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Jerynboe
Jerynboe

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Violent perk 3

A bunch of ghouls will need to die before we get off this island, especially if we are going to loot the shit out of it. It is very likely at least one of those ghouls will die by Emrys’s hand, getting him another perk for Slayer of a Thousand Men. These will progressively slow down, given time, but are still coming out strong.

What will it be?

Weapon Finesse- This won’t fix Emrys’s damage on unarmed strikes, but it’ll pump his accuracy considerably by letting him use his decent dexterity instead of his terrible strength to attack. Also useful for touch based spells, including the melee setting on Frost Blast.

Call Out- Allows Emrys to force an intelligent target to duel him, and be unable to flee for at least a few rounds. While dueling, the two combatants must focus exclusively on one another and have access to additional maneuvers such as parrying and counter magic. Emrys’s allies will respect the duel, as will most enemies, but other combat may continue while the duel happens.

Lightning reflexes- The boring but useful option! +2 to reflex saves means that Emrys can dodge out of the way of explosions far more effectively than he otherwise could.

Covetous Urge- Learn how to cast a curse that causes one target to feel an uncontrollable urge to steal the most expensive item it can see, which recurs every time it enters a new room. This curse only lasts a few minutes. 2nd level spell known.

Conjured Puppet- Allows Emrys to create a puppet that he can summon at will, with no spell point cost. This puppet needs Autopilot’s full concentration to control, and will be a reasonably competent melee combatant. Possible puppets will get their own poll, but include animating Emrys’s shadow, summoning a giant spider, calling up a demon and putting it on a very short leash, or manifesting an incarnation of Emrys’s greatest fear. If Emrys loses concentration, the puppet will be unsummoned, not go on a rampage.


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