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HP: TMP Status (Chapter 37)

Current Status w/Fire Mage Class Equipped

Harry Potter

Age: 11 (+ 48 days)

Title: Elite Hunter [4%]

Job: Apprentice Mage: Level 25 [Next: 2/100%]

Experience Pool: (8762)

AP: 7

Skillpoints: 30

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Classes currently equipped: Fire Mage Lv30

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Resources

Energy: 680/680 Regen: 68 per hour

Mana: 820/820 Regen: 170 per hour

Attributes

AGI: 50

VIT: 34

MAG: 55

INT: 50

WIL: 85 [53]

PER: 50

CHA: 28

RES: 30 [10]

Physical Defence: 13.4 [+Firecloak] 33.4

Magical Defence: 13 [+Firecloak] 33

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Fire Mage Class Status/Bonuses/Detriments

Willpower + 30

Resistance + 20

Fire Resist + 40%

Fire Damage +40%

Fire Magic Cost -40%

-50% damage against opponents with the water element.

Weakness to Water Element: +50%

[Item Acquisition Bonus] Fire Grimoire: + 25% to Fire Mage class levelling.

Spells: Fireball Lv 15; Immolation Lv 14; Firespear Lv 8; Fire Cloak Lv 10; Inferno Lv 1

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Job/Player Perks:

Apprentice Mage: + 1 to Magic, Willpower per level; 1 Class can be equipped at a time.

Abyss Walker: + 1 to Vitality per level; Unaffected by the Abyss' mental degradation effects.

Familiar Bond

Agility: Agile Grace; Stamina Horse

Vitality: Regeneration +

Magic: Golem Magic; Elemental Fury

Intelligence: Skill Points; Skill Sharing

Willpower: Mind Arts Mastery; MP Regeneration +

Perception: 20/20 Vision; Enhanced Senses

Charisma: Commanding Voice

[Fire Mage] Devouring Flames; Fire Scholar

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Perks

Familiar Bond

Description:  A familiar is a companion in a non-human form. There is usually a very definite bond between a human and their familiar - more than friendship - like a magical bond that ties them to each other, or it could be a contract, aside from any feelings they develop over time. Able to share thoughts, feelings, and magic with each other.

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Willpower: Mind Arts Mastery

Description: It improves the player's ability to practice and master skills involving the Mind Arts. Additionally, the effectiveness of Occulumency and Legilimency skills has been enhanced by fifty per cent.

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Magic: Golem Magic

Description: Through the use of a Mana Core, materials and this unique magic, the player is able to create Golems capable of performing a variety of functions. The role can vary from defending, attacking, supporting, or utility. Recipes can be found in dungeons or as rewards for certain quests. A maximum of one Golem can be created for every ten Magic.

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Intelligence: Skill Points

Description: A skill point can be used to increase any skill by one level. The player will receive a skill point for every point in Intelligence.

Current skill points: 30

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Willpower: Mana Regeneration +

Description: Doubles the player's natural mana regeneration.

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Perception: 20/20 vision.

Description: Description: The player can now see the world clearly without the need for glasses. This eliminates a potential vulnerability if his glasses were ever taken away from him.

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Elemental Fury

Description: Doubles the damage modifier the Magic attribute adds to elemental magic.

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Vitality: Regeneration +

Description: It is impossible to keep the player down for long. His Energy regenerates at twice the rate.

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Agility: Agile Grace

Description: The player has increased his ability to move his body gracefully. He can now jump higher, climb obstacles, manoeuvre himself in the air, and take less fall damage from falling.

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Agility: Stamina Horse

Description: The player can do this all day! His natural stamina has doubled, allowing him to carry on for longer.

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Perception: Enhanced Senses

Description: The players' senses have increased. His ability to see, hear, smell, touch and taste has been enhanced, enabling him to perceive the world in more detail.

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Charisma: Commanding Voice

Description: Whenever the player speaks, everyone stops to listen. If they are interested in the words he speaks, then they are more likely to follow his lead. Must be activated manually to take effect.

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Intelligence: Skill Sharing

Description: The player has the ability to pass a skill he has learnt onto someone else. This may be a close friend or one of his familiars. There is a limit of five skills per person, and he can only select one person to receive the benefit for every twenty-five points the player has in Intelligence. The recipient (with the exception of his familiars) is unaware of the skill, as it is more of a passive enhancement. But they can level the skill further the more they use it. The player will receive five skill points for every skill he passes on to someone else, but cannot relearn the skill.

