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Pokemon: Wol Status

Status

Player Status

Lucas Walker

Age: 15

Trainer Level: Advanced Student (1150 pts)

Title: Unstoppable (Combat + 34% exp).

Player Level: 21

Mewtwo Level: 50

Experience Cache: [12865]

Armament: 345/345

Aura: 1213/1213 [510]

Physique: 45 [21]

Dexterity: 36 [20]

Intelligence: 25

Perception: 41 [32]

Charisma: 36 [26]

Luck: 50

AP: 0

Sense Manipulation

Sight: 13 | Smell: 8 | Hearing: 11 | Touch: 4 | Taste: 5

Perks

Balanced (Aura) Level 3

Perfect Evolution

Friendly Narrator

Skill Controller

Tenacious Vitality

Transform: Multi-Purpose Tool

Sense Malevolence

Bartering

Experience Junkie

Lucky Hour

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Mewtwo Status

Pokemon: Mewtwo | Name: Lucas | Age: 15 | Gender: M | Type: Psychic | Potential: S |

Description: Because its battle abilities were raised to the ultimate level, it is only concerned with defeating its foes.

Stats

Level: 50 | Exp Cache: (0) | AP: 0 | HP: 1250 | Aura: 916 |

Attack: 300 | Defence: 300 | Sp Att: 350 | Sp Def: 300 | Speed: 350 |

Traits

Shared Aura: Shares its aura capacity with its human counterpart.

Unbalanced Aura: May be affected by red energy in stressful situations.

Power Overwhelming: 10 aura is spent every second to maintain the Mewtwo state.

Supersensory: All five senses are amplified beyond the norm.

Special Ability

Pressure - All Pokemon opponent's moves cost double to use, besides Legendary Pokemon.

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Moves/Mastery

Physical

Psycho Cut: (Psychic) [Power: 70] (Cost: 24) [Mastery: 1%]

Special

Confusion: (Psychic) [Power: 40] (Cost: 14) [Mastery: 1%]

Swift (Normal) [Power: 60] (Cost: 19) [Mastery: 1%]

Ancient Power: (Rock) [Power: 60] (Cost: 16) [Mastery: 1%]

Aura Sphere: (Fighting) [Power: 80] (Cost: 24) [Mastery: 1%]

Psychic: (Psychic) [Power: 90] (Cost: 30) [Mastery: 1%]

Status

Life Dew: (Water) [Power: --] (Cost: 28) [Mastery: 1%]

Disable: (Normal) [Power: --] (Cost: 12) [Mastery: 1%]

Laser Focus: (Normal) [Power: --] (Cost: 18) [Mastery: 1%]

Safeguard: (Normal) [Power: --] (Cost: 15) [Mastery: 1%]

Amnesia: (Psychic) [Power: --] (Cost: 18) [Mastery: 1%]

=====

Affinities

Type Attack

Psychic ~ 70% | Fighting~ 40% | Rock ~ 40% | Water ~ 40%

Type Defence

Bug: -100% | Ghost: -100% | Dark: -100% |

Psychic: +50% | Fighting: +50% |

=====

Perks

Balance (Aura) Lv.4

Description: The perfect harmonisation between two opposing energies. Doubles {Aura} gained when the player increases his level. This skill cannot be levelled up conventionally and must first meet certain requirements. The player gains a new skill for every level of this perk.

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Friendly Narrator

Description: A voice in your head that occasionally makes observations on your journey. May offer advice if it's feeling charitable.

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[Perfect Evolution] (Passive) [Max] (Next: --) [Cost: 10 Aura/sec]

Description: The player has mastered his evolution of Mewtwo and can now transform into the Pokemon at will, providing he has the required aura. When he falls below the minimum aura needed, the player will revert to his human state. May be susceptible to red energy and corrosion if the player's mental state is negatively impacted.

