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The Fixer

The Fixer was a weird playbooks to write all things considered. Every character in Protect The Sacred should, at some level, be a heroic figure. The Fixer is a common fixture in a pulp story. The weaselly guy, the snarky coward, the friend who reminds you treasure is treasure. Fun, but Hardly the heroic figures in a vulnerable position of trust to work on behalf of the cultures that call the Memento Group in.

So it falls to me to try and define a way for this archetype to find no life and strike that balance between the pulp adventure and the cultural stories that give this things this game talks about weight and depth weight and depth. How do you make the hustler in a story where you’re largely giving away the valuable things they covet? It took me a couple conversations with friends, but the market has always existed, it predates capitalism and there will always be people that know how to navigate it. As long as people make things there will be people that want them, and the people that know how to connect them.

Someone will need to advocate for these needs and the mechanical things that need to be put in place to make something viable. There will be the people who ask where do we get the means to do the things we dream about. I think that’s what The Fixer focuses on doing.

Over this next month, between the panic attacks, I look to try and solve The Heart, the emotional core and center of any group. The kindness and ethics playbook. I had a surprising amount of difficulty finding the stories for this one, but I’m glad to have found a Palestinian one in particular. I felt like given current events, it felt important to include.

PS I will be wandering around MFF in December if y'all are in the area


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