SakeTami
Oculus Malus Games
Oculus Malus Games

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Feature Break Down #4 - Almost there

I have good news, at long last I have completed the Minimum required skills to properly add combat to what is currently been release. Sadly I still have like thirty more skills before I can expand on the game, since I have to do all the golem stuff, urgh.

But I thought I would do a quick talk about fire and water magic, which I have just completed.

How I decide on what kind of skills each element is I like to think on the nature of each element as it is commonly perceived. 

Water can be calm, wild or even destructive, which makes it an odd element to think of skills for. So it ended up being quite an odd bunch of skills, having both strange damaging spells and even healing spells in there. There is also spells that target agility since let's face it, nothing slows down work like water does.

Fire on the other side is easy. It is destructive, but can be a source of power as well. So most of the spells are damaging in nature, some quite destructive in power, but there is a few ones that buff your attacks as well, making it the best kind of magic for those wanting to do damage.

Hopefully before this week is done, I will have Earth, Spear and Golem skills done, which is all I need to start building the next version of the game. If things go well we will have an update this month or next month. I will probably do a Feature Break Down on Golems since they will be an interesting race.

Please give your opinions below or on discord, would love to hear from you.


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