Kingdom Hearts II - Re:Fined [Release Candidate - v3.00]
Added 2025-03-10 14:35:54 +0000 UTC(Please do note that currently, the new installation method is still a WIP and as such is not present in this BETA.)
Oh man, the changelog is a bit long on this one from v2.60, so buckle up and let's see what's changed:
Shop Faces are now parsed and applied through "00shopface.bin".
Tutorial Images are now parsed and applied through "00helpimage.bin".
Retry no longer fails to revert the Drive Gauge to it's starting value if you Retry while in a form.
Retry no longer reverts you on execution if you began the battle in a Form or a Summon.
Retry no longer mix-mashes Roxas' Keyblades.
Retry no longer has any problems with Hades Escape.
Prepare and Retry no longer fails to revert to starting values before execution.
Increased the speed in which Retry executes by about 50%.
In the Config Menu, ZA HANDO no longer disappears randomly.
The Config Menu no longer shows a DEFAULT state for about 0.5s whilst opening.
The Config Menu no longer fails to set necessary values for execution.
The Intro Menu no longer crashes the game due to a race condition.
The Intro Menu now remembers values given to it post-reset.
Hot-Reload no longer fails to reload music.
Hot-Reload no longer glitches out when loading in a world other than Twilight Town.
Increased the speed in which Hot-Reload executes by about 25%, whilst it's stability is increased by 85%.
Hot-Reload no longer crashes randomly.
Moved Quadratum Menu handling to the Config Menu code.
Quadratum Menu no longer fails to load when switching to it.
Quadratum Menu no longer crashes the game when switching to it in other languages.
Shortcut Sets no longer do wacky ass shit.
Added a tutorial image for Shortcut Sets which will show when you enter the Customize menu for the first time in Re:Fined.
Magic Reorganization no longer refuses to work in boss battle sometimes.
Prologue Skip now executes about 85% faster, with no cutscenes and/or prompts in-between.
Prologue Skip now causes no misses in Jiminy's Journal.
Prologue Skip now accurately gives you HP, MP, and AP stats.
Prologue Skip no longer gives Encounter Plus on Critical.
Prologue Skip no longer shows if using the Garden of Assemblage Randomizer.
The Crown Engine no longer fails to execute on languages other than English.
The Crown Engine no longer fails to execute between room transitions and/or Forms.
The Crown Engine no longer blocks code execution.
The Crown Engine will no longer break mods that do not accommodate it.
Increased the speed in which The Crown Engine executes by about 250%.
Autoattack now executes with perfect accuracy but ignores execution when Berserking for balancing reasons.
Warp to the Garden of Assemblage does not fail to register anymore.
Changed the layout of the Garden of Assemblage to feel more "official" and "clean".
When landing on the Garden of Assemblage, you now spawn on the World Point as you should.
Soft-Reset now executes without any sound glitches and/or preceding problems.
Soft-Reset now has a nice little fade-out animation when executing.
The fade type which is used in Hot-Reloading and Prologue Skips can now be set in "reFined.cfg" between a whiteout and a blackout through the "isFlashbang" variable.
The Tutorial Images shown in the Camp Menu will now adjust its prompts according to what you use between PlayStation, Xbox, and Generic prompts.
The Save and World Points now act exactly like they do on the PS2 releases.
The Save and World Points reset their light effect when a room change happens.
The Save and World Points reset their light effect when the party does not have full HP/MP.
The Save and World Points no longer fail to heal PARTY_1 and PARTY_2 when PLAYER is at full HP.
Removed 16:10 accommodation from Aspect Correction temporarily while working on 2D accommodation.
Aspect Correction now should not break the game immediately on execution.
Autosave no longer saves when it shouldn't. [If I am lucky, that is.]
Autosave no longer causes flag corruption. It should now be 99% reliable but still recommended that you make a backup to another slot, just in case.
Discord RPC has been revamped.
Discord RPC no longer shits itself if on Anti Form.
Discord RPC no longer confuses Cup Rounds with Player Level.
Discord RPC will now accommodate for the Mirage Arena if detected.
Vanilla Enemies now reflect on Jiminy's Journal in both 2D and 3D aspects without any corruptions or crashes.
Added Pirate Outfits for Sora, Donald, Goofy, Pete, and Mickey for use in Port Royal.
Ensured full Randomizer and Archipelago compatibility.
Added a toggle to enable/disable the idle FMV on the title screen. Set "idleMovie" to true to enable. It's false by default to prevent crashes.
Made the mod compatible with all mods that use the YAML standard to edit 03system/item and 03system/trsr files.
The Crown Engine will no longer try to adjust crowns if there is no crown.
The RPC reflects the time correctly and no longer takes 15s to update.
The slot in which Autosave will be made can now be chosen through "reFined.cfg". If left at default, it will use slot #99.
If the slot designated for the Autosave bears a save that isn't marked as an Autosave, it will now search for a viable slot going upwards. For example: The slot is #99, but slots #99-94 are manually made saves. Autosave will be made at slot #93. If slot #99 is marked as an autosave, it will overwrite #99.
Added an option to skip the copyright notices. Set "quickBoot" to "true" in "reFined.cfg".
Instructions:
Update OpenKH to its absolute latest version and reinstall Panacea.
Download "ReFined-v3.00-RC.rar" and extract all the files it contains to the game directory.
Install "KH-ReFined/KH2-MAIN-RESTRUCT" through the OpenKH Mod Manager.
In the Mod Manager, tick the thing that says "Kingdom Hearts II - Re:Fined [Main Patch]", untick any previous KH2-MAIN installations, and proceed with "Build Only".
Run the game!
Known Issues:
Summon Portraits in Timeless River are not corrected.
Tutorial Images crash the game on all languages other than English.
If attempting to view the Shortcut Tutorial as Prologue Sora, it will show a DUMMY tutorial instead.
When loading a non-Re:Fined save, Autosave config appears to be set to "Silent" even though it's set to "Disabled".
Past autosaves are no longer considered autosaves, and as such, Re:Fined will not save over them.
When the tutorial for Shortcut Sets is showing, you can see "Sora" instead of "Shortcut Set X" for a split second.
When Retrying after a Classic Menu whilst the continue state had the Quadratum Menu, it will show the Classic Menu whilst acting like the Quadratum Menu.
New Game configuration does not currently apply to Randomizer runs.
If starting a new game in any audio language other than "English", the game will crash.
The Crown Engine will attempt to fix the crowns when in a mid-load menu, clogging the logs.
Some models in Port Royal are currently not corrected to their Pirate counterparts.
Pirate Mickey crashes the game.