• Number of beneficiaries available to inherit skills: 1

• Recipient 1: Hermione Granger

Class Perks

[Fire Mage] Devouring Flames

Description: The player's fire has gained the property of consumption. Whenever fire magic is used, 3% of the total damage is converted into restoring the player's HP.

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[Fire Mage] Fire Scholar

Description: The player has learned how to level his class more efficiently. The experience required to level the Fire Mage class is halved.

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[Alteration Mage] Observation: Added Ability Molecular Insight

Description: Break down objects into their base raw materials and find the Object Resistance Number.

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[Alteration Mage] Alteration Technician

Description: Gain class experience for casting Transfiguration-related spells.

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Charms Expert: The player can learn Charms spells 25% faster.

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Explosion Technician: Gain class experience for casting spells that have explosive effects.

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Classes

Classes available: Generalist Lv1; Fire Mage Lv30; Shadow Mage Lv1; Alteration Mage Lv3; Demolition Mage Lv1; Defensive Mage Lv 1; Familiar Mage Lv 1.

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Fire Mage Class

Level: 30

Description: The Fire Mage class is for players who enjoy incinerating their enemies. It is a class that focuses on increasing fire magic damage output and causing widespread destruction. This class will unlock more powerful spells as you level up, but it benefits all spells that utilise the fire element, not just class-specific spells. This class is not effective against opponents with water element affinity.

Current Status/Bonuses

Willpower + 30

Resistance + 20

Fire Resist + 40%

Fire Damage +40%

Fire Magic Cost -40%

-50% damage against opponents with the water element.

Weakness to Water Element: +50%

[Item Acquisition Bonus] Fire Grimoire: + 25% to Fire Mage class levelling.

Spells: Fireball Lv 15; Immolation Lv 14; Firespear Lv 8; Fire Cloak Lv 10; Inferno Lv 1

Level-Up Bonuses: Fire Resist +1%; Fire Damage +1%; Fire Magic Cost -1%

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Familiar Mage Class

Level: 1

Description: The Familiar Mage is a support class for his familiars. It boosts their parameters by a certain amount, increasing their effectiveness in battle. Unlike other Mage classes, it is completely passive, so there is no micro-management at all. Obviously, the more familiars the player has, the more effective the class will be. Increasing the level will unlock further perks that may have utility outside of battle as well.

Current Status/Bonuses

• Charisma + 10

• Familiar HP + 10%

• Familiar MP +10%

• Familiar Attributes + 5%

• Familiar Communication Range + 50%

Level-Up Bonuses: Familiar HP + 2%; Familiar MP +2%; Familiar Attributes + 1%

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Alteration Mage Class

Level: 28

Governing Attributes: Intelligence, Willpower

Derivative Attributes: Visualisation

Terminology (ORN): Object Resistance Number - Every object has a specific amount of resistance depending on its mass and the materials it is made of. The higher the number, the more magic and intent is needed to transform it.

Description: Transfiguration is a school of magic that involves the alteration of the form or appearance of an object, animal or human being by altering its molecular structure to achieve the desired result. In order to truly master this discipline, one needs to have intelligence, visualisation, intent, and a thorough understanding of Chemistry. This branch of magic can be dangerous if misused, and potentially fatal if there is no one around to correct any mistakes the witch or wizard makes.

Current Status/Bonuses

• Intelligence + 33

• Willpower + 10

• Visualisation + 58%

• ORN Requirements - 33%

Perks:

[Observation] Added Ability: Molecular Insight - Break down objects into their base raw materials and find the Object Resistance Number.

Alteration Technician: Gain class experience for casting Transfiguration-related spells.

Skills: Transformation Lv19; Switching Spell Lv5; Trans Species Transformation Lv 5

Level-Up Bonuses: Intelligence + 1; Visualisation + 1%; ORN Requirements - 1%.

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Explosion Mage

Level: 29

Governing Attributes: Magic, Intelligence

Derivative Attributes: Potent Magic; Wand Deftness.

