Here's an eclectic collection of spells to unleash on the battlefield.
Nocturnal Hunger (5th-level necromancy):
Creates a shadow maw in a 20-foot radius
Deals 6d10 necrotic damage (Con save for half)
Grants temp HP if cast in magical darkness
Damage increases at higher levels
Starforge Rune (2nd-level transmutation):
Enhances a weapon for 1 minute
Doubles weapon damage dice and adds heavy property
Additional attacks require a Con save or miss and deal radiant damage
Manadrain Blast (3rd-level evocation):
Ranged spell attack dealing 3d10 force damage
Disrupts target's spellcasting until end of its next turn
Damage increases at higher levels
Kindlespark (4th-level evocation):
Combines fire and lightning damage
Deals 4d8 fire and 4d8 lightning damage
Additional effects based on which damage type rolls higher
Damage increases at higher levels
These spells offer a mix of damage and utility effects, with interesting mechanics that add complexity to combat situations.