A much more tactical and not so direct AI has been achieved, thus achieving a great difference in tactical styles and how they are reflected on the field.
Improved AI when making decisions such as passing, dribbling, making offensive runs, crossing or shooting.
Improved AI when making a tactical foul.
Improved goalkeepers when grabbing the ball in certain situations.
Improved reflexes, placement and other important variants in a goalkeeper.
Improved goalkeepers when deciding to pass with their feet, now it is much more possible to see goalkeepers skilled with their feet as in real life.
Improved AI for the defender, this will be much more aggressive or passive depending on contexts such as winning or losing, the ability of their defenders, tactics and other variants.
Player movement speed has been reduced, as has direction change, making movement much more complex and enjoyable. This way, slower players won't try to outdo each other in speed, while players who specialize in speed will take advantage of this advantage.
It's now much more likely that you and the AI will make wrong passes, and this also applies to shots.
The ball is now heavier, so the speed of shots and passes is reduced.
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Required configurations:
Game mode: Classic (default sliders)
Difficulty level: Legend or World Class
Player Based Difficulty: Active
CPU Sliders: Tactical
Wind Effects: Low
Weather Effects: Active