SakeTami
Kelir
Kelir

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Site up, VR a terrible failure

...And as threatened, I'm back again.

1). - The new website should be up now at www.kelir3d.com (though it might possibly take a day or two to appear for a few of you).

Have a look and tell me what's horribly broken. I might even fix it!


2). - I've been experimenting with Google Cardboard-type VR... unsuccessfully for now.

The possibilities are immense for all sorts of weirdness!... But unfortunately, I've been defeated by the crappiness of the current phone browser support and APIs, among other problems. It's probably fixable, and I had some promising results in making a general engine for VR-type stuff, so I'll probably have to come back to this again later.

Here's some screenshots from a (pretty broken) test:


...I managed to roughly get head tracking working, so that the reflection will mirror (heh) your movements. It did get a bit melty at a few angles though.

Oh well. 

Let me know if you think this kind of thing is worth putting more work into.


I'll be back tomorrow to let you know what animation stuff I'm doing this month... I think you'll like it!


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