SakeTami
Whizumi
Whizumi

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Progress Update [30 August 2024]

Hello! I wanted to apologize if I caused you any concern about my health and to thank you for your sympathy and support! ♥

I’m feeling fine now—I’ve been working all week and plan to continue at my usual pace. I hope you’re doing well and that your week is going smoothly too!

As for my progress:

Chapter 3 Pt. 1.

Approximate word count: 80k words. Here's the structure of the update:

The structure of a single playthrough is as follows: Morning + Chosen RO / Solo + Day.

All the scenes are separate, and some content is repeated across them [repetitions have been subtracted from the word count].

This setup allows me to fix bugs in one scene without affecting saves in other scenes.

Example: if I fix a bug in the L's scene, your saves in the K's scene should remain intact, and you won’t be reset to the beginning of the scene, as usually happens every time the files are updated.

I’ll try to avoid making changes to the files after the release, but if a serious bug arises, it might be unavoidable. I apologize in advance for any inconvenience this may cause.

Most likely the scenes will be combined into two ('Morning + ROs' and 'Day') for a public update.

What was added?

▹ Now you can meet Paul(a) no matter which choice you made in Chapter 2 [Morgue vs. Interview].

The scenes with Paul(a) in Chapter 3 unlock special jealousy moments, and I wanted as many readers as possible to see them.

This change also means readers won't feel forced to choose a specific path to get content with their desired RO.

However, Paul(a)'s content is still conditional, but it’s now more accessible. Still, I'm happy I managed to find a way to make the storyline more flexible.


▹ Added more 'flavor' text regarding MC's personality and appearance traits. 

Examples:

I know these are just small and subtle details, but I hope they help make the narrative feel more in line with the choices you make for your MC.


▹ Added an option to choose outerwear for your MC.

Fun fact: The outerwear variable has been available since Chapter 2, but initially it existed only for 'edgy' clothing styles. Now, you can choose outerwear for all other styles as well—except for edgy, since the 'leather jacket' has already been included there from the start.

▹ Fixed a lot of grammatical / coding errors.

That’s half of what I wanted to implement after the update was released, but I’m glad I took an extra week to put in at least some of what I had planned and to fix bugs.

As for next month, it’s going to be busy as well.

The August schedule will be out on the first of the month, and you’ll be able to find a brief overview in the next month's update. A more detailed explanation of my future plans will be in Friday’s updates, as always.

And of course, the release is finally happening next week!

I’m very excited and will be checking everything thoroughly throughout the upcoming week.

Thank you for your support, concern, and understanding! I’m truly grateful for your patience. Have a great weekend and a wonderful week ahead! ♥

Progress Update [30 August 2024] Progress Update [30 August 2024] Progress Update [30 August 2024]

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