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New Features
Added 2 New Regular Dungeons - Fresh dungeon content with new bosses to challenge!
Balance Changes
Dungeon Enemy Balancing - Low level dungeons were too strong, high level dungeons too weak. Examples of win rate changes:
Lv11 vs Lv8: 79.1% â 66.8%
Lv32 vs Lv35: 9.2% â 24.0%
Lv40 vs Lv45: 4.2% â 22.3%
Lv72 vs Lv67: 9.4% â 18.0%
Lv129 vs Lv126: 87.6% â 75.0%
Regular Enemy Base Damage Increase - Regular enemies now deal higher base damage
Hunting Tasks Formula Update - Changed generation formula to allow receiving higher level enemies
Hunting Loot Level Cap - Capped item drops from hunting enemies to character level + 5
Improvements
Item Quality Names Change - Renamed item qualities for clarity: Orange (Mythic â Legendary), Red (Legendary â Mythic)
Guild Level Up Log Optimization - Guild level up notifications now trigger every 10 levels instead of every level to reduce spam
Hunting Task UI Improvements - Minor UI enhancements to hunting task interface
Bug Fixes
Fixed visual bug where upgrading items didn't update stats immediately in hero screen
Fixed World Boss not properly detecting premium inventory space
Thanks for your continued support and feedback as we keep improving Realm of Dungeons!
And huge appreciation for financial supporters đĢļhttps://buymeacoffee.com/realmofdungeons
-Chris đ¤