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Tortle Tank Submissions

Shello, Hatchlings! The Tortles will be diving into the tank this week and we're looking for players and DMs to pitch their Homebrew rules and creations. Our eggs are twitching!

Comment with your ideas below. As always, remember to keep your pitch tight!

Thank you!

Jake

Comments

Shell-o to you fine turtles, I have a quick submission of homebrew. I'm a game designer, and have been thinking how to strip something from Interstitial and place it in DND. In short: you meet a million freaks and weirdos in your adventures, and wouldn't it be nice to remember them and harness those bonds for mechanical benefit? I'm pitching to you: The Link System (for 5e). Links are separated into four groups, Light, Dark, Mastery and Heart. Each one represents a relationship someone can have with a person. (Goku has a mastery link with Vegeta because he learns from them, Vegeta has a dark link with Goku because fuck that guy) Every character class has a special Link Move that will generate them links (ex: rogue, when you meet someone who holds authority over you- make a dark link) but you can also just make one socially. This means you end up with a list of people who were important to you over your adventure, and you can call on their memory for help, spending their link for Advantage (or maybe just inspo? I like it being busted but I know DND needs more care) Thank you for your time, and I hope the Links System (5E) is picked up by one of you wonderful lizards. Work can start immediately.

Riley Hopkins

Hello lizards. I have a dangerous illicit homebrew item called Suva. This small vial is no longer than 3 inches. Black liquid beads at the edges of the glass within. They say it is pheromone collected from a male shoosuva that doses itself before going through the deadly process of mating. It normally does not survive the mating encounter. The gland is stored in the neck. How to Dose: Comes in small glass vials that can be crushed and rubbed into micro cuts in hands. Most of the time is bought at the correct dosage, but taking too many doses of this can kill someone. Price: 4000 gp. When taken as a bonus action, for the next minute, the user of this toxin is under the effect of the haste spell. The user then takes 10d10 necrotic damage. This damage cannot be negated by any means, via resistances, immunities, or the like. For the next minute, any creature under the effect of Suva cannot be killed by normal means. Damage, death saves, and even death will still be applied as normal, all except for the fact that the creature under the effect of this toxin will continue to take actions, bonus actions, reactions, and movement until the drug leaves their body, at which point all previous effects will catch up to them. Warning. Those under the effects of Suva cannot be healed by any means after taking the substance, and for 24 hours after the use of this toxin. Any attempts at healing or resurrection magic have no effect in that timeframe. The toxin negates the following spells: Death Ward Gentle Repose Warning. Those under the effects of Suva will suffer 4 points of exhaustion after taking the toxin. Warning. The only method known to stop a creature in the throes of a Suva toxin rage is dismemberment, and even this is not always effective. This is an extremely dangerous substance and is only to be used in cases of extreme distress. All I am asking for is your tails. I believe lizard tails grow back. Thank you.

Noah Madden

Yortle my absolute Tortles, Short rests are devalued in 5e, 2024 tries to solve this by reducing some classes reliance on short rests but I propose a different solution: make long rests longer. We all home about recovering from hell in a single nights rest... Perhaps a true long rest shouldn't last 8 hours minimum, but 3days. In order to fully recover all depleted HP feats and Spell slots, you have to post up for a long weekend. Now inorder to fill the space between a short and the now longer rest I suggest 8hours be refered to as a rest. Replenishing a fraction of hit die, slot or feats say 50% rounded down. This is meant to be punishing if you work too long without a weekend. Gimme an egg and I'll work out the details later. For now? I need rest.

John Bakker

Wasup naughty torties, I know we’ve got a busy day ahead, eating lettuce and breathing out of our buttholes (it’s a turtle thing). So, I’ll get right to it and won’t waste your time. How many times have you desperately wanted to blackmail a Gelatinous Cube, start a small business with a Wyvern, teach a Griphon to appreciate art, or ask a Gibbering Mouther if they dream, only to realise that you can’t communicate with them? Don’t you love it when you cast speak with animals on a random critter and force your DM to come up with a silly little voice. There are spells that allow you to speak with plants and animals, but what about oozes? monstrosities? aberrations? Well, I have the magic item for you. No longer will your monstrous musings go unanswered with the Belt of the Monsters Call. It’s basically a belt that gives you a +3 bonus interacting socially with dragons, monstrosities, aberrations, plants, elementals and oozes incapable of speech. Also, once a day you can use the belt to understand one of these types of creatures, the same way you can speak to animals. The product is 90% there, but we just need to work out some of kinks. Many of our beta testers have unfortunately formed romantic attachments with Cockatrice. I’m looking for a single egg, soft-boiled, in an egg-cup, with some toast cut into little soldiers.

Baron Trousers

Hello torts, I offer you a truly cursed object developed in a tortle think tank start up between me and my players. It is called the armor of perception because it so greatly impacts the way you are perceived. The Armor of Perception Light Armor (plastic) AC 18 + DEX No attunement required This armor is made of a translucent green plastic-like material. Your body can be seen beneath the material, making any clothing worn under the armor invisible. Your body has a bright fluorescent green hue (like Mountain Dew). As you move in the armor you make a sloshing sound. If the material of the armor is compromised, such a pierced or doffed, it makes a hissing sound, like opening a bottle of soda. For modesty, there are plush heads of dragons and/or kobolds where your nipples and genitals would be visible. These plush heads are all a different color from one another. They are a mix of chromatic, metallic, or gem colors. The eyes look like plastic googly eyes. The heads seem to be attached with hot glue and are slightly askew. The appearance of this armor cannot be altered or hidden in anyway. For example, if you cast a spell like disguise self, whatever form you take will be wearing this armor. This feature also supersedes shape shifting, to include wild shape and polymorph. The armor is so garish, it gives disadvantage on all social interactions. Your mere presence in this armor makes others want any interaction with you to end immediately. Your party members also receive disadvantage on social checks for their association with you. The most incredible thing about this armor is that it does not impose disadvantage on stealth checks. You are immune to acid damage. After creating this, I offered it to my players to use in the campaign, in a gesture of good will and partnership, they declined. So now I come to you knowing this idea will be in good fins. I ask for only three eggs, to cover nipples and genitals for modesty, and that you do guerrilla social media marketing to ensure it appears on every feed so that my players will be constantly reminded of the investment they could have had.

Toastied-Ghosty


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