⦁ Can transform into Mewtwo Lv 50

⦁ All Attributes + 25%

=====

Skill Controller: ~ (Passive)

Description: The player has more control over his skills. It offers several functions that increase the versatility and viability of his skills.

Functions: Skill Sort; Skil Combine; Skill Reccycle; Skill Bank

=====

Tenacious Vitality: ~ (Passive)

Description: The player is twice as resistant to debilitating illness, diseases, poisons and other negative status effects. Also gives the player a small chance to survive a fatal wound.

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Transform Multi-Purpose Tools ~ (Active)

Description: Gives the player the ability to transform either hand into tools and control them with utmost precision. Tools must not be larger than the player’s hands. Includes micro tools for tasks requiring delicate and microscopic work. The higher the Dexterity Attribute, then the more tools available for him to use.

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Sense Malevolence ~ (Passive)

Description: The player perceives when hostile intent is directed at him within a certain range. He can determine the source, depending on whether the target is employing any measures against detection and the level of that protection. The higher the Perception Attribute, the further away he can perceive hostility and the more likely the player will see through the target's stealth/disguise.

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Bartering ~ (Active)

Description: The player has a knack for making a Pokedollar. Using his Charisma to beguile and deceive his target, he can purchase items cheaper and sell them at a premium. The higher the Charisma Attribute, the better deals he can strike.

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Experience Junkie

Description: The player cannot help but want more experience; it's like an addiction. There is a certain chance of receiving four times the experience after a Pokemon battle, depending on his Luck attribute. Does not apply to his Pokemon.

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Lucky Hour

Description: A player can activate this perk once a month to enjoy one incredible hour of luck where everything should go according to plan, does. The player also feels like he is instinctively in the right place at the right time. Does not affect games of chance where Pokedollars or other rewards can be earned.

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Player Skills

[Meditation] (Active) [Lv: MAX] (Next:---) [Cost:0]

Description: The practice of emptying your mind and trying to obtain focus and relaxation. Distracting thoughts and outside stimuli may pull the player from Meditation, but higher levels make it easier to stay focused. Aura regenerates faster while in this state.

Aura Regeneration +50% per minute

Increases Aura + 15%

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[Mental Resistance] (Passive) [Lv.30] [Next:1%] [Cost: --]

Description: The mind’s subconscious desire to protect the mind from external and internal attacks. Increases resistance to all mental debilitating status effects, psychological stress and mind-altering substances.

Mental Resistance + 30%

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[Aura Manipulation] (Active) [Lv:23] (Next:5%) [Cost:1/s]

Description: The ability to generate, manipulate and control Aura. The first step of an Aura User in learning to harness its power to perform incredible feats. The higher the level, the quicker the player can control and transform Aura.

Increases Aura by 23%

Increases manifestation speed by 23%

Increases Aura Density by 23%

Increases Aura Shaping by 23%

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[Pokemon Bond] (Active/Permanent) [MAX] (Next: --)[Cost:10]

Description: Form a bond with a Pokemon and gain a life companion. The pokemon receives energy from the player to quell the side effects of Red Energy, and in return, the player receives a small amount of Red Energy to enhance their Physique. A bond may be broken if the affection falls below ten.

+15% to Physique for every Pokemon in bond.

+50% to Affection and Potential gains with Pokemon.

Perfect telepathic communication.

10 Aura is permanently restricted for every Pokemon in bond.

+20% chance to catch Pokemon with a Pokeball within ten levels of the player.

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[Aura Sheen of Armament] (Active) [Lv:32] (Next:56%)[Cost: 40]

Description: The player keeps a thin layer of Aura around the body at all times, like a second skin. Mitigates damage received up to a certain threshold. Effectiveness is determined by the skill level and Aura Density.

Damage Mitigated: 365

+30% Aura Shaping

+ 30% Aura

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[Craft: Pokemon Incense] (Active) [Lv:32] (Next: 67%) [Cost:3]

Description: Combine materials to create incense which releases a fragrant scent when burned. Pokemon Incense has vast benefits for Pokemon, and it is only in the early stages of development. Discover your own recipes and introduce them to the world.

