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Ep. 298 - X-Commies, with Lucy James

Giant Bomb, Gamespot and Friends Per Second’s Lucy James joins the panel to cover video game convention panels, Oppenheimer, and getting Americans to care about 4X games. Hosted by Alex Jaffe, with Frank Cifaldi, Brandon Sheffield, and Lucy James. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

  1. Is there a meaningful distinction between a minigame and a game within a game?
  2. How do you make a really big game without overwhelming players?
  3. What are the practical reasons to set a video game in the post-apocalypse?
  4. What are the pitfalls to avoid when organizing or participating in a video game panel?
  5. The Adaptation Game: Adapt Oppenheimer (2023) into a video game.
  6. Tom Arrow asks: What are video games that best exemplify tragedy, comedy and romance? 
  7. What kind of video games do Americans not care about, and is there a way to change that? 
  8. What is the “You couldn’t make Blazing Saddles today” of video games?

LIGHTNING ROUND: GameFAQ&As - Mortal Kombat

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Frank: Everything, send your full video game interviews to the Video Game History Foundation

Brandon: Kimimi The Game-Eating She-Monster, try using your own website for once if you’re one of the people who make Ko-fi

Lucy: The New York Times Mini Crossword, The Design Behind Immortality's Occult Secrets, JeffJeff's Bizarre Adventure S03E01: Oh, those aren't bullets, Baldur’s Gate 3 boss on Xbox Series S and “Redefining The RPG” I Friends Per Second Episode #26

DIRTBAGS: You can submit your questions to the show using this form. And, thanks!


Comments

One of your better sign offs, Jaffe. Great episode!

Waltimedes

Lucy was such a great guest and really fit right in on the episode! Not to mention the show stopper in the lightning round haha One thing that almost always becomes the tipping point for a game is when there are items that can be broken down or any kind of robust crafting. If it's a two item makes one item situation, I can handle that. Anything beyond that my thought shuts down and my eyes glaze over. Totally recognize that it is a ME thing and not necessarily the game's fault.

Dustin Reno


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