SakeTami
Kelir
Kelir

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On The Perils of Over-Ambitious-osity... AND I'VE LEARNED NOTHING!!!

Sorry for the lengthy bout of radio silence.

I always kind of intended this to be something that I could work on when I wasn't crazy busy with other things... so in that sense I guess it's working as intended?


However, in this case, I actually have been working on a lot of related stuff in the meantime:

 - I have finished writing a full HTML5 3D game engine that can run smoothly in-browser, and I'm planning exactly what I want to do with it first.

 - I have hugely upgraded my animation systems for faces, hair, lipsync, and voices.

 - I've been experimenting with a number of different animation techniques.


 ...But, to be honest, the major timesink - which I've unfortunately had to shelve for now - was that I became pretty much literally obsessed with trying to make a much lighter-weight version of something like "AIDungeon", but trained on all my favourite transformation-themed stories. After approximately three months and 30 failed prototypes, I've had to accept that that might be a longer-term project (though if anyone has a couple high-level supercomputers they're not using, give me a call...)


So, basically, despite the particularly chewy taste of recent failure, I have a lot of completed small things and 90% completed large things, all of which should be appearing soon.

Thank you so much for your continuing support, and please keep in mind that even when I disappear I'm still working on insane and insane-ly overambitious projects.

Comments

Wow that AIDungeon Idea sounds amazing! Take all the time you need, I am certain it will be well worth it in the end!

TG_Sorcerer

Take all the time you need, if six months of silence is what it takes for some good quality content, go for it.

weaselodoom


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