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Tutorial koikatu koikatsu chara studio how add a item with unity3d

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ITA.
Ho usato alcuni termini abbastanza difficile per chi non e' abbituato  nel modding. IL passo piu' facile e' sicuramente unity3d, importi l'oggetto, aggiungi  le dovute modifiche, infine creai la build, il passo piu' lungo e' di  usare sb3ugs, non e' difficile anzi e' molto semplice suo processo, ma  chiede molto tempo se una mod contiene tantissime mesh al suo interno,  piu' mesh possiede e' piu' entry nei pptr dovete creare, dopo sb3ugs si  inizia a compilare i cvs esso molto semplici da gestire. Insomma la  parte piu' irritante e' sb3ugs. Per chi usa 7zip il metodo di compression deve essere su memorizza,  store per chi usa la versione in lingua inglese Se non avete 7zip potete usare winrar l'importante come il metodo di  compressione sia su store  Nel download inseriro' cartelle per la vostre mod, manifest, script per  unity3d e' il corpo del personaggio.
Non sono il creatore del plugin per unity3d!!! 

ENG.
I have used some quite difficult terms for those who are not used to  modding. The easiest step is definitely unity3d, import the object, add the  necessary changes, finally I created the build, the longest step is to  use sb3ugs, it is not difficult indeed its process is very simple, but  it asks long time if a mod contains a lot of mesh inside, the more mesh  it has and the more entry in the pptr you have to create, after sb3ugs  you start to compile the cvs it is very simple to manage. In short, the  most irritating part is sb3ugs. For those who use 7zip the compression method must be on store, store  for those who use the English version If you don't have 7zip you can use winrar the important thing as the  compression method is on the store In the download I will insert folders for your mod, manifest, script for  unity3d and the body of the character. 
I'm not the creator of the plugin for unity3d!!!! 

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Tutorial koikatu koikatsu chara studio how add a item with unity3d

Comments

The script wasn't made by me. Blender need a import and export for unity3d. And i high debut Blender use the same shader for KK or from any other illusion game. I prefer use unity3d that blender and KK was made from the game engine unity3d, so you must use same version of unity3d of the game. In KK case you need unity3d 5.6.3. or you can use sb3ugs for every thing.

MakotoYuki90

Can you do something similar with Blender? I think Blender is a lot more convenient to use for this sort of thing.

espada9000


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