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The Mage's Path Status

Harry Potter

====== Player Status

Name: Harry Potter 

Occupation: Apprentice Mage 

Level: 12 Next Level: 5063

Experience Pool: (475) 

Attribute Points: 15

Path Points: 8

Resources

HP: 270/270 

MP: 592/592 [696]

SP: 516/516

Attributes

STR: 20

AGI: 23

VIT: 27

END: 19

SPI: 30

INT: 22

WIL: 28

PER: 22

DEF: 4 [+ Equipment] 25

=====

Occupation:

Apprentice Mage: +1 to SPI per level, +25% increased efficiency and potency for all elementary spells/skills.

Titles:

Charismatic Gamer: Your magnetic personality and charming presence have a positive influence on those around you. This may lead to new opportunities and favourable interactions in the future.

King’s Authority: +1 to WIL per level, +50% effectiveness towards resisting mental manipulations, both magical and mundane.

Accelerated Growth: Reduces the amount of experience required after level 10.

Burden

????: Decreases total MP by 15%. 

Accelerated Growth (temporary): Harry isn’t a little boy any longer. =======

Celeste

====== Player Information

Name: Celeste

Occupation: Umbra Sprite 

Level:12 Next Level: 5063

Experience Pool: (460) 

Attribute Points: 20

Path Points: 12

Resources

HP: 125/125 [100]

MP: 460/460

SP: 112/112

Attributes

STR: 3

AGI: 16

VIT: 25 [20]

END: 8

SPI: 23

INT: 10

WIL: 22

PER: 22

DEF: 2 [+ Equipment] 11

=====

Boons

Occupation:

Umbra Sprite: +1 SPI per level; increases the potency of dark spells/skills by 25%; grants Celeste access to two skill paths.

Titles:

Harry Potter’s Familiar: Has limited access to the Gamer’s menu.

One of a Kind: The only Umbra Fairy that exists today. Possesses unique magic that sets it apart from all other magical creatures.

Fairy Magic:  Celeste can use all her spells without the need for a focus or external aid.

?????????: +1 to PER per level, +50% effectiveness towards ???

Burdens

Fairy Constitution: All HP/STA/DEF gains are halved. (Permanent.) ======

Skills/Grimoires/Paths

Harry Potter Grimoire/Skills

Gamer's Essentials Grimoire:

Dungeon Survival Path: 2/10 - Magelight, Route Mastery. 

Scholar’s Insight Path: 3/10 - Scan, Language Comprehension, Appraisal.

Wind Elemental Grimoire

Tempest Path: 3/7 - Whirlwind Blades, Windborne Precision.

Aerial Acrobatics Path: 2/7 - Wind Dash, Gust Leap.

Animated Constructs Grimoire

Elemental Golems Paths: 1/7

Golem Crafting Mastery Path: 1/5 

Grimoire Skills 

Description: This skill grants the player the ability to examine the essence of a living being, uncovering vital information about it. If the target's Willpower exceeds the player's Perception, it may resist this skill. It requires that the player have a clear sight of the target. Upgrade this skill to gain knowledge of higher-level targets and increase its efficiency.

* Acquire information on all targets below level forty.

* Scan Elite monsters and Bosses.

* Effective range of skill extends up to fifteen metres.

* By scanning and defeating monsters, they can be catalogued within the bestiary, which may unlock additional rewards.

* Upgrades to level 3 after scanning 20 different monsters.

Description: Create a floating orb of light that follows the player around, illuminating his surroundings. The orb can be stuck to surfaces to provide a stationary light source. Furthermore, the light has a special property that only allows him or his allies to see it, so the light won't alert enemies to his presence. 

* Effective range extends up to ten metres.

* [Unlocked] Spirit > 20: Doubles the duration of the spell.

* The number of orbs that can be active at the same time is ten.

Description: Allows the player to place a marker on their map and reveals a trail leading to the designated location. This skill is particularly useful for navigating intricate dungeon layouts or complex environments. The magical trail adapts to changing landscapes, providing the most direct path to the marked destination.

* Creates a visible trail of glowing footprints leading to the marked location.

* Trail automatically updates if obstacles or changes occur in the environment.

