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Ep. 226 - That’s-a So Nice!

The panel returns complete to confront dudekillers, money laundering, and quick-a time events. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

LIGHTNING ROUND: Dirtbag Lightning Round (49:42)

Recommendations and Outro (56:07)

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Brandon: Please check out the Bundle for Ukraine on itch.io

Frank: Please check out the Bundle for Ukraine on itch.io

Tim: Please check out the Bundle for Ukraine on itch.io, think about the words you use

DIRTBAGS: You can submit your questions to the show using this form. And, thanks!

Comments

(brandon:) I also feel this way about spelunky, ha ha

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Yeah, I feel the same way about Spelunky. I just can't chill with it despite several attempts at playing it.

Jodeaux

https://itch.io/b/1316/bundle-for-ukraine

Trevor W

Haven't finished the episode yet, but I feel a great satisfaction with this episode being exactly one hour. Thank you!

Matthew Yon

Is the bundle up yet or am I just bad at navigating itch.io?

Dan Cantu

(brandon:) their feelings came from 60+ hours of play but it'll come down to the individual feeling! As for me, I'll probably never play it, the genre is just not for me! It simply doesn't hook me, just like Monster Hunter. It's like all those times I mentioned trying weed on the podcast, at a certain point you've just gotta be like okay! this is not for me I guess!

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Glad that Tim got a poyot in to this episode.

Sam

Ah I see, in my opinion there's different flavors of level design within Elden Ring. There's optional dungeons which are basically gas station snack food; there when you need it and totally satisfies your hunger if you want a bite-sized chunk of FromSoft level design. There's also, of course, the main story dungeons which are as big, meticulous and level design-y as anything they've done (I'm going off the only one I've done so far, which is Stormveil Castle). So, I'd disagree with the source who told you level design has been de-emphasized. It's still where the game is the most polished in my experience thus far. Anyway, thanks for responding! I think you could chill with Elden Ring one day!

Jodeaux

(brandon:) So what I was going to say in there before I got cut off was that the key to souls games has been learning the layout of a location and the enemy patterns of whoever may be there - it was a very level design-y game, and as I understand it a lot of that has been taken away, leaving it to rely almost totally on the combat. Anyway souls games are definitely made for somebody else, but I wouldn't say I approach them disingenuously!

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Brandon I'm curious what parts of Souls games you think are good. If you feel like explaining that further then that would be cool! If not, then that's ok too!

Jodeaux


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