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Ep. 194 - Kim Cardassian, with Rachel Weil and Lotte May

Artist and FEMICOM founder Rachel Weil alongside gamedev Lotte May join the panel to cover the Bally Astrocade, Jaffe’s favorite isekai, and Amethyst Princess of Gemworld.

Questions this week:

  1. What's the deal with the Steam Deck? (03:44)
  2. How does femininity best express itself in video games? (08:10)
  3. How can we translate the appeal of mahou shoujo into video games? (13:31)
  4. What’s the relation between video games and glitch art? (18:35)
  5. Excluding Nintendo, Sony, Microsoft and Sega, who are the top 5 console manufacturers? (23:09)
  6. From Brandon Sheffield: What are the best action games with female protagonists? (29:23)
  7. Dirtbag Spencer asks: what video game allows for the most self-expression, while not specifically being about creativity? (34:29)
  8. What are the greatest movie tie-in games made before 1995? (39:33)
  9. Who would you use as the template for a “look book” for designers of female game characters? (44:11)
  10. Who or what is the Lisa Frank of video games? (48:37)

LIGHTNING ROUND: Pink Games (53:04)

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Lotte: Turn A Gundam, Godzilla Singular Point

Rachel:  FEMICOM Museum, Pop Cutie! Street Fashion Simulation

DIRTBAGS: You can submit your questions to the show using this form. And, thanks!


Comments

Thank you! That's lovely to hear. Sometimes we do worry whether we're still bringing you all the kind of thing you're looking for as the show has morphed over the last year, so the encouragement is appreciated!

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Maaaaaaaaan, this might be getting a little mushy... but I'm wrapping up this episode and just wanted to let you know that this show brings me so much joy. Keep up the great work! I look forward to listening to each episode every time it pops up in my new releases. Thanks for the tip on Suzanne Treister. I'd never heard of her before and her work is amazing.

Harper Sims

I (brandon) feel like sailor moon became a new prototype rather than a parody but I see where you're coming from. The idea of "you can do it" coming from the magical adventure then applying to their real lives is a definite element here though - and now I want to play card capture sakura tetris.

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I have not played it since it’s 3spooky5me, but many people with uteruses tell me they see Bloodborne as a uterus-themed video game. As for the next question, I think an important theme of magical girls (that we don’t get here because we just get the weird parodies of them like Sailor Moon) is they’re also the teaching little kids morals cartoons, something like Arthur. So when they’re done with their job fighting catboys or tokusatsu villains, they still have to come home and deal with things like “what if my parents get divorced” without powers to help. (Also CC Sakura Tetris for PS1 is good.)

MVB

I should explain that I always misheard the lyric “Turn like a wheel inside a wheel” from Talking Heads’ “Slippery People” as “It’s like a wave, it’s like a wave”

Alex Jaffe

One day early!!!!

frankie coleman


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