Description: The Explosion Mage is one of many classes under the broad branch of magic, Charms. Specifically, it specialises in destructive magic that is designed to cause as much damage as possible to the opponent and the environment. Unlike some spells, those available in this class are considered grey, since they have more uses than just hurting others. It is possible to cast similar spells to earn experience, but they do not receive the same bonuses as spells specific to this class.

Current Status/Bonuses

• Magic + 5

• Intelligence + 34

• Potent Magic + 34%

• Wand Deftness + 34%

Perks:

Charms Expert: The player can learn Charms spells 25% faster.

Explosion Technician: Gain class experience from casting spells that have explosive effects.

Spells: Exploding Charm Lv 14; Reductor Curse Lv 6; Explosion Trap Charm Lv 3; Detonating Bird Lv 6; Chain Casting Lv1

Level-Up Bonuses: Intelligence +1; Potent Magic + 1%; Wand Deftness +1%

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Class Skills/Spells

Fire Mage

Fireball | Active | Lv: 15 | Next: 0% | Type: Fire Damage | Cost: 8[12] MP

Description: A fireball that is conjured in the hand and thrown. Deals a small amount of fire damage when it hits the target. It has a slight chance of inflicting burn status and stopping enemies in their tracks momentarily. At higher levels, it deals more damage and its effective range increases.

• Minimum Fire Damage: 42 - 46 [Skill + Magic + Fire Damage Boost Modifier]

• Burn Status Effect Chance: 10%

• Impact - Briefly halts an enemy in battle: +5% chance

• Critical Hit Chance: 5% [Skill + Perception Modifier]

• Attack Range: 8 metres

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Immolate | Active | Level: 14 | Next: 5% |Type: Fire Damage | Cost: 8 [12] Mana |

Description: Immolate is an area-of-effect spell that targets the ground in a certain range. Any target caught up in the spell will receive direct fire damage and damage over time as long as they remain in the area of effect.

• Minimum Fire Damage: 37-42 [Skill + Magic + Fire Damage Boost Modifier]

• Fire Dot: 8 per second. Ignores Magical Defence.

• Area of Effect: 3.80 mᒾ

• Duration: Ten seconds

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Firespear | Active | Level: 8 | Next: -- |Type: Fire Damage | Cost: 10 [16] Mana |

Description: Throw a spear wreathed in flames at high velocity at the target. If it penetrates the target, it will cause bleeding damage and minor burns. Has a decent critical hit rate.

• Minimum Fire Damage: 35-42 [Skill + Magic + Fire Damage Boost Modifier]

• Bleeding Damage Dot: 10 damage per second.

• Critical Hit Chance: 7.5% [Skill + Perception Modifier]

• Duration: Ten seconds

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Fire Cloak | Active | Lv: 10 | Next: 16% | Type: Fire Armour | Cost: 18 [30] MP

Description: The player is enveloped in flames resembling a cloak, which increases both his defensive capabilities and fire resistance. Furthermore, it will damage anything that comes into contact with it. Increasing the level of this spell will give the user more protection, and extend the spell duration.

• Duration: 220 seconds

• Defence: 20

• Magical Defence: 20

• Fire Resistance + 10%

• Deals 21 [15] damage to targets when touched.

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Inferno | Active | Lv: 1 | Next: 1% | Type: Fire Damage | Cost: 42 [70] MP

Description: Inferno is an area-of-effect spell that conjures a wall of flame that causes widespread damage in the immediate vicinity. If it has the proper fuel, such as oxygen and flammable materials, it is possible the fire can spread out of control and do serious damage to the surrounding environment and other targets.

• Minimum Fire Damage: 36-46 [Skill + Magic + Fire Damage Boost Modifier]

• Critical Hit Chance: 7.5% [Skill + Perception Modifier]

• Fire Accelerator: A fire that spreads very quickly and is difficult to extinguish.

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Alteration Mage

Transformation | Active | Level: 26 | Next: 2% | Class: Alteration Mage | Cost: 1 MP/1 ORN per minute

Description: Transfiguration is the name given to a branch of Transfiguration that focuses on altering the physical attributes of an object. There are several sub-categories of Transformation: Human Transfiguration, Switching, and Trans-Species Transformations. It requires a lot of power for the transformed object to remain in its altered state for longer.

• Highest Transformation achievable: [47 ORN] [INT/Visualisation Modifier]

• Cost: (1 MP per ORN per minute).

