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Tech Art is Magic...that's why it's called Houdini

A walkthrough by Randi Reynolds, Technical Artist, all about cliffs.

cliffExtension_walkthrough.mp4

https://www.dropbox.com/scl/fi/r8k8mwriw9tlfjf2cheup/cliffExtension_walkthrough.mp4?rlkey=nzwo4yy8bq9aurclwp8jl5w5q&st=u7wvzyyz&dl=0

Plus, some early planning notes on how we'd approach using a tool like Houdini in Hyper Light Breaker following the launch of Solar Ash.

Houdini Possibilities

Hope this helps you in your game dev journey!!

Let us know in comments what other kind of learning content you're interested in :D

Tech Art is Magic...that's why it's called Houdini

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