* Doesn’t work in areas where the mini-map is disabled or incomplete.

Description: Enhances the user's ability to understand and learn new languages. This skill passively improves comprehension of spoken and written languages, making it easier to learn new languages and understand unfamiliar texts.

* Passively increases language learning speed by 45%.

* Provides a 25% boost to understanding unfamiliar languages or dialects.

* INT > 30: Grants the ability to understand the general meaning of simple phrases in completely unknown languages.

* Upgrades to level 4 after learning 1000 new words or phrases in a foreign language.

Description: Allows the user to analyse and understand the properties and potential uses of items such as consumables and equipment. At higher levels, this skill will cost less to use and it can analyse higher-tier items.

* Provides basic information on all applicable items.

* INT > 30: Reveals hidden properties and attributes.

* PER > 30: It may reveal information about an item's history and creator.

Description: Whirlwind Blades is a spell that unleashes a razor-sharp blade of cutting wind, delivering slashing damage to the target. While its speed and decent range make it a potent offensive tool, its tendency to generate noticeable noise renders it unsuitable for sneak attacks. Initially manifested as a single blade of wind, the spell progressively intensifies in power as it levels up, culminating in a maximum of five blades.

* Deals moderate slashing damage to the target.

* [Unlocked] Spirit > 25: increases the power and range of the wind blades by 30%.

* It can generate three whirlwind blades but increases the MP cost by half.

* Upgrades to level 4 after killing 100 monsters with this spell.

Description: Wind Dash is a spell that temporarily boosts the player's Agility. Despite its high cost, it can be made more effective by raising the skill level. Furthermore, the strain it places on the player's body can be mitigated by increasing Endurance, which extends the duration of the spell's effects.

* Increases Agility +15 when cast.

* END > 30: increases the duration of the spell by 50%.

* Upgrades to level 3 after acquiring two wind sources.

Description: This skill allows the player to harness wind magic to propel themselves high into the air. It’s good for reaching out of reach of places and can also be used in combat in certain situations. Keep in mind that mastering precise control takes practice. Using it incorrectly can lead to fall damage. The skill's effectiveness depends on your Agility attribute.

* Allows the player to jump up to 6 metres into the air.

* If timed correctly, it can be used again immediately. Otherwise, it has a 4-second cooldown between uses.

* Advances to level 3 after successfully performing a chain of eight jumps thirty times. 

Description: Gale Force Push harnesses the raw power of wind, allowing the caster to release a concentrated burst of air from their hand. This versatile skill can be used both offensively and defensively, creating distance between the caster and their opponents or manipulating the environment.

* Releases a powerful gust of wind capable of pushing back enemies or objects within a 7-metre range. It’s most effective against lighter enemies.

* Deals moderate bludgeoning damage to targets struck directly by the burst.

* Can be used to clear away smoke, gas, or other airborne hazards.

* [Unlocked] SPI > 25: Increases push force by 50% and extends range to 7 metres.

* STR > 30: Adds a concussive effect, potentially stunning targets for 1 second.

* Upgrades to level 4 after successfully pushing 100 targets. 

Description: Infuses golems crafted from earth-based materials with enhanced power and control over their element. The golem's deep connection to the earth enables it to regenerate by absorbing minerals from the ground and bending terrain to its will.

* Grants golem dominion over earth-based elements: soil, stone, clay, and wood.

* Can shape earth-based elements within 5 metres to form barriers and other objects.

* Restores 1% HP per minute when on natural terrain.

* 50% resistance to physical and earth damage

* Vulnerable to fire, water, and air attacks depending on the earth-based element.

* VIT > 30: Doubles HP regeneration.

* STR > 30: Unleashes a tremor attack that staggers enemies for any golems weighing at least 300 kg.

* Upgrades to level 2 after an earth golem has defeated 10 enemies.

* Each level increases the golem’s defence by 10%. 

Description: Unlocks the fundamental art of golem crafting. Through precise material preparation and magical binding, this skill breathes life into inert matter. The main requirement for golems is a golem core, which can be found in dungeons or created using a specific skill. Each successful creation strengthens the crafter's understanding of this unique craft.

* Creates golems up to 100kg mass.

* Base golem parameters are determined by golem cores and materials used.