• Transformation Speed: +48% [WILL Modifier]

• Speed at transforming new objects: +41% [Visualisation Modifier]

• -26% less cost when using the personalised spell for the objects in question.

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Switching Spell | Active | Level: 16 | Next: 5% | Class: Alteration Mage | Cost: 3 MP/1 ORN per minute

Description: Switching is a subcategory of Transfiguration and a form of Transformation. This is the art of magically transferring physical characteristics between two targets. The incantation is Restituo and requires a lot of focus to succeed. At higher levels, the player will learn how to perform Cross Species Switches.

• Highest Switching achievable: [29 ORN] [INT/Visualisation Modifier]

• Cost: (3 MP per ORN per minute).

• Switching Speed: +29% [WILL Modifier]

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Trans-Species Transformation | Active | Level: 5 | Next: 5% | Class: Alteration Mage | Cost: 10 MP/1 ORN per minute

Description: Trans-Species Transformation is a sub-branch of transformation in which one organism can be transformed into a different species. The level of difficulty depends on the size and complexity of the species in question. Transforming complex organisms takes a lot more magical power than ordinary objects, and is harder to maintain.

• Highest Trans-Species achievable: [16 ORN] [INT/Visualisation Modifier]

• Cost: (10 MP per ORN per minute).

• Transformation Speed: +18% [WILL Modifier]

• Speed at transforming new species: +27% [Visualisation Modifier]

Explosion Mage

Exploding Charm | Active | Level: Max | Next: -- | Type: Destruction Damage | Cost: 13 MP |

Description: The Exploding Charm is a very effective offensive spell as it causes a small explosion that may cause a significant amount of damage. Additionally, it can also be used to remove minor obstacles, such as sealed doors or some flimsy walls. As the skill level increases, the skill will become more powerful and explosive.

• Minimum Damage:52- 62 [Modification:  Spell Level +Magic + Potent Magic modifier].

• +80% damage dealt to magical shields like the Shield Charm.

• May cause splash damage if others are within range of the spell effect.

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Reductor Curse | Active | Level: 19 | Next: 43% | Type: Destruction Damage | Cost: 18 MP |

Description: The Reductor Curse can blast solid objects into pieces, but it is also deadly to living things. There is no wand incantation and the player only has to point the wand at the target to cast the spell. It has more power than The Exploding Charm, and can even reduce an object to a fine powder if the player is skilled enough. Levelling this spell will increase the damage and the area of effect on the target.

• Minimum Damage: 50-70 [Spell Level + Magic + Potent Magic Modifier]

• +19% damage to objects with high density.

• Area of Effect: 4.6mᒾ [Skill + Potent Magic Modifier]

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Exploding Trap Charm | Active | Level: 15 | Next: 46% | Class: Explosion Mage | Cost: 20 MP per hour.

Description: The Exploding Trap Charm is a spell that can be used to catch targets in an explosion by setting one on a surface such as the ground or a wall. It will trigger when they get close enough, and they take considerable damage from it. The spell is invisible to anyone other than the caster, but can be revealed with detection charms. The higher the level, theharder it is to detect, and the more damage it causes.

• Minimum Damage: 77 - 85 [Modification: Spell Level + Magic + Potent Magic modifier].

• +15% Critical Hit Chance

• Area of Effect: 4.6mᒾ [Skill + Potent Magic Modifier]

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Detonating Birds Charm | Active | Level: 6 | Next: 14% | Class: Explosion Mage | Cost: 10 MP per bird.

Description: The Detonating Bird Charm sends out a flying bird(s) that detonates on contact with the target. The birds will act independently once the player has selected a target, leaving him free to perform other actions. As the skill level increases, so does the number of birds that can be released concurrently, as well as the damage that will be caused.

• Minimum Damage:28 - 31 [Modifier:  Spell Level +Magic + Potent Magic modifier].

• Number of birds that can be released concurrently: 2 [Modifier: INT]

• + 6% Critical Hit Chance for every bird that explodes on the target simultaneously.

• Range: Only detonates on the selected target.

