SakeTami
Stone Flower
Stone Flower

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What is your opinion on the level of grinding in the game?

This is something I've been struggling with myself to determine. One thing I don't like about HTML games is that they can be overly grindy. When I created my game, I decided to minimize the grinding as much as possible. However, having players breeze through all the new content in just 10 minutes can be disappointing. Now I understand why most HTML games employ grinding mechanics and use systems based on weeks and days to softlock player progress.

So, the answer I've arrived at is that the main quest won't involve much grinding, but there will be a bit more in extra scenes, such as you get get in the Mayazon and Maya shop.

I apologize for the lengthy explanation. Now, getting to the point, what do you guys think of this approach, and how do you feel about the current level of grindiness in the game?


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