SakeTami
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Femmegeddon 1.6.1 Updates

For this weeks update, I've spent a lot of time converting new building assets to use for Femmegeddon. Its been rather challenging since not every asset is easily convertible.

After some trial and error, I managed to select a few additions to be able to create different city zones!

At the heart of the city lies its downtown/commercial zone, filled with larger skyscrapers. Around that area is the residential areas you are already familiar with. Finally, the outskirts of the city is where you will find suburban neighborhoods. These mini homes can be destroyed at any height.

Note: The skyscrapers are easily destroyable as well. I will need to figure out how I want to destroy them later on. So just have some fun toppling them with ease :)

The procedural city is starting to look more and more like a real city. In future updates, I plan on further developing it by populating the streets with props like parked cars and lights. I also would like to change diversify the landscape material to better distinguish which part of town is the giantess in. Stay tuned for more!

Additional changes:

1. Reducing shadow intensity

2. Made scene a bit brighter

Femmegeddon 1.6.1 Updates Femmegeddon 1.6.1 Updates

Comments

Woohoo skyscrapers!

Señor Sanchez


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