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Chain Casting | Active | Level: 1 | Next: 77% | Class: All Charms Classes | Cost: 5 MP per spell

Description: Chain casting is a skill that allows a player to quickly string together a series of spells in an attempt to overwhelm their opponent. This skill is compatible with all Charms spells. However, the ability to chain one spell into another is limited by the start and end positioning of the wand movement. This skill is also limited until the player learns nonverbal incantations. The skill level can only increase to a certain threshold, dependent on his Intelligence attribute. Current Limit: Level 5 (Base INT)

• Number of spells that can be chained together: 3

• + 3% [6%] speed to Chain Casting: [Modifier: Wand Deftness]

• + 7.5% to accuracy  [Modifier: Perception]

• 50% speed reduction until the player learns Non-Verbal incantations.

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Non-Class Skills

Running | Passive | Level: 23 | Next: 6% | Cost: 1 E/s |

Description: The act of running is an art form in itself. You have learned how to use your body to your best advantage through repeated practice. Keep your back straight and your head high; lift your knees and lengthen your stride, and you will come out ahead of the pack.

• +30% running speed over a short distance

• +30% to Perception when sprinting.

• +23% to breath control.

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Observation | Active | Lv: 23 | Next: 3% | Cost: 5 MP |

Description: Knowledge is power. Observe an object or living entity and learn its secrets. Reveals information on living things eighteen levels above the player.

• Observation Range: 10 metres (Max)

Obtain Blueprint: Up to [Heroic: Grade 2]. Only available for specific items.

Molecular Insight

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Harvesting | Passive | Level:18 | Next:2% | Cost:0 |

Description: An important skill to have under your belt for any budding Potioneer. Determines the player’s deftness in harvesting ingredients to ensure the best quality. The higher the skill, the rarer the ingredients that can be harvested. Some harvesting activities may require a specific tool.

• + 18% to Agility.

• + 18% chance to increase the quality when harvesting.

• Always successful in harvesting common ingredients.

• 65% success rate when harvesting uncommon ingredients.

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Dagger Mastery | Passive | Level:1 | Next: 34% | Cost:0 |

Description: Increases the damage done with daggers. Every level in this skill increases the chance to score a double strike. Also increases the likelihood of landing a critical strike.

• + 2% damage done with daggers.

• + 2% chance to land a double hit

• + 0.5% chance to land a critical hit.

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Dual-Casting | Active | Level: 18 | Next: 44% | Cost: Variable |

Description: Not satisfied with wielding magic in one hand, the player has learned to use his off-hand to deliver twice the punishment. Each spell is weaker than casting one spell initially, but this weakness will be eliminated at higher levels. [Command word: Dual + spell name].

• Dual-casted spells are 88% as effective as the original spell.

• Cost: 173% of the spell being cast.

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ID Creation | Active | Level: 20 | Next: 1% | Cost: 20 |

Description: The player gains easy access to both Instant and Property Dungeons he has already encountered before. The player must use an available slot to return to a dungeon. It may, however, be raided an infinite number of times for experience and resources. Time moves three times as fast in instant dungeons, which affects the player's age.  Property dungeons are different in that they do not accelerate time.

Dungeon Veil: The player's movements are concealed within dungeons.

Dungeons Accessible:

• Empty Dungeon - Level N/A

• Wandering Aspen Horrors: Levels 1-5

• Nuckalevee Fairways: Levels 30-35

• Peverell Crypt

• 1 Dungeon Slots Available

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ID Escape | Active | Level: MAX | Next: --- | Cost: 20 |

Description: Escape an Instant Dungeon that is within five levels of the player. Other types of dimensional spaces can be escaped without restriction.ID Escape cannot be used in the middle of combat.

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Cooking | Passive | Level: 25 | Next: 3% | Cost: 0 |

Description: Cooking has been an essential skill ever since man discovered fire. It determines the player's effectiveness in preparing, cooking and plating food that pleases the palate and dazzles the eyes. The player may gain buffs from the food he cooks, but no one else has the same benefit.

• -25% less wastage when preparing ingredients.

• +25% bonus to buff parameters and duration.

• +25% speed in learning a new recipe.

• +12.5% chance to discover a superior version of a known recipe.

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Potions | Active | Level: 11 | Next: 21% | Cost: 0 |

Description: The art of making Potions is a highly exacting discipline and can be dangerous in the wrong hands. Potions have many uses in the magical world, and Potion Masters devote their lives to creating new recipes. The higher the skill, the higher the chance of creating perfect potions that have no side effects.