+32% Dexterity.

-32% incense drying time.

+32% to incense parameters.

+16% chance to gain inspiration and create a new recipe.

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[Krav Maga: Stage 1] (Passive) [Lv: 20] (Next: 23%) [Cost:0]

Description: Krav Maga uses a combination of disciplines to create an effective form of self-defence. It is super aggressive and takes targets down quickly. The first stage teaches the fundamentals; stance, movement, and basic attacks, such as palm strikes, eye gouges etc.

+10% Physique.

+20% Reaction time.

+20% Perception.

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[Craft: Pokemon Food] (Passive) [Lv: 22] (Next: 2%) [Cost:0]

Description: Learning how to feed your Pokemon is essential for any trainer. They require a nutritional diet to help build their bodies and to deal with the rigours of training. The higher the skill, the more efficient the player is in creating new recipes for his Pokemon.

+22% Dexterity.

+22% recipe parameters.

+22% speed to learning new recipes.

+11% inspiration gain for creating new recipes.

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[Calming Aura] (Active) [Lv:11] (Next: 0%) [Cost:Variable]

Description: By using Aura, the player can calm down an aggressive Pokemon that is either too angry or in pain. With enough training, this skill can also be used in an area effect to calm down a herd of Pokemon.

+11% Charisma

Pacify a single Pokemon up to eleven levels above the player.

Pacify a group of eleven Pokemon or less at the same level as the player

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[First Aid] (Active) [Lv: 20] (Next: 6%) [Cost: Variable]

Description:  To use Aura to heal physical wounds in Pokemon and humans. The higher the skill level, the more that you can heal, from a simple scratch to potentially a fatal wound. The cost is dependent on the severity.

+20% to healing effectiveness.

-20% to the cost of healing.

Able to heal moderate wounds: fractures, broken bones; moderate bleeds; second-degree burns; etc.

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[Prayer] (Active) [Lv: Max] (Next:---) [Cost: 0]

Description: The player wishes to appeal to the God Arceus through the use of Prayer. Suggest ideas on how the system works, and they will go through a vetting process on the viability of the change.

It only can be used once a month.

Arceus may reject or modify any ideas the player sends.

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[Fitness Guru] (Active) [Lv: MAX] (Next: --) [Cost: 0]

Description: The only skill the player needs for all his training needs. The pursuit of the ultimate Physique, but not the ultimate Beef-Cake! The higher the level, the more refined the player’s Physique becomes without bulking up to extreme degrees.

Muscle regeneration + 75%

Muscle preservation + 75%

Physique training speed + 75%

Titan Body: Chance to avoid injury without Armament active.

Jumping Jack: You can jump twice as high.

Pack Mule - Can carry significantly more without becoming tired.

[Persuasion] (Active) [Lv:3] (Next:34%) [Cost: 5]

Description: The player uses words to convince a person or group of persons to change their beliefs or behaviour. The higher the skill, the easier it is to persuade someone. The success rate will differ with every person, depending on their strength of mind or relationship with the player.

+14.2% chance to persuade a person [Charisma Modifier].

+7.15% chance to persuade a group of people [Charisma Modifier].

[Harvest] (Passive) [Lv:6] (Next:3%) [Cost:0]

Description: The Harvesting skill increases the player's expertise when harvesting ingredients. The higher the skill, then the increased chances of harvesting higher-grade ingredients.

+30% chance to increase the grade of common ingredients to uncommon when harvesting.

+6% chance to receive two ingredients from one harvest.

[Climbing] (Active) [Lv: 3] (Next:27%) [Cost:5/m]

Description: Determines the player’s expertise using his hands, feet or other body parts to ascend steep topographical objects. Can take on more challenging climbs the higher the skill level. It also reveals the most optimal path to climb.

