Sup! This is a small hotfix that I didn't want to bundle with the next content patch that is almost done, so I am updating this first.
Quality of life:
Now training will tell you when an option is not available from lack of money or blood instead of banishing it into nothing.
Added the back button in the status menu so you no longer have to click the <- arrow.
Bugs fixed:
Some typos in the text.
Knife soul progression fixed.
Mercurial Bite says it gives physique when it actually gives dexterity.
Go to the arcade; it says it costs 3 blood (when it actually costs 5, like other trainings of the same tier).