• + 11% to brewing speed.

• + 11% chance to create a perfect potion.

• + 11% fewer ingredients wasted in preparation.

• + 5.5% chance to gain inspiration for a new recipe.

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Meditation | Active | Level: 20 | Next: 7% | Cost: 0 |

Description:  Through the practice of visualisation, it is possible to find inner tranquillity and remove distracting thoughts and feelings from the mind. When active, the amount of Mana that can be regenerated increases significantly.

• + 150% to Mana Regen when meditating.

• + 20% to visualisation.

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Bookworm | Passive | Level: 14 | Next: 24 % | Cost: 0 |

Description: A bookworm is someone who gains pleasure from reading a vast range of books and has a lot of knowledge on different subjects. At higher levels, the player can read texts a lot quicker, and the further proficient he becomes in word variety and complexity.

• Reading Comprehension + 70%

• Reading Speed + 70%

• Analyse and summarise important information + 70%

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Occlumency | Active/Passive | Level: 31 | Next: 67% | Cost: Variable |

Description:  The player has learned the art of Occlumency, a discipline that detects and protects the mind from intrusion. It is an incredibly complex and challenging skill to learn, let alone master. At later levels, the player can create his own mindscape to increase the degree of protection and sort his memories.

• Always able to detect an intrusion from a Level 2 Legimencer and below.

• Chances of detecting an intrusion from a Level 3 Legilimency + 20%.

• Speed of detecting an intruder + 125%.

• Passive Mind Barrier: 277/277 [Intelligence Modifier].

• Active Mind Barrier 554/554 [Intelligence Modifier].

Mind Arts Mastery: Occlumency enhanced by 50%.

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Drawing | Active | Level: 2 | Next: 12% | Cost: 0 |

Description: Drawing is a skill in which an artist uses a set of techniques and concepts to create two-dimensional art, in which they use drawing skills and concepts. There is no doubt that it is an invaluable skill that can be applied to a variety of disciplines, including the esoteric art of Ancient Runes. The greater the player's skill level, the more accurate the drawings he will be able to make and the less likely he will be to make mistakes.

• + 2% to accuracy

• + 2% drawing speed

• + 2% to sketching

• +2% to copy an image or drawing.

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Latin Language | Active | Level: 14 | Next: 12% | Cost: 0 |

Description: Latin is one of the classical languages which belong to the Italic branch of the Indo-European languages. For European witches and wizards, learning the language is extremely useful since it is used in all wand incantations. Furthermore, it can be used as a foundation to learn many Romance languages such as Spanish, Portuguese, French, Italian and Romanian.

• +22% increase in Latin reading ability.

• +22% increased skill in Latin speaking.

• +22% increased skill in hearing Latin.

• +22% increased skill in Latin writing

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Warp | Active | Level: 17 | Next: 3% | Cost: 15 Mana |

Description: Warp is a skill that allows players to disappear and reappear in another location instantly. A very useful skill on the battlefield that can change the dynamics of a fight, but at a high cost. The player is able to travel a greater distance as his skill level increases, as well as make less noise as he warps.

• Distance: 9 metres in any direction.

• -17% less noise when warping.

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Wandcraft | Active | Level: 3 | Next: 1% | Cost: 0 |

Description: Wandcraft is a complex and mysterious discipline that may take someone their entire life to grasp, and still not know everything. This is because there is a lot of ancient mythology and botanical knowledge regarding the powers and natures of wood and other natural elements. The higher the skill level, the more complex and powerful wands the player can make.

• Wand parameters increased +3%

• Wand crafting speed +3%

• Wandcraft failure rate -3%

• Wandlore Acumen: Instinctual knowledge of how different materials interact.

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Nimble Steps | Active | Level: 8 | Next: 45% | Cost: 0 |

Description: Footwork is important in a variety of disciplines, such as martial arts and certain sports. Wizard duels are no different. In fact, it is the single most effective way to avoid spells while also being able to attack your opponent effectively. As the skill level increases, it allows the player to move more efficiently, unlocking his agility's full potential.

• Uses 37% of the player's agility while executing footwork.

• -17% less stamina is used with this skill is active.

• + 17% chance to execute a fast recovery from an off-balanced position.