+7% to the number of handholds highlighted on the object being climbed.

-7% to prevent the player from losing his grip or a foothold.

-7% to lactic build-up in the arms and legs.

[Tracking] (Active) [Lv:1] (Next:1%) [Cost:3 Aura]

Description: Tracking is the act of following something or someone with the help of sensory clues in order to locate them. As the skill level increases, so does the ability to notice finer details and to differentiate between species that are similar in nature.

+ 1% to identify the entity or object based on visual evidence it leaves behind.

⦁ + 1% ability to follow older faded tracks.

⦁ + 1% to identify something from smell alone.

[Aura Mastery] (Active) [Lv:23] (Next: 56 %) [Cost: Variable]

Description: An ability that allows the player to generate, manipulate, and conceal the player's unique aura. It is a very useful foundational skill that will provide you with the tools you need to further expand the use of aura in a variety of ways. As the skill level increases, the player will have even greater control over his aura.

⦁ Aura + 42%

⦁ Aura Shaping + 42%

⦁ Aura Manifestation speed + 23%

⦁ Aura Density + 23%

[Omniscient Eyes] (Active/Passive) [Lv: 23] (Next: 98%) [Cost: Variable]

Description: As long as the player possesses the necessary aura, he will be able to switch between three different ocular abilities that allow him to see and know everything around him. As the skill level increases, the player will be able to use the three abilities at a greater distance.

⦁ Observation - Reveals information about entities and objects around him.

⦁ Aura Sense - The player can see entities' auras from a distance.

⦁ Transparent Vision - Allows the player to see through almost anything.

⦁ *Sight factors into determining the effectiveness of all three abilities.

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[Virtuoso] (Active) [Lv:20] (Next:30%) [Cost:---]

Description: In the world of music, Vituodo is a prodigy without comparison. Along with the fact that he can master a variety of instruments easily, he has a perfect sense of pitch and a wide range of vocal abilities. The higher this skill, the more likely the player is to gain inspiration and create a unique and mesmerising piece of music.

⦁ + 20% to Dexterity

⦁ +20% to the player’s vocal range.

⦁ -20% time needed to master a new musical instrument.

⦁ +20% Increase the speed of learning new songs.

⦁ +10% chance to produce a unique song or composition.

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[Acceleration] (Active) [Lv: 23] (Next: 7%) [Cost:1 Aura/s]

Description: This player has perfect control over the rhythm of his body, his breathing, and his heart rate. By doing so, he can run longer distances with less effort. Furthermore, he is capable of using aura as a source of energy instead of stamina to continue moving when others would usually quit. The higher this skill, the faster he can accelerate without injuring himself.

⦁ 61km/h top speed without injuring oneself.

⦁ +23% acceleration from a standing start.

⦁ +23% balance when traversing rough terrain.

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Mewtwo Skills

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[Immutable] (Active) [Lv: 20] (Next: 0%) [Cost:10] (Category: Mewtwo)

Description: The player has a high sense of self. No matter how much the player may transform, he always will return to his natural body when only he focuses. The higher the level, the more he can change back.

The skill can change 20% of total body mass back to normal.

Physique + 20%

Charisma + 20%

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[Transform] (Active) [Lv:1] (Next: 1%) [Cost:20/min] (Category: Mewtwo)

Description: Provides the ability to transform into an illusionary copy of any Pokemon that the player can imagine. As for the quality of the illusion, it depends on whether or not the Pokemon's form is correctly pictured within the player's mind. Also mimics the Pokemon's energy typing as well.

Number of transformations that can be stored: 1

Aura Density + 1%

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[Telekinesis] (Active) [Lv: 1] (Next:1%) [Cost: Variable](Category: Mewtwo)

Description: The player possessed the power of telekinesis, enabling him to move and manipulate massive objects and matter with his mind. Also able to propel the user in the air for short durations.

