Hello Everyone, Team Radious here!
We have some very good news to share with you today! The time has finally come for us to release our newest submod, Hordes Reborn, on the Steam Workshop! We would like to use this opportunity to thank all of you to all who helped us to make it better by testing the beta and, as always, thank our Patrons, who make it all possible. We hope that you will all enjoy this submod we have worked so hard on for such a long time.
Our 2019 March plans and much morecan be found here - https://www.patreon.com/posts/february-summary-25059062
Here is a changelog for Hordes Reborn Submod:
· Beastmen and Chaos factions are now fully capable of occupying and colonizing settlements whilst retaining their ability to raze;
· They can build their major settlements up to Tier 5 and minor to Tier 3, just like the other factions;
· This also includes two full sets of new buildings: 11 chains for each to be precise;
· All building effects and recruitment finely balanced around the base Radious Overhaul.
· Both factions have also received new sets of edicts to solidify their control over the provinces;
· To reflect the migratory nature of these factions, and their unwillingness to settle, all military and garrison buildings cost upkeep for both factions,
· There are also some other limitations we included to reflect that fact, and for balance reasons. We have locked the ability to demolish buildings in the settlement, meaning that every decision needs to be carefully considered;
· Port buildings of both factions can only be built up to level 3;
· Each level of the main settlement chain will only unlock one building slot, regardless of which settlement it is;
· Settlements are subject to growth, public order and corruption, just like they would be under a normal faction;
· Beastmen are using Skaven hidden settlement mechanic to reflect the fact they would not create permanent settlements, but rather makeshift encampment where they stop temporarily on their way to more slaughter;
· This was done to force both the players and the AI to be on their toes when trying to colonize settlements ‘razed’ by the Beastmen;
· The AI has also been also adjusted so that it will also occupy and build up settlements;
· All garrisons have been given that famous Radious polish;
Some further cautions;
· Beastmen cannot use horde recruitment whilst garrisoned. This is because their camp stance hides their armies from other factions and that makes it impossible to enter it whilst inside a settlement;
· Due to engine limitations, armies inside a settlement will not reinforce armies attacked next to said settlement. If the settlement is attacked, however, the army next to it will reinforce. While inconvenient, it adds an additional layer of strategy;
Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1672224407
But this is not the end of the good news however! In the breaks in between working on the Hordes Reborn submod we have also been working on a new massive update to the Radious Mixu’s compatibility submod! We have also integrated the amazing “Force Confederation” mod by Sm0kin, so that even players who do not use Crynsos’ faction unlocker can enjoy playing with the new Legendary Lords!
Here is the changelog for Mixu’s compatibility submod:
· Most skills, followers, traits and tons of other effects and abilities rebalanced;
· Further changes to recruitment and upkeep costs;
· Integrated the “Force Confederation”mod by Sm0kin. Here is a link to the original, and we recommend you check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=1489981722
· Most recent Mixu’s updates are also included.
Furthermore, we are also releasing a host of smaller updates to some of our other submods, adding some greater compatibility and stability.
Still not all we have for you today! Our main Overhaul is also getting some love, with a new update being released today. As usual, it contains bugfixes, balance changes and some overall polishing, to make your Radious experience as smooth as possible.
Here is the changelog for Radious Total War Mod:
· Full support of our new submod Hordes Reborn.
· Various balance changes.
· Several recruitment changes.
· Minor garrison tweaks.
· Additional AI recruitment improvements.
· Minor bug fixes.
· Completely new loading screens for almost every Legendary Lord (unique for every faction, not just race with classic art + map) - great find to Mr. Mad Marx.
· Completely new cards and portholes for All Legendary Lords (great work goes to Dyoxin and Albannach).
That was a lot to get off of our chest! We hope that you enjoy all of the new content we have prepared for you. If you do, please consider becoming our Patron and supporting our work in the future, every little helps to keep us going:
Supporting Team Radious:
If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious
We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2 and Thrones of Britannia) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.
Social Media:
We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions
Discord- https://discordapp.com/invite/emQpcha
Steam Community- http://steamcommunity.com/groups/TeamRadious
Facebook- https://www.facebook.com/TeamRadious/
Twitter - https://twitter.com/TeamRadious
Team Radious subreddit- https://www.reddit.com/r/TeamRadious/
Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA
Have fun with our mods and creations! Thank you for supporting our work, none of that would be possible without you!
Yours,
Team Radious