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Golems

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Earth Golem

Name: Titan

Level: 1

Experience Pool: (208)

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Resources

Energy: 900/900 Regen: 45 per hour

Mana: 200/200 Regen: 30 per hour

Attributes

STR: 40

AGI: 15

VIT: 45

MAG: 10

INT: 5

WIL: 30

PER: 5

CHA: 0

RES: 40

Physical Defence: 61

Magical Defence: 60

Perks

Attribute Levelling: + 1 STR; 1 VIT; 1 WILL; 1 RES per level.

Earth Fortress: 50% resistance to Earth spells and skills.

Unmoveable: Cannot be knocked off its feet, or pushed back, no matter the force applied.

Penetration Defence: Doubles defence against slashing and piercing weapons/spells.

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Primary Commands: Activate; Deactivate; Defend; Taunt.

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Skills

Taunt | Active | Level: 1 | Next: 1% | Cost: 20 MP |

Description: This effect forces the enemy to target the user for a short period of time. It can only be used on one target at a time and loses its effectiveness depending on the amount of damage the player deals to his enemy.

• Duration: 20 seconds, or until the player deals at least 50% damage to the enemy.

• Effectiveness: Loses 1% effectiveness for every level the target is above the Earth Golem.

• Range: Fifteen metres.

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Familiars

Celeste

Species: Umbra Fairy

Potential: S

Title: One of a Kind

Job: Shadow Elemental

Level: 17

Experience Pool: (700)

AP: 50

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Resources

HP: 200/200 Regen: 5 per hour

Mana: 400/400 Regen: 21 per hour

Attributes

STR: 1

AGI: 15

VIT: 10

MAG: 20

INT: 10

WIL: 21

PER: 7

CHA: 6

RES: 25

Physical Defence: 1 [+ Equipment] 18

Magical Defence: 16 [+ Equipment] 28

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Perks

Shadow Elemental: Wields power over the shadow element. Immune to Shadow damage.

Shadow Cloak: It gives the ability to conceal the user from mundane detection.

Fearless: Completely immune to fear-inducing spells and effects.

A Voice that won't be Silenced: Immune to the effects of the Silence status condition.

Detriments

Crippled Progression: Celeste must absorb Shadow Essence to gain experience.

Hotheaded: Prone to provocations and may react without thought.

Inferior Physique: Celeste's Strength cannot be raised beyond ten and she has a poor defence.

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Spells

Shadow Spike | Active | Lv: 5 | Next: 45% | Cost: 5 MP |

Description: Creates a spike imbued with the Shadow element that pierces the target and deals Shadow damage. It has a slight chance of causing the opponent to flee from combat if the opponent is within five levels of the caster or has a weak mind.

• Minimum Damage: 8-10 [Skill + Magic Modifier]

• Chance to inflict Status: Fear = 6% [Enemy dependant].

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Silence | Active | Lv: 2 | Next: 67% | Cost: 8 MP |

Description: Silences the target, preventing them from using magic for a short period of time. Especially effective against most humans and some monsters. Silence is more likely to be inflicted and lasts longer as the level increases.

• +8% chance of silencing the target at the same level as the user.

• +2% chance of silencing the target two levels above the user.

• + 8% to duration.

• Range: 4.0 metres.

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Enfeeblement | Active | Level: 5 | Next: 46% | Cost: 25 MP

Description: It is a spell that lowers the target's parameters by a certain percentage by placing a mark on their body. The user must touch the target to apply the spell, and it lasts for a limited time. The higher the skill level, the more effect it has and the longer it lasts before it expires. Only can be placed once per enemy per battle

• Effect: Lowers targets parameters by 5% within five levels of the user.

• Duration: 15 seconds

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Scourge Whip | Active | Level: 7 | Next: 12% | Cost: 12 MP

Description: Releases an energy whip that lacerates the target. Besides inflicting shadow damage, it also increases the target's sensitivity to pain, which may incapacitate the target. The higher the skill level, the more damage it causes, and the more pain inflicted.

• Minimum Damage: 17-20 [Skill + Magic Modifier]

• +5% Critical Hit Chance

• May incapacitate the target.

