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Ep. 406 - Sextuple A, with Esper Quinn

Podcast Editor and Game Industry Analyst Esper Quinn joins the panel to cover why Silksong’s price doesn’t matter, what the A’s in AAAAA-Game stand for, and the Loudness War. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Esper Quinn. Edited by Esper Quinn, original music by Kurt Feldman.

SHOW NOTES:

1: Ash Parrish asks: Frank, have you gotten to the ladder in Snake Eater? (06:34)

2: What is the hardest console, currently and historically, to develop video games for? (10:54)

3: What is the most common thing to change in a video game’s first sequel? (16:47)

4: What do each of the A’s in Quintuple A stand for? (22:01)

5: Anonymous asks, why do so few indie games share their price before launch? (28:17)

6: What is the main reason someone will buy a video game? (34:51)

LIGHTNING ROUND: Clown Car (42:30)

Recommendations and Outro (48:51):

DIRTBAGS:

You can submit your questions to the show using this form.

This MP3 is approved for quiet, restful times where you might even want to get a little sleep. There won't be any loud sounds or music. Overall volume has been reduced. Enjoy.

WARNING! ! ! ! ! ! ! This OTHER mp3 features a horrible buzzer at the MAXIMUM VOLUME our editor feels comfortable allowing in premium content. YOU PAID FOR THIS. YOU HAVE BEEN WARNED.

And, thanks!

Ep. 406 - Sextuple A, with Esper Quinn

Comments

(brandon: WHOOPS)

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I have never yelled "Kefka" so many times in my life as while listening to this episode.

Waltimedes

I posted this before the Clown Check

Gabriel Schray

Circus Atari is a fps from Clown perspective

Gabriel Schray


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