SakeTami
atg_engine_simulator
atg_engine_simulator

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The Plan for 2024

Hi everyone, 2024 is almost here (and for some people, it already is). I hope everyone had a great 2023! So where's Engine Simulator currently at and what's the plan for 2024?

The Prototype

The Engine Simulator prototype which most of you have downloaded already, has achieved its goal. The new fluid simulation runs on modern computing hardware and it works well. Next, we'll take this simulation and put it into a 3D interface that allows graphical engine editing, but first...

Steam Engine Simulator: what's going on with that and what does it have to do with ES3D?

A Steam Engine Simulator DLC has been in development for some time. The original intention was to have this developed by a third-party developer so that I could focus my time on Engine Simulator. Unfortunately, this didn't work out as expected and it's clear that to deliver the best possible product, I will need to complete the project myself.

The effort that goes into this DLC is all directly transferable to ES3D since all my projects share a common codebase. The multithreading and performance improvements made to SES as well as the interface controls (text, buttons, etc) will be directly transferable to the ES3D interface.

The ES3D Interface

The 3D interface which forms the core of Engine Simulator will begin to take shape in January. The basic framework of this application exists already which I've demonstrated on my YouTube channel. All it needs is the simulation elements from the prototype and the interface components I've been working on in Steam Engine Simulator.

ES2D

As much as humanly possible, I'm trying to release things incrementally so you guys can directly observe and experience progress on the project. I've thought about bridging the gap between ES2D and ES3D by backporting some of the improvements to ES2D. This will take some development effort though so you guys can decide.

Thanks for the continued support everyone!

Comments

I'm definitely looking forward to seeing the development of ES3D and where it goes. I still like using ES2D but it's legacy at this point, I don't think it really needs much added to it.

For me, the one thing that kinda of holds me stuck is that I still love using ES2D as an audio export for engine sounds with converting vehicles from Automation to Beamng. An enhancement to the sounds made in that, as well as any potential for making on/off load rpm sound exports, would entice me to vote for development enhancements on ES2D. Alternatively, letting ES3D cook might be better for the long run.

Logan Warner

I Am Really Looking Forward To ES3D As The Reason I Have Been A Fairly Long Time Supporter To This Patreon. Although I Am Really Looking Forward To It Doesn't Mean I Don't Still Like And Enjoy ES2D As I Will Occasionally Play It For An Hour Or Two.

Nathan Byrd

ES2D was a great starting point and if I’m honest, it served its purpose as a tech demo. But ES3D is the thing we all can’t wait to use, and that’s why I think 3D deserves it more, as it’s also still very basic and needs much more work to be done with. But if you think it’s possible if you can go ahead and make some quick hotfixes to es2D, I think even non paying people deserve some updates as well

Feba

3D is all im waiting for, the 2D version has long gone stale and boring for me

ISAK.M

I Think ES2D should still be improved But ES3D or SES should be prioritized

Cars and karts

Really I want it all but I see the most potential in the 3D version. Maybe further down the road we could still go back and improve the 2D version? It’s still extremely valuable

maxedoubt


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