This mod was specifically designed to enhance the "Tactical View" experience. However, you can still play it as a traditional gameplay mod. That said, don’t expect it to be perfect in that mode, as it wasn’t intended for it — so we won’t accept complaints related to traditional gameplay.
Player movement physics have been adjusted. v3.5 didn’t turn out how we wanted — players now move slightly faster, especially noticeable during normal walking animations.
The accuracy percentage of the "Dead Ball" and "Dead Ball+" playstyles for corner takers has been significantly increased.
The impact of physical presence (Strength, Balance, and Height) has been boosted, leading to more interactions that result in fouls.
Shot and pass errors have been increased for angles greater than 70°, making first-touch passes less effective and helping to prevent abuse from the AI or user.
Many AI behaviors were refined to prevent them from losing the ball in silly ways.
Fixed an issue where the goalkeeper would freeze or bug out while holding the ball and wouldn't move.
Crash fixes. (NEW)
Required Settings:
Half Lenght: 3-6 minutes (is the recommended time to avoid high scores, but you can put more)
Difficulty Level: Legendary if you use Tactical View. If you want to actually play it, you can use Legendary or a lower difficulty.
Competitor Mode: Off.
Simulation Settings: Classic.
CPU Sliders: Put it on Custom and set all in 50 except the "first touch passes" that need to be 10.
Player-Based Difficulty: On.
Wind Effects: Off.
Weather Effects: Off.
KIA
2025-07-30 17:25:20 +0000 UTCHali Da
2025-07-30 15:16:01 +0000 UTCKIA
2025-07-27 16:13:12 +0000 UTCrmk
2025-07-26 19:36:32 +0000 UTC