SakeTami
CarnalCoup
CarnalCoup

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Mid-Month Status Update

Evening all, just thought I'd drop by with a quick mid-month update. No gameplay screencaps tonight (perhaps with the next State of the Game), but the short version is that ground combat is now functional! For the long version of what I've done so far this month:

The next thing up on the list is seduction 'combat'. I'll be writing up a few more short scenes to get to that section of the introduction, and then it'll be more mechanics coding time. Functionally it will be almost the same as ground combat, with the main difference being that instead of crewmember actions coming from Equipment, they'll come from some combination of default options and that character's traits - certain traits may give a character more 'damaging' options, and some may leave characters more vulnerable to some actions. Sorting out how to best use the traits I've currently got implemented will probably be the main chunk of the task, but I'm hopeful I'll be able to finish that up by the end of the month. 

So til then, see you in a few weeks with the next update!


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