SakeTami
MilesMouse
MilesMouse

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Progress Report 1/5/2024

Ha-HA! FOOL! YOU'VE ACTIVATED MY TRAP CARD!

Happy New Year! :3

Now that we've started a new major update, it's time to discuss the next phase of gameplay: biomes! The first biome to be introduced will be the Grasslands, complete with trees, rocks, and... well, grass! Among *ahem* other things, of course. This will be the first of many biomes, each one containing its own set of obstacles and [redacted]!

Am I getting too ambitious again? You bet your booty butt cheeks I am! And it's gonna be GLORIOUS!

But before all of that, I need to make sure we have some extra bits and bobs for the gameplay. We now have the ability to save NPCs, a distance tracker, a points tracker (it ticks up when NPCs are saved and down when NPCs are killed), and a more dynamic game over screen, among other things!

One big thing to note is that there's now a second way for the player to "die": if you drop too far below the screen, you'll be left behind, ending your run! Now you'll have to be extra careful about those incoming obstacles!

That's about it as far as explanations go. But I've just gotta say, I'm loving working on gameplay again! Ironically, my enthusiasm for it will make it end sooner and I'll have to work on art again, this time for the biome. I don't mind making art, I'm just really slow at it. >_<  Buuut that's a problem for later. For now, I'll enjoy the gameplay design while it lasts! ^_^

Anyhoo, I'm gonna go get myself my first Taco Bell of the year! I'll see you guys again next week!

Progress Report 1/5/2024

Comments

Happy new year! :D

Happy new year! ^o^/

Vis


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