Aura Density +20%

Lift Objects

Total Lifting Weight: 1 tonne

Range: 250 metres

Barrier: Able to project a barrier to nullify damage.

Range: 2 meters^2

Defence (variable): 1 Aura = 1 Defence.

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[Aura Cloak] (Active) [Max] (--) [Cost: 20 Aura/min] (Category: Mewtwo)

Description: The player is wrapped in an aura cloak that obscures his form from sight, and can only be seen through by Pokemon with exceptional senses. This is a Mewtwo-specific skill, and cannot be used when in the human state. Keeps the Pokemon's identity hidden from those with sinister intentions.

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Pokemon Status

Dante

Pokemon: Kirlia | Name: Dante | Age: 0 | Gender: M | Type: Psychic, Fairy | Potential: S | Affection: 100 | Favourite Foods: Sweet and Spicy Meatballs

Second Stage: The Pokemon has gone through its second growth.

Description: It is said that a Kirlia that is exposed to the positive emotions of its trainer grows beautiful. Thus Pokemon controls psychokinetic powers with its highly developed brain.

Stats

Level:13 | Exp Cache: (400) | AP: 0 | HP:255 | Aura: 360 |

Attack: 60 | Defence: 72 | Sp Att: 95 | Sp Def: 64 | Speed: 97 |

Traits

Evasive Movement: Increases the user's ability to evade attacks slightly.

Energy Manipulation: The user has gained a better understanding of how to harness energy. It may be possible to alter moves in order to make them behave differently. There is also the possibility of adding properties to type energy.

Special Ability

Trace - The Pokemon copies a foe's ability.

Balance - Increases the maximum aura by 25%.

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Moves/Mastery

Special

Disarming Voice: (Fairy) [Power: 50] (Cost: 6) [Mastery: Max]

Confusion: (Psychic) [Power: 60] (Cost: 8) [Mastery: Max]

Psybeam: (Psychic) [Power: 65] (Cost: 13) [Mastery: Max]

Modified Grass Knot

Vine Smash: (Grass)  [Power: --] (Cost: 8) [Mastery: Max]

Vine Barrier: (Grass) [Power: 20] (Cost: 12) [Mastery: Max]

Status

Growl: (Normal) [Power: --] (Cost: 5) [Mastery: Max]

Disable: (Normal) [Power: --] (Cost: 5) [Mastery: Max]

Double Team: (Normal) [Power: --] (Cost: 7) [Mastery: Max]

Calm Mind: (Psychic) [Power: --] (Cost: 10) [Mastery: Max]

Reflect: (Psychic) [Power: --] (Cost: 7) [Mastery: Max]

Utility

Teleport: (Psychic) [Power: --] (Cost: 12) [Mastery: Max]

=====

Affinities

Type Attack (Trainable)


Psychic ~ 71% | Fairy ~ 33% | Grass ~ 19%

Type Defence (cannot be changed}

Poison: -100% | Ghost: -100%| Steel: -100% |

Psychic: +50%| Fighting: +75% | Dragon: Immune |

=====

Imara

Pokemon: Charmeleon | Name: Imara | Age: 0 | Gender: F | Type: Fire | Potential: S | Affection: 90 | Favourite Foods: Steak and Kidney Stew.

Second Stage: The Pokemon has gone through its second growth.

Description: Tough fights could excite this Pokemon. When excited, it may blow out bluish-white flames.

Stats

Level: 13 | Exp Cache: (150)| AP: 20 | HP: 305 | Aura: 375 |

Attack: 58 | Defence: 57 | Sp Att: 100 | Sp Def: 66 | Speed: 83 |

Traits

Martial Combat: Effectively uses its body in an efficient manner.

Energy Manipulation: The user has gained a better understanding of how to harness energy. It may be possible to alter moves in order to make them behave differently. There is also the possibility of adding properties to type energy.

Water Resistant:  All water-type damage is halved.

