SakeTami
Old Hiccup
Old Hiccup

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DEV LOG – Updates for Version 3.01.0

Hello, everyone! First of all, a huge PHEW!

Integrating the prologue rework into the main game has been one of our biggest challenges so far. It took longer than we expected, but the result was well worth it. Of course, I don’t have your feedback yet, but I plan to open a survey on this very soon (more specifically, in the next few minutes—maybe hours).

First and foremost, I want to thank all of you who are here. Without your support, all of this would be infinitely more difficult. I know that sometimes I take a while to bring news or seem to have "disappeared," but believe me: every minute I’m not here writing, I’m working hard on the game to deliver the best experience for you. And the results are always coming!

Recent Updates – Version 3.00.6

Recently, we updated the game to version 3.00.6, bringing various improvements and fixes. While this isn’t new content, these are enhancements you might appreciate:

Next Steps

Now that we’ve completed the prologue rework, we can fully focus on delivering the new versions. We were already 100% focused on them, but the prologue did have a slight impact on development in the last stretch. Now, the goal is to speed up production and release two versions this month. As always, each will feature between 250 and 300 images.

These updates will primarily advance the MC’s story, Samantha’s investigation, and Norah’s plans. Plus, we’ll have special appearances from Lorena and Matilda, so expect some laughs... and maybe some spicier moments!

We’re also working on two major technical improvements:

Android Installation – The game has reached a size that makes it impossible to install via APK (over 2GB). We’ve developed a new download system to solve this, allowing you to download only the necessary files with each update instead of reinstalling everything. We’re still refining the auto-update feature to make the process more convenient.

Only Update on Mac – We’ve successfully implemented the Only Update system on macOS, making updates much easier. Now, we’re working on making the launcher fully functional on Mac, but this requires extensive development and testing. Since I need to rent a MacBook for this, I’m carefully managing usage to optimize the process.

Sneak Peeks of the Next Version!
We don’t have many yet because our queue is still in progress.

Once again, thank you so much for your support and patience. Let’s keep moving forward!

DEV LOG – Updates for Version 3.01.0

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