super Mario World Widescreen (16:9 + SA-1) - Beta v0.2
Added 2021-06-17 08:28:32 +0000 UTC
As promised on the first beta thread, today I'm releasing the 2nd beta patch of SMW Widescreen.
Thank you everyone who played and tested the first beta version. I got a lot of feedback and some issues were improved or fixed compared to the previous version. Here is a summary of changes compared to the previous version:
- FIXED: Fixed some invisible tiles flashing on the screen while Valley of the Bowser is appearing, after beating Sunken Ghost Ship. This was a mistake made by me due of not having proper knowledge of invisible layer 2 reveal events. - Thanks z387 for reporting
- FIXED: Fixed Koopa Troopa's eyes (when on stunned state) appearing outside widescreen area, including when the shell is shaking. You can see a demonstration of the issue here. - Thanks RupeeClock for reporting
- FIXED: Donut Plains 2 was flickering at the beginning due of a conflicting Lunar Magic 3XX hijack. - Thanks Adam Londero for reporting
- FIXED: Vertical level horizontal scrolling limits going more than one píxel than it should. Fixes Vanilla Secret 1. - Thanks z387 for reporting.
- FIXED: On Forest of Illusion 2, it's possible to beat the level with so many rip-van-fish on screen that the goal point might give you more than 3-ups and display glitchy score values. You can see an example of the issue here. - Thanks z387 for reporting.
- FIXED: A bug present on original game where shaking dry bones can make its base tile end up teleporting to the wrong spot. - Thanks z387 for reporting.
- FIXED: Another bug present on the original bug where if layer 2 event tiles is larger than the remaning horizontal screen space, it will wrap around the other side and affect widescreen region. This only (apparently) happens when you beat Vanilla Fortress and likely affects other SMW ROM hacks. - Thanks Adam Londero for reporting.
- IMPROVED: Now Bowser's giant bowling ball (from phrase 2) falls from the battle arena if it reaches one of the sides and Bowser itself is now smart enough to figure out if there's a risk of jumping out of arena on third phrase and now it changes direction of the clown car.
- IMPROVED: Bowser's battle arena is now rendered by SA-1 Pack's MaxTile engine, eliminating possible sprite<->sprite rendering limitations present when it's running on widescreen mode. You can read more about the extremely powerful SA-1 MaxTile engine I coded for SMW here and I'm glad that I found an usage that it would only be possible with the engine.
There is some issues to be fixed, which are the sprite backgrounds (Candles background present on some castle and Ludwig's battle arena), some cluster sprites such as the boo clusters from Donut Ghost House and Sunken Ghost Ship that doesn't appear on widescreen area. In addition, Mario still dies on title screen and there's some visual glitches on the credits. If you find anything that is not listed here, let me know!
Hopefully everything will be fixed by Friday or Saturday.
Have fun! I'm always open for feedback. Message me!