Special Ability

Solar Power - During harsh sunlight, Solar Power raises the ability-bearer’s Special Attack by 50%; but it loses HP with every Move used.

Balance - Increases the maximum aura by 25%.

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Moves/Mastery

Physical

Scratch: (Normal)  [Power: 50]  (Cost: 5)  [Mastery: Max]

Bite:  (Dark)  [Power: 70]  (Cost: 8)  [Mastery: Max]

Dragon Tail: (Dragon)  [Power: 80]  (Cost: 9)  [Mastery: Max]

Fire Fang: (Dragon)  [Power: 65]  (Cost: 9)  [Mastery: 1%]

Special

Ember: (Fire)  [Power: 50]  (Cost: 5)  [Mastery: Max]

Weather Ball: (Fire)  [Power: 60]  (Cost:13)  [Mastery: Max]

Status

Growl: (Normal)  [Power: --]  (Cost: 5)  [Mastery: Max]

Belly Drum: (Normal)  [Power: --]  (Cost: 9)  [Mastery: Max]

Sunny Day: (Fire)  [Power: --]  (Cost: 22)  [Mastery: Max]

Modified Smokescreen

Smoke Veil: (Normal)  [Power: --]  (Cost: 9)  [Mastery: 16%]

Oil Slick: (Normal)  [Power: --]  (Cost: 12)  [Mastery: 12%]

=====

Affinities

Type Attack (Trainable)


Fire ~ 70% | Dragon ~ 50% | Dark ~ 26%

Type Defence (cannot be changed}

Water: -50% | Ground: -100%| Rock: -100% | Fire: +50% |

Grass: +50%| Ice: +50% | Bug: +50% | Steel: +50% | Fairy: +50% |

=====

Maximus

Pokemon: Elekid | Name: Maximus | Age: 0 | Gender: M | Type: Electric|

Potential: A | Affection: 95 | Favourite Foods: Chicken Pot Pie |

Description: Even in the most vicious storm, this Pokemon plays happily if thunder rumbles in the sky.

Stats

Level: 12 | Exp Cache: (280) | AP: 0 | HP: 201 | Aura: 300 |

Attack: 76 | Defence: 44 | Sp Att: 58 | Sp Def: 55 | Speed: 88 |

Traits

Martial Combat - uses its body as a weapon during combat to dispatch its opponents.

Energy Manipulation: The user has gained a better understanding of how to harness energy. It may be possible to alter moves in order to make them behave differently. There is also the possibility of adding properties to type energy.

Special Ability

Static - If a Pokémon with Static is hit by a move making contact, there is a 20% chance the foe will become paralysed.

Balance - Increases the maximum aura by 25%.

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Moves/Mastery

Physical

Quick Attack: (Normal) [Power: 50] (Cost: 5) [Mastery: Max]

Feint: (Normal) [Power: 40] (Cost: 6) [Mastery: Max]

Rock Smash: (Fighting) [Power: 50] (Cost:8) [Mastery: Max]

Brick Break: (Fighting) [Power: 85] (Cost:10) [Mastery: Max]

Special

Thundershock: (Electric) [Power: 50] (Cost: 5) [Mastery: Max]

Status

Leer: (Normal) [Power: --] (Cost: 4) [Mastery: Max]

Charge: (Electric) [Power: --] (Cost: 7) [Mastery: Max]

Protect: (Normal) [Power: --] (Cost: 7) [Mastery: Max]

Modified Thunderwave

Thunder Wave +: (Electric) [Power: --] (Cost: 6/bolt) [Mastery: Max]

=====

Affinities

Attack type-energy (Trainable)

Electric ~ 69% | Fighting ~ 58% |

Defence Effectiveness (cannot be changed}

Ground: -100%| Electric: +50% | Flying: +50%| Steel: +50%

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Duke

Pokemon: Horsea | Name:  Duke | Age: 0 | Gender: M | Type: Water | Potential: A | Affection: 70 | Favourite Foods: Seafood Salad

Description: If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.

