SakeTami
Stolen Rose
Stolen Rose

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Dev Log 24-Mar-2024

Hello!

It's been a pretty good week. My good mood and excitement carries on. I finished rendering the images for all the deity interactions and started on the transition scene. With writing, I wrote a good chunk of what's likely to be the largest scene this release. I also tried to see if I can move to Blender, since it would yield far better quality images and animations, but... well, the answer is yesn't. It would require either a lot more knowledge than I have or a lot of time. I'll keep trying as we go, but for now I'm stuck in Daz, unfortunately. Would probably have been easier if I didn't think of this halfway(ish) through the project.

Next week, I wanna try and finish writing that scene if I can. I should finish rendering the transition scene in a few days, so after that I'll push hard to get to the animations. Those take more time and I wanna do a lot more of them and make them more exciting this time around.

Hope you're having a great day!

--SR

Comments

Makes sense

Jameson Huddle

I could probably handle blender, it's getting the characters and environments from daz there without a mesh cataclysm that's the problem. I'll keep trying though, it would look significantly better. But in time, I don't want it to impede progress

Wrathfulies

From what I understand blender is more powerful but more time intensive and less beginner friendly than Daz. I've used a bit of blender and no Daz tho so not a real authority. Based simply on output Daz seems to be vastly perfered for making visual novels.

Jameson Huddle


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