SakeTami
Stolen Rose
Stolen Rose

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Dev Log 18-Jan-2025

Hello and Happy New Year!

It's been a bit, hope everyone's doing well! The winter holidays are done and gone, the rest is at an end and I've started work on the game. Well, I started about a week ago, but I wanted to wait with the update so I can deliver some news after it's been confirmed. I've mentioned working a day job and working on Zero End at the same time has been very difficult for me and I was thinking of a solution. So I've come up with one. I've quit my job. Now, can I afford to do this? No. I'll have a few months to work on Zero End full time and settle things, but I'll need to find another place to work eventually. I have some money saved and it'll hold until... June, maybe? In the meantime, I realized that game designer positions require knowledge of Unity or Unreal. I haven't used these because the project I was on used some proprietary stuff. As I don't like Unity very much after that very funny prank, I've decided to go for Unreal. So now I'm learning Unreal, working on the game, and still working at my job because I'm only off starting mid-February. But hey, more time for Zero End for a few months. I hope I can wrap the second chapter up with the new available time.

Apart from that, I'm fairly ahead with the writing now so I can focus on renders the following week. I've been loving what I managed to do with the most recent ones (I'll post a preview shortly). I'm off to a birthday party now, but I'll be back with updates soon (not taking a month this time, I promise).

May the little light available this month give you plenty of D vitamin!

--SR

Comments

Thanks a lot! It'll definitely help to have some time I can breathe and reorganize. Risky choice, but it was about time I left that place of work anyway. It would have happened, I just chose to leave before finding another job so I can focus on Zero End for a while since I'm behind.

Wrathfulies

Yeah, those are really good points. I do my best to keep a good balance of stuff I wanna do because it would improve the quality of the game and stuff I cut because it would bloat. With this release I have one of the riskier things I've done and one of the hardest to get done well, but I think it's gonna be a really cool twist on the formula and that it'll bring a lot more flavor, so I risked it.

Wrathfulies

I think I tried some stuff a while ago and it was absolutely maddening :) but I might give it another try

Wrathfulies

Good luck <3

Robert Arctor

Nice, and I hope it goes well. As for Unreal, you can also try importing Daz Studio into it.:) Gain more practical experience in different things with Unreal.:)

Dana Haywood

Wow that’s amazing! The game is already good, I’m looking forward to seeing what you’ll do with it full time! If I can offer a couple pieces of advice regarding pitfalls I’ve seen other devs I support fall into: Avoid feature creep. Make the game, make it the best you can, and don’t spend time on weird stuff Ren’Py wasn’t really meant to handle. Perfection CAN be the enemy of “good enough.” Even “great.” Make sure you have a base level of story, script, rendering, animation, and blocking you will NOT dip below, and just make sure everything you do is that level or a bit better. Because, after all, You have a game to ship. Looking forward to more, as always.

Sildani

Cool! That's a daring move, but it sounds like you have it figured out, and I know it's going to be good for you to have a period when you can focus. I think I'll level up my membership tier for a while, just to celebrate your career choice! Take care

Eldon Freeman


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