Stats

Level: 12 | Exp Cache: (200) | AP: 0 | HP: 195 | Aura: 300 |

Attack: 44 | Defence: 75 | Sp Att: 89 | Sp Def: 53 | Speed: 70 |

Traits

Land Walker: Marine Pokemon’s speed is not affected outside of the water.

Energy Manipulation: The user has gained a better understanding of how to harness energy. It may be possible to alter moves in order to make them behave differently. There is also the possibility of adding properties to type energy.

Special Ability

Swift Swim - Doubles the ability-bearer's speed during rain.

Balance - Increases the maximum aura by 25%.

=====

Moves/Mastery

Special

Water Gun: (Water) [Power: 40] (Cost: 6) [Mastery: Max]

Octazooka: (Water) [Power: 75] (Cost: 8) [Mastery: Max]

Clear Smog: (Poison) [Power: 60] (Cost: 8) [Mastery: Max]

Modified Twister

Dragon Tempest: (Dragon) [Power: 50] (Cost: 8) [Mastery: Max]

Dragon Shield: (Dragon) [Power: --] (Cost: 15) [Mastery: 20%]

Status

Leer: (Normal) [Power: --] (Cost: 5) [Mastery: Max]

Rain Dance: (Water) [Power: --] (Cost: 22) [Mastery: Max]

Smoke Screen: (Normal)  [Power: --]  (Cost: 9)  [Mastery: 7%]

=====

Affinities

Type Attack (Trainable)

Water ~ 65% | Dragon ~ 46%

Type Defence (cannot be changed}

Electric: -100% | Grass: -100%|

Fire: +50%| Water: +50% | Ice: +50% | Steel+50% |

=====

Freya

Pokemon: Scyther | Name: Freya Age: 1 | Gender: F | Type: Bug, Flying | Potential: S | Affection: 40 | Favourite Foods: Medium Rare Ribeye Steak

Second Stage: The Pokemon has gone through its second growth.

Description: Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.

Stats

Level: 14 | Exp Cache: (4111) | AP: 0 || HP:215 | Aura: 365 |

Attack: 85 | Defence: 72 | Sp Att: 45 | Sp Def: 68 | Speed: 91 |

Traits

Relentless: Will not stop pursuing its opponent until it is defeated.

Energy Manipulation: The user has gained a better understanding of how to harness energy. It may be possible to alter moves in order to make them behave differently. There is also the possibility of adding properties to type energy.

Special Ability

Technician - increases the power of moves that have a base power of 60 or less by 50%.

Balance -  Increases the maximum aura by 25%

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Moves/Mastery

Physical

Quick Attack: (Normal) [Power: 50] (Cost: 5) [Mastery: Max]

Fury Cutter: (Bug) [Power: 50] (Cost: 5) [Mastery: Max]

Wing Attack: (Flying) [Power: 70] (Cost:8) [Mastery: Max]

Modified Night Slash

Night Blades: (Dark) [Power: 80] (Cost: 10) [Mastery: Max]

Destructo Disk: (Dark) [Power:40] (Cost: 10) [Mastery: 18%]

Status

Leer: (Normal) [Power: --] (Cost: 5) [Mastery: Max]

Double Team: (Status) [Power: -- ] (Cost: 7) [Mastery: Max]

Baton Pass: (Status) [Power: -- ] (Cost: 12) [Mastery: Max]

=====

Affinities

Type Attack (Trainable)

Bug ~ 66% | Flying ~ 48% | Dark: 51%

Type Defence (cannot be changed}

Rock: -200% | Fire: -100% | Electric: -100%| Ice: -100%| Fly: -100%|

Grass: +75% | Fight: +75% | Bug: +50% | Ground: Immune |

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Comments

Thanks for this.

FelixStowmwolf99


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