UPDATE 23rd March 2025 - Some big changes here! Please let me know if you run into any issues:
Fixed scatterer eclipses not darkening the scaled terrain
Fixed ScanSat resource overlay
Fixed 'biomes visible' (cheat menu) not working
Rescale is now entirely automated. You should not use rescale configs anymore
Scatters can no longer spawn inside the KSC (Custom KSCs will not support this yet, please give it time for them to adopt this change)
Parallax Continued will be releasing publicly at the start of April
Release 3 adds Parallax textures and shaders to the planets from orbit, along with a few bug fixes and quality of life features!


For the full list of changes, see the changelog here: https://github.com/Gameslinx/Parallax-Continued/blob/master/Changelog
Summary:
Added Parallax shaders and textures to all planets from orbit
Added raymarched shadows to the Scaled scene
Revamped Eeloo to better represent KSP2's Eeloo*
Tweaked the Main Menu scene lighting
There are a few new settings added to the Parallax settings menu:
Collider Lookahead Time - This is the time in seconds to predict and generate colliders in the direction the craft is traveling. Useful for laser distance mods or pathfinding
Scaled Planet Self Shadows - Enables/disables shadows in Scaled Space
Load Scaled Textures Immediately - Instantly loads planet textures rather than spreading the cost over multiple frames
Oh, and the settings menu will now actually save your settings!
Please read the info below while the download is in progress! You can find the Optional Extras below. I highly recommend you install Deferred alongside this release.
IMPORTANT: If you are upgrading from a previous version, you must delete all Parallax folders before installing the new version as some file paths have changed
These folders are:
Parallax
Parallax_StockPlanetTextures
Parallax_StockScatterTextures
Parallax_StockTerrainTextures
There is a LOT of content and code that has been added in this version. Please allow some time for me to act on feedback and potential bug reports as they come in. You'll be emailed when this post is edited with a hotfix, should there be one required.
If you were using Release 2 with other planet mods with Release 2 configs and would like to upgrade to Release 3, you should be fine! You'll just be missing the orbit textures. I'll be providing these for OPM in the coming days.
Release 3 works with Rescale configs too!
The Lifeless Eve Patch is available [HERE]. This removes the bubbles and flora from Eve, reducing it to its humble Venusian analogue.
Rescale Patches for 2.5x, 3.5x, and 5.4x are available [HERE]. Currently, rescales above 5.4 are unstable at representative density. Use the 5.4x config if rescaling higher.
You can press Alt+M in the main menu to move around, for fun!
You can press Ctrl+P in flight or the tracking station to edit advanced settings.
As always you can check the compatibility status of most widely used planet packs here: https://github.com/Gameslinx/Parallax-Continued/tree/master
With Release 3 out the way, I will be devoting more time to helping authors get their planet packs updated. Thanks for being patient!
There are a few things to note with this release:
Planet texture loading in the tracking station will cause stutters for a second or so until loading is complete. This is sadly unavoidable, as Unity does not allow texture creation from other threads
When not using Deferred, scaled space shadows are 1 frame behind. Only noticeable with fast camera movement or timewarp. I recommend using Deferred.
*Some of you might find the changes to Eeloo controversial! To restore original Eeloo, you'll want to delete lines 1 to 120 in Parallax_StockPlanetTextures/Configs/StockPlanetAdjustments, and lines 540 to 575 in Parallax_StockPlanetTextures/Config/ParallaxScaled
This is the final full Parallax Continued Early Access release before the mod releases fully and publicly around the start of April. There will still be hotfixes provided here if required and potentially an intermediary version. Whether you plan on sticking around or not, thank you for being a part of the journey. This mod would not exist without your support!
Linx
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