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Reworking Poison in D&D (Update 2.0)

Update: 2.0
Added new poisons and art.
Poisons: Witchfinder's Kiss; Coldsnap; Leyline Liquour; Planar Ash; Faerielight Dust

Hello good hunter,

It's a pretty well known fact that in D&D, poison is not exactly what one would call "good".

It's the most common damage immunity and most common condition immunity as well, so trying to make viable builds using it is near impossible.

Which is why I decided to rework it.

I took the new poisoner feat, which is neat but doesn't do enough, and added more oomph to it.

Now instead being able to craft a single type of poison which will do nothing against enemies immune to it, you gain the ability to craft all the basic poison types from the book.

Speaking of basic poisons from the book, I reworked those too.

So now building a poisoner should be more viable than ever.

I intend to add more to this as time goes on, but for now, I'm curious to see what your opinion of these changes are.

Take Care!

Evan | MonkeyDM

Reworking Poison in D&D (Update 2.0) Reworking Poison in D&D (Update 2.0) Reworking Poison in D&D (Update 2.0)

Comments

Thanks for the feedback! I think you missed a couple of things: 1. The poisoner feat makes you use its DC for all poisons, or theirs, whichever is higher. 2. Many of the poisons have been updated to ignore immunity to poison and poisoned.

Monkey DM

I'm gonna be honest. I still don't think I would use poison even with this. As you said poison is the most common damage and condition to have immunity to and that hasn't changed. Now you can just ignore resistance and craft your own poisons for very expensive amounts of GP. And then the saves for those poison are more often than not still pretty low and the damage isn't always the heighest. I mught have missed something important as I had to skim this due to the time so please correct me if im wrong or if you disagree. Would love for poison to be more viable.

Dust


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