071323 Cosmogelica Build
Added 2023-07-13 23:37:53 +0000 UTCHowdy! Coming at you today with a new build of Cosmogelica, for demo testers and patrons. The highlight of this build is that the boss is finished! With that + some other stuff I did in this build, it's *almost* ready for the demo. Now it's just time for small adjustments and tweaks (as well as adjustments to boss difficulty I'm sure 😂)
Here's the patch notes:
===== NEW =====
- The mask boss is no longer WIP! This, of course, means you have to Actually Fight It now. Good luck!
- If the mask boss is too difficult or too easy, let me know! This isn't a case of "get good" it's more of a case of "maybe you found a situation I didn't where the boss just absolutely wrecks you unfairly."
- A new stage song has been added! There's quite a few of them now for a lot of variety hehe
- Your current difficulty level is now represented at the bottom of the screen by small dots. This will allow you to know your current "rank" and how the game thinks you're doing.
- Stages that take place over the surface of a planet now have nighttime variants.
- This has actually been in the game for a while, but I forgot to add it to the scene picker so it was only in the debug interface, oops.
- A new CRT filter has been added to the game! It's the same one as Shield Cat, but adjusted for this game instead (so the ghosting goes downwards, as it would on a rotated CRT in an arcade cabinet)
- New voice clips have been added for certain events.
===== IMPROVED =====
- Updated the existing scene tilesets to make them more distinct from one another.
- Rewrote how glow on objects is handled to make it more visually appealing.
- Adjusted the volume of several sound effects in the game. Let me know if there's any loud sound effects I missed that could be toned down.
- Updated the background of the space scenes to not just be a solid color.
===== CHANGED =====
- The 1P/2P indicator will now only show when the player has entered the screen, and will disappear after a while.
- The default upscaling mode has been changed from "Rough" to "Fast." If you've never changed this option before, it will update automatically. If you don't like the slightly smoothed graphics on non-perfect integer upscales, you can change it back in the video options.
- The Video settings menu has been re-ordered and grouped for clarity.
- "Game Over" has been changed to "End Of Run"
===== BUG FIXES =====
- Fixed phantom inputs in menu when going into 2 player mode and then going back into 1 player mode.
- As part of the fix above, if you go into 2 player mode, assign gamepads, then go back into 1 player mode, and then go back into 2 player mode, you'll have to assign the gamepads again. This small inconvenience fixes several quirks.
- Fixed a bug where enemies wouldn't drop health in fuel mode, oops.
- Fixed a bug where the game could pick the same boss music twice in a row.
- The game now more consistently cleans up enemy projectiles of various types when a screen-clearing event takes place (player death, boss moves to next phase, etc)
Thank you!
A big thank you to all the people below, as well as everyone who makes this possible. I got a bunch of Patrons recently, which means I can spend some more time making sure the game is as good as it can be for that demo. If you're reading this and you're not patreoning yet, please consider it!
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