Patch 0.9.0.4p notes
Added 2025-03-26 22:52:32 +0000 UTCHey remember those notes that i said would come out the "tomorrow" apparently i actually meant a few days later. Anyways before we get into the notes i want to explain what's been happening because i completely forgot to actually do that. So i'm sure you have noticed is that i've been quite over the last few weeks. More so than usual. the reason why is that i was in the hospital for a bit. i had pancreatitis due to gallstones. Which requires surgery to fix. issue is, i never had surgery before. so i super underestimated how long it would take to recover. suffice it to say. i gotten delayed for about 3 weeks. and i'm still recovering. i'm mostly better and my plans remain the same. a smaller game will be released in 2-3 weeks from now. Which same as TF card battler will cost 3$ but its free for patrons. Either way here is the notes for these patch's
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Update 0.9.0.2
Added the ability to swap your place with friendly enemies. Without the need to attack to attack them
Made weapons way more common.
Expanded the range of the congestion penalty. So hopefully crowds of enemies are less common.
Fixed the shops so now it checks if you actually acquired an item before subtracting tokens
Fixed the shops breaking if you buy more then 1 of the same item
Fixed the purifier so now it should both be limited and actually do it's job.
Fixed the light scroll from requiring concentration to cast (But not actually using concentration)
Fixed being able to acquire a kobold tail and another tail at the same time.
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Update 0.9.0.3
Fixed potent healing potions from not doing anything
Fixed an egregious bug that prevented you from earning tokens at all
Fixed the fact that kangaroos should be herbivores.
Added the fact that you can turn off swap using “h” in the controls menu
Changed the level curve. So hopefully you get to experience level ups more often during later floors instead of being completely starved of them
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Update 0.9.0.4
Actually fixed the enemy congestion penalty. Hopefully massive crowds of enemies are a thing of the past, Hopefully
Fixed Enemies looping too early
Changed the coverage menu to have a fixed 0
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