A little preview of a feature I've always wanted to implement is to give enemies not only custom animations but behaviors as well. In the next update, humanoid enemies do not behave like the player, the combat does not focus on poke and run, rather it allows you to take advantage of some combat mechanics we can find in action games
Combat now has a rythm, enemy attacks don't come instantly and allows you to time your actions better. This allows you to use certain mechanics like an anticipated charged attack in the middle of their wind up or a barrage of combos after they commited to their attack
combat mods like wildcat or inpa sekiro will now feel better overall because it wont be clunky and inbalanced especially in 1 vs many situations.
as of now, the normal attack behaviors and bash behaviors have been made.
though in the future, we will see enemies landing some interesting combos such as barrages and consecutive strikes in order to make combat more interesting.
Hope you're looking forward to this next update!