Heavily release the revolutionary advanced pathfinding system! Designed for creation!
Note: This plug-in belongs to a brand-new "RPG" series, and needs to be activated to use all the functions. Please go to this page. In addition, supporters who are subscribing to me and have sponsored for more than three months in a row can get the activation code by private message(No matter what level of sponsorship you have).
How to use : Please refer to the video above.
Important: In order to achieve a better transition effect, please ensure that this plug-in is added after Timeline.
1. Find your terrain object, add "NavMeshBuilder.cslist", select the navigation mode and adjust the parameters, and then click on the baking pathfinding grid. Check whether the generated navigation area is abnormal. If it is not satisfied, adjust the parameters and bake again.
2. Add "CharactorController.cslist" to the characters, adjust various parameters and turn on synchronization. Turn on the debugging option. If it is normal, you can click the middle mouse button to let the characters find their way to the place where the mouse clicks.
You can switch debugging options with shortcut keys: Ctrl+Shift+D.
3. If it is necessary to add dynamic obstacles, please add "DynamicObstacle.cslist" to your obstacle atom and adjust related parameters.
Features:
1. Simple and efficient terrain pathfinding baking system can adapt to various terrains. Whether it is the game's own models, custom assets, and unity terrain.
1) Baking range selection also supports a variety of free choices, generally speaking, you can choose Volume.
2) Rich baking options, easy to adapt to various needs.
2. Advanced pathfinding and advanced role motion control.
1) With its own pathfinding engine, it is more extensible, and more advanced pathfinding functions (such as jumping, climbing, etc.) will be realized later.
2) Rich navigation triggers: you can navigate to both atoms and specific coordinates.
3) Abundant events, such as start trigger, walking end trigger, and instant end of pathfinding.


4) A variety of motion animations are preset to choose from, and a custom animation replacement function will be added later.
5) Rich real-time path-finding parameter adjustment, such as offset, speed, stopping distance, etc.

6) Practical high heel system.

7) The animation controller from navigation to other animation control plug-ins (such as Timeline) takes over the transition.

8) Advanced controller offset system, which is convenient to make various adjustments to the character controller during pathfinding.
Includes real-time position offset and rotation offset of the controller, synchronization of the controller on and off, and support for preset. This will greatly improve the flexibility in the navigation process.

9) Various debugging options, as well as a navigation mode that provides normal navigation mode and completely matches the motion (no sliding).

3. Dynamic obstacles.
Provide real-time obstacle options, and respond to these obstacles in real time when finding the way.
PluginIdea
2024-07-05 10:23:00 +0000 UTCPluginIdea
2024-07-05 10:15:47 +0000 UTCKuuRO
2024-07-05 10:11:39 +0000 UTCPluginIdea
2024-05-25 22:21:48 +0000 UTCJeevz
2024-05-25 10:10:33 +0000 UTCPluginIdea
2024-05-25 10:10:07 +0000 UTCPluginIdea
2024-05-25 10:08:49 +0000 UTCJeevz
2024-05-25 10:03:16 +0000 UTC