Improved player evaluation logic during matches.
Increased the number of injuries during matches, especially noticeable when a player has the “injury prone” trait or is playing with very high fatigue.
The maximum number of players allowed in a team has been changed to 52 (previously 60). This change was made because exceeding 52 players causes many bugs and possible crashes in the game.
The weekly, monthly, and yearly awards system has been improved. The Ballon d'Or winner selection system was also improved, now giving much more importance to the league you play in, your match performance, and whether you won important titles (this also applies to AI players).
The coach awards system has been improved. Now, if you take a lower-table team and win titles, you have a much higher chance of winning awards compared to more famous coaches from big teams.
The press conference system has been improved. There will no longer be interviews every two weeks just for being at the top. Interviews will now have a greater impact on players, so it's worth attending if you want to motivate them before a match.
The job system for coaches has been improved.
The logic for increasing or decreasing team morale has been improved, depending on whether you are meeting the season objectives or not.
The player morale system has been improved, making it more logical regarding their happiness with contracts and playing time. It will now be easier to keep players who are not important or crucial to the team happy, while keeping important and crucial players happy will be relatively simple as long as you give them minutes in most matches and their salary matches their level.
The number of likes and comments on social media posts has been readjusted.
The probability of finding incredibly talented players with scouts has been drastically reduced.
The probability of finding players in the position and role you are looking for with scouts has been drastically increased.
The transfer system has been refined and polished to achieve the best balance between difficulty and possibility.
Now, players with high potential and currently low OVR will increase their OVR faster, but once their OVR is close to their potential, their growth will normalize.
The amount of money clubs carry over from one season to the next has been changed: big clubs will now retain 80%-70%, medium clubs 68%-56%, and small clubs 55%-50%.
The percentage of money clubs receive from competitions has been considerably increased. Depending on the club’s level and the prize amount, you can now receive between 100% and 50% if the prize is very high.
The amount received from player sales now depends on the club’s level: top clubs will receive 80%-90% of the transfer, medium clubs 75%-80%, and small clubs 67%-72%.
The number of PlayStyle+ you can have has been increased; now the maximum is 3 (previously it was 1). Additionally, to be able to upgrade your PlayStyles to PlayStyle+, you must have at least one of the three personalities at 40%.
The logic for objectives when signing with teams or renewing your contract has been improved, and many pointless objectives have been removed.
The attribute point cost to improve player attributes has been increased, resulting in a much slower OVR progression compared to the base game.
KIA
2025-06-14 19:02:37 +0000 UTCKIA
2025-06-14 19:02:16 +0000 UTCHAHAHAHH
2025-06-14 17:50:35 +0000 UTCHAHAHAHH
2025-06-14 17:50:01 +0000 UTC