* Reduces material requirements by 15%.

* Enhances golem durability and parameters by 20%.

* Grants access to elemental golem blueprints.

* Created golems can follow basic commands like guard, patrol, follow, and attack.

* Only two golems can be kept at a time.

* [Unlocked] SPI > 30: Increases the elemental properties of the created golem.

* Upgrades to level 2 after creating 5 golems. 

Primer Skills

Description: This advanced Primer synthesises and amplifies your physical training skills, creating a powerful synergistic effect that dramatically enhances overall physical performance and adaptability.

* +30% effectiveness to all included skills.

* Increases chances to gain physical attributes during training by 30%.

* Improves physical skill learning speed by 20%.

* "Second Wind": Once per day, instantly restore Stamina to full and gain 50%. boost to all physical attributes for 5 minutes.

* This Primer will continue to incorporate related physical skills as they are learned, expanding its versatility. 

Included Skills:

* Running, Athletics, Yoga, Weight Training, Rock Climbing, and Swimming.

Description: Through dedicated study and practice of Charm-based magic, the caster has developed a fundamental understanding that transcends mere spellcasting. This Primer enhances Charm-category spells while unlocking unique magical properties that blend traditional wandwork with the system's power. New levels are gained through consistent use and mastery of charm-based magic.

* Reduces MP cost of all Charm-category spells by 10%.

* Increases duration of charm effects by 20%.

* Improves control and precision of charm-based spells.

* Provides a 20% chance to maintain concentration on multiple charms simultaneously.

* When casting charm spells consecutively, each successful cast increases the effectiveness of the next by 5% (stacks up to 5 times)

* INT > 50: Can identify active charms and their properties by sight.

* SPI > 50: Grants the ability to layer multiple charms on a single target without interference.

* Wandless Magic: Reduces MP cost by an additional 10% when casting charm spells without standard wand movements.

* Silent Casting: Increases charm potency by 15% when cast non-verbally

* Each level increases all percentage-based effects by 5%.  

Standalone Skills:

Description: The skill increases the wielder's damage output while wielding a dagger. It also improves the player's accuracy, ensuring that each strike is delivered with pinpoint precision. This allows the player to unleash attacks with a higher chance of landing critical hits.

* Daggers deal an additional 20% damage.

* Increases the chance of landing critical strikes on target weak points by 10%.

* AGI > 30: Critical hits cause enemies to bleed, dealing additional damage over time.

* Upgrades to level 3 upon defeating 70 enemies with a dagger. 

Description: The Sneak skill enables you to move undetected, utilising the cover of darkness to your advantage and evading the keenest eyes. With a focus on subterfuge and precision, this skill is essential for executing covert operations, outmanoeuvring foes, and striking swiftly and decisively from the shadows. Success hinges on your skill level and Agility pitted against the target’s Perception.

* -40% less likely to be seen when sneaking in darkened areas.

* -40% less noise is produced when sneaking.

* Sneak attacks deal 3 times the damage.

* Unlock Level 4 by eliminating sixty monsters with a sneak attack.

Description: Harness the true potential of your dagger by synchronising it with other abilities. "Synergistic Strike" allows your dagger to adapt and leverage the power of an amplifying skill, resulting in heightened damage, precision, and additional effects.

* When activated, "Synergistic Strike" puts the user in a focused state for 11 seconds. During this time, any attack with the dagger that is used in conjunction with another amplifying skill gains enhanced effects.

* The damage of dagger attacks increases by 30% when used with another skill.

* The critical hit chance with the dagger is increased by 15% during the focused state.

 * If the accompanying skill has an elemental attribute, the dagger inherits that attribute, dealing an additional 20% elemental damage of the same type. 

* Any negative effects from the amplifying skill are increased by 50%. 

* Upgrade to level 3 when the skill has been used 50 times. 

Description: Through diligent and consistent practice, this meditative discipline provides far-reaching benefits beyond relaxation and focus enhancement. Nexus Meditation is a powerful technique that allows the caster to connect with their Soul Nexus, the metaphysical core of their magical being. Through consistent practice, this skill enhances magical control, regeneration, and overall potency.

* Increases MP regeneration rate by 200% while meditating.

* Grants a 20% boost to spell effectiveness for 10 minutes after meditation.

* Permanently increases maximum MP by 16%.

* Improves overall magical control, reducing the MP cost of spells by 16%

* WIL > 30: Meditation time required for full effects is reduced by 25%.

* SPI > 40: Improves the clarity and detail of magical insights gained during meditation.

Description: Mana Sense is a fundamental and indispensable skill in the magical arts, enabling practitioners to detect, interpret, and analyse the intricate web of magical energies that permeate the world around them. This ability serves as the foundation for numerous advanced magical practices and is often one of the first skills taught to aspiring mages.

* Grants a constant, low-level awareness of ambient magical energies.

* Improves magical perception, allowing the user to see mana flows and concentrations within a 9-metre radius.

* Can detect magical items, active spells, and enchantments within range.

* Provides information about the strength and nature of detected magical energies.

* Perception > 30: Gain the ability to sense lingering magical traces for up to 5 hours after a spell was cast. 

Description: Wandless Magic is an advanced magical technique that allows the caster to perform spells without the aid of a wand or other focus. Any wanded spells that aren’t from a Grimoire must be mastered before the player can learn the wandless version. This rare and powerful ability grants greater versatility in spellcasting and can be a significant advantage in combat situations.

* Passively increases magical control, reducing MP costs of spells by 10%.

* Allows casting of mastered spells without a wand, using the same MP cost.

* SPI > 50: Allows the player to cast two spells simultaneously. 

* Enables the creation of new spells through experimentation and practice.

* WIL > 35: Enables silent casting of wandless spells, making them harder to counter. (Grimoire spells can be cast silently without this requirement.)

* Upgrade to level 2 when the player has learnt to cast ten wanded spells wandlessly.

Description: The Bookworm skill enhances the player's capacity to absorb, comprehend, and retain knowledge from books and written materials. This skill also accelerates the acquisition of skills through reading relevant texts and practicing their methods.

* Increases reading speed by 20%

* Improves information retention by 20%

* Gives a 25% boost to experience with skills when reading relevant materials.

* INT > 30: Improves the player's ability to filter out unnecessary information. 

* Upgrade to level 2 by reading 100 books.

Description: This skill enhances the player's ability to prepare food, improving taste, nutritional value, and beneficial effects. As the skill level increases, the cook gains an intuitive understanding of flavours, textures, and the hidden properties of ingredients to improve them further.

* Increases the beneficial effects by 35%

* Increases the quality of prepared meals by 35%.

* Reduces ingredient waste by 30%.

* [Unlocked] INT > 20: Unlocks the ability to create recipes with specific magical properties.

* Upgrade to level 4 by preparing 100 more unique dishes.

=======Mana Amplification | Active | Level: 1 | Upgrade: (16/25) | Cost: 10 MP/second | Attribute: INT

Description: This skill allows the caster to temporarily boost their magical power by drawing upon and concentrating ambient mana. The amplification enhances the potency of spells cast while active but requires constant mana expenditure and intense focus to maintain. Upgrade this skill to increase its effectiveness and reduce its mana cost.

* Increases spell power by 50% while active.

* Amplification lasts for up to 30 seconds per use.

* Cooldown period of 2 minutes between uses.

* Grants a 5% chance to cast spells without consuming additional mana while active.

* Upgrades to level 2 after successfully maintaining amplification for a cumulative total of 25 minutes. ======

Description: The methodical art of creating magical potions through the precise combination of ingredients and techniques. This skill encompasses the entire brewing process, from ingredient preparation to final bottling. Success rates and potion potency increase with mastery.

* Increases base success rates for low, medium, and high-quality potions by +35%, 25%, and 15%, respectively.

* Increases potion potency by 20%

* Reduces ingredient waste by 20%

* Reduces toxicity by 20%

* Heightened sensitivity to potion consistency changes.

* PER > 30: Enables identification of ingredient quality by sight.

* Upgrades to level 4 after successfully brewing 100 batches of potions.

Description: A skill that lets the wielder perceive the underlying connections between dimensional gates and can travel between the network of known locations. Any individual connected to the system can also travel with the player. 

* Can travel between any previously encountered dungeon gates, whether active or closed. ======

Celeste's Path/Skills

Paths

Shadow Assault Path: 3/10 - Shadow Lance, Dark Resonance, Void Burst.

Cursed Amplifier: 3/10 - Cursed Weapon, Fairy’s Sacrifice, Shadow Veil.

Description: Forms a spear of shadows that impales its target, dealing non-elemental damage. This spear has a small chance of ignoring defence, inflicting additional damage to the target. The size, range, and damage output of the spear are directly influenced by the user's Willpower and the level of the skill.

* Deals minor non-elemental damage.

* 10% chance of ignoring defence and dealing direct damage.

* [Unlocked] WIL > 15: Increases the power, speed, and range of the lance by 25%.

* Effective range extends up to five metres.

* Upgrades to level 3 after killing 50 monsters.

Description: A skill that doubles the attack power of any of Celeste's offensive spells in the Shadow Assault Path, and increases the chance of scoring a critical hit. It can be an effective way of dealing extra damage while saving MP. The caveat to this skill is that the spell needs to be cast before the offensive spell, and it takes three seconds to activate.

* Increases the chance to score a critical hit by 10%

* Can be combined with other enhancements for devastating effects.

* Repeated use within short periods may cause temporary recklessness and impaired judgement.

* WILL > 35: Reduces activation time to 1.5 seconds

* AGI > 25: Adds a 10% chance to instantly recast without MP cost

Description: The spell enhances the attack of any weapon, but at a cost; the wielder is subjected to a curse that reduces their maximum health and disables health restoration until the curse ends. Furthermore, the curse puts a lot of strain on the weapon, causing it to wear out faster and necessitating careful maintenance.

* Increases a weapon's attack power by twenty-five for three minutes.

* Reduces the wielder's maximum HP by half and suspends health regeneration for the same duration.

* WIL > 30: Eliminates the durability penalty. 

* Upgrades to level 3 after casting 30 times.

Description: Celeste unleashes a concentrated burst of void energy, creating a small explosion of darkness. This skill damages enemies within its radius and briefly disrupts their senses, causing a momentary stun effect. Depending on the enemy's Endurance attribute and other mitigating factors, this effect may be resisted. The void energy lingers briefly, leaving behind a temporary field that slows enemy movement.

* Deals moderate dark damage in a 3-metre radius.

* Stuns affected enemies for 1.5 seconds.

* Creates a lingering void field that slows enemy movement by 20% for 3 seconds.

* SPI > 30: Increases damage by 25% and expands radius to 4 metres.

* WIL > 30: Extends stun duration to 2 seconds and slow effect to 4 seconds.

* Upgrades to level 3 after affecting 70 enemies.

Description: In a desperate act of protection, Celeste forms a magical link with Harry, shielding him from harm at great personal risk. For the duration of this skill, Celeste absorbs all damage intended for Harry, no matter the source or type. Once cast, the skill works from any distance, but it must be within five metres of Harry to first take effect.

* Duration: 1 minute

* Celeste takes all damage meant for Harry, regardless of the attack's nature (physical, magical, status effects, etc.)

* Harry becomes immune to all forms of damage and negative status effects for the duration.

* Celeste cannot use any other skills while this is active.

* After the effect ends, Celeste is exhausted and cannot use skills for 5 minutes.

* The damage mitigated is determined by Celeste's defence. 

* WIL > 30: Increases duration to 1.5 minutes.

* END > 40: Celeste gains 50% more defence while the skill is active. 

Description: The target of this skill melds with the shadows, becoming one with the darkness. This skill shrouds them in an inky veil, rendering them nearly invisible in low-light conditions and muffling the sound of their movements. However, this mastery over shadow comes at a cost, leaving them vulnerable if detected.

* Reduces the chance of being detected by 50% in optimal conditions.

* Synergises with the Sneak skill, granting an additional 20% reduction in detection chance when both are active.

* Halves defence while active.

* If noticed by an enemy, player is stunned for 2 seconds, leaving him open to attack.

* Effectiveness is greatly reduced in well-lit areas.

* AGI > 30: Increases recipient’s movement speed by 30% while sneaking.

* PER > 40: Grants thermal vision, allowing recipient to see heat signatures while shrouded. 







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