Skills

Amplification | Active | Cost: Variable |

Description: It allows Celeste to overpower a spell by holding onto it instead of releasing it immediately, but it costs extra MP. The maximum damage cannot exceed three times the spell's base damage. However, other effects may stack with this perk, such as equipment or food bonuses. Cannot be used while using the Shadow Cloak ability.

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Gluttony | Active | Level: 1 | Next: 1% | Cost: 0 |

Description: The Gluttony skill allows Celeste to absorb Shadow Essences without restriction. The higher the skill, the faster she can absorb them and gain experience. In addition, if she acquires another element affinity, it would also work with the associated esssence.

• + 5% to essence absorption

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Equipment

Celeste’s Battle Dress | Equipment | Rare | Grade: 2

Description: It is a piece of equipment designed by Gaia to commend the fairy for her aggravating nature. This piece of equipment adds a modest amount of defence and includes a passive ability that attracts the enemy's attention.

• Defence: 15

• Magical Defence: 10

Passive Ability: Taunt - It has a minor illusion that draws attention to the user and distracts the enemy.

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Light-Spelled Foci Ring | Equipment | Rare | Grade: 3

Description: A foci designed to be equipped by a fairy, and fits around her wrist just like a bracelet. Allows the user to wield basic spells they normally cannot use. These foci allow the user to avoid the negative side effects of some mind-manipulating properties such as dark and divinity magic. Has four Light-based magic spells stored inside that can be activated by pouring magic into the foci and saying the spell name. Cannot be removed by anyone other than the user.

• Light Arrow Spell

• Luster Shield Spell

• Healing Light Spell

• Light Grenade Spell

• [Equipment bound to the user]

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Hedwig

Species: Snowy Owl

Potential: C

Title: Hidden Depths

Job: Air Elemental

Level: 15

Experience Pool: (120)

AP: 25

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Resources

HP: 400/400 Regen: 20 per hour

Mana: 300/300 Regen: 17 per hour

Attributes

STR: 7

AGI: 21

VIT: 20

MAG: 15

INT: 16

WIL: 17

PER: 13

CHA: 12

RES: 14

Physical Defence: 6 [+ Equipment] 19

Magical Defence: 9 [+ Equipment] 27

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Perks

Half Wind Elemental: Wields power over the wind element. 50% less damage from wind attacks.

Maternal Instincts: If the player is in danger, Hedwig may temporarily boost her parameters.

Power of the Mind: Immune to mind-altering magics like compulsions and obliviations.

Hidden Evolution: Hedwig has the potential to evolve into something beyond the Snowy Owl.

Detriments

Unevolved: Hedwig may never reach her full potential in her current form.

Blind as a Bat: Weak to spells and abilities that affect ocular vision.

Flightless Bird: Weak to paralysing and knockout spells.

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Skills

Air Cutter | Active | Lv: 19 | Next: 38% | Cost: 6 MP |

Description: The user creates a thin wind blade that is extremely sharp and may cause severe bleeding if it hits the target. The higher the level, the longer the blade and the faster the execution.

• Wind Elemental Damage: 21-24 [Skill + Magic Modifier]

• Chance to cause bleeding: 19% [Dependent on the target's defence].

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Zephyr Shield | Active | Lv: 11 | Next: 2% | Cost: 10 MP |

Description: A shield is formed by the user out of the wind element which protects them from a certain amount of damage. As the level of the character increases, the amount of damage mitigated increases as well.

• Shield HP: 44/44 [Magic Modifier]

• +22% damage mitigation against physical attacks.

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Cyclone | Active | Level: 7 | Next: 43% | Cost: 16 MP

Description: It traps the target in a vortex of wind, and causes wind element damage to them. The spell is dependent on the target's weight. If it is light enough, it may lift the target in the air and make them vulnerable to further attack. A heavier target may not be affected at all and may still be able to move freely.

• Minimum Damage: 18-23 [Skill + Magic Modifier]

• Area of Effect: 4.8mᒾ [Skill + Magic Modifier]

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Equipment

Hedwig’s Breezy Panoply | Equipment | Rare | Grade: 2

Description: It is a piece of equipment forged for the Snowy Owl, Hedwig, to reward her for her dedication to protecting her partner. Besides protecting against slashing, blunting, and piercing damage, the armour offers a small degree of magical protection.

• Defence: 10

• Magical Defence: 15

Passive Ability: Gale Force - Boosts wind attacks by 50%.

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