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The Hard Surface Handbook for Blender

Lifetime access to the Hard-Surface Handbook

The Hard-Surface Handbook was created to assist with the understanding of the various topics in hard-surface modeling. There are so many different important topics in hard-surface modeling, from auto smooth, bevel weight, booleans, ngons, shading, etc, and this handbook is meant to cover each and every one of those topics in-depth.



You can find the creators of this handbook here:

Josh Gambrell

Ponte Ryuurui

Blender Bros


If you would like to support us, consider joining us on Patreon


Auto Smooth.mp4
Bevel Modifier.mp4
Boolean Modifier.mp4
Non-Destructive Vs. Destructive.mp4
Sharps.mp4
Bweight.mp4
Apply Scale.mp4
Creases.mp4
Subdivision Surface Modifier.mp4
Flipped Normals.mp4
Ngons.mp4
Non Manifold Geometry.mp4
Weighted/Hardened Normals.mp4
Blender Addons.mp4
Merge Verts.mp4
Reverse Bevels.mp4
Seams.mp4
Vertex Groups.mp4
Materials.mp4
Render Engines.mp4
Pivot Point.mp4
Shortcuts.mp4
Transform Orientation.mp4
Windows.mp4
Empty.mp4
Curves.mp4
The Hard-Surface Handbook for Blender (Offline Access zip).zip
The Hard-Surface Handbook for Blender (Offline Access rar).rar
Add-ons_and_assets_endorsed_by_Blender_Bros.pdf


The Hard Surface Handbook for Blender

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