๐Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul
โ ๏ธEDIT: 06/01/26: V4 was originally released for #TU1.3.0. It has since been made compatible to work with EAโs latest #TU1.4.0. There are also some very impactful NEW options added exclusively into the #TU1.4.0 Full Gameplay Package version (over 50+).
These include:
๐นAdvanced Passing System - Extremely Reduced
๐นAdvanced Passing System ISOLATIONS (multiple options around this)
๐นSlightly Lenient Referee Option
๐นPositioning Alternative - Tight Marking in Box (plus many combinations using this) ๐An ANSWER to EA's possible defensive reduction!๐
You will find details on these new #TU1.4.0 options throughout the document.
Ok, back to the original V4 release documentโฆ
-------
๐ V4 is here โ and itโs the LARGEST single month update I have EVER made!!!
The standalone sees several significant upgrades, there are 10 ALL NEW standalones and PRESETS are introduced for the first time in my FC26 mod.
โ A quick note if youโre new around hereโฆ
Each version builds on the previous, so if youโre new to the mod and you want to catch up on whatโs been included in the mod so far, be sure to read the โCURRENT FEATURES OVERVIEW๐ฅโ PDF for an overview.
For a full breakdown, you can catch up on the previous versions โDetailsโ PDFs inside the download.
V4 STANDALONE:
The Advanced Passing System takes gameplay to an entirely new level of realism.
The laser-guided feel is gone โ passing now has true character. Every pass feels more varied and organic.
This system adds a significant layer of depth to the gameplay experience.
The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with:
The type of pass
The context of the pass
Player attributes
If youโre playing with a team of low technical players for example, donโt expect to be able to tiki-taka your way through to goal.
Passing outcomes are influenced by a wide range of contextual factors, including:
๐น Pass type
๐น Passing ability
๐น Balance
๐น Momentum
๐น Player pressure
๐น Speed
๐น Height
๐น Body positioning
Who is making the pