Advanced Pathfinding Beta2: Now you can replace custom animation.
Added 2024-06-14 12:00:12 +0000 UTCThis time, it brought two important features:
1. Now you can replace your own walking and standby animation by CUA. Please see the video for details. This can be said to be a function you need most, so that you can easily adapt to your own needs.

2. Now when walking starts, you can choose to automatically turn off the Timeline animation (if there is a Timeline on the character), which saves a lot of trouble.
For pathfinding plug-ins,Appropriate settings are more important.I will post a special post later to talk about these details.
Comments
thanks! This is genius. Going to try and see if I can make an atom swim using the custom option.
SomeGuy2023
2024-07-10 01:02:42 +0000 UTCHas been uploaded.
PluginIdea
2024-07-10 01:00:24 +0000 UTCPing me when you upload one. I think I will need to use that
SomeGuy2023
2024-07-10 00:57:53 +0000 UTCYeah, I've grabbed a few from Mixamo just not sure which one I need
SomeGuy2023
2024-07-10 00:54:21 +0000 UTCYou can download it directly in mixamo.com.In fact, all you need is a unity-compatible skeleton.Or, I'll upload one later
PluginIdea
2024-07-10 00:53:09 +0000 UTCWhere can we locate the T Pose pose you are using in Unity?
SomeGuy2023
2024-07-10 00:49:31 +0000 UTCThis looks very promising. I am looking forward to diving in and trying this out.
Alien Axe Man
2024-06-17 05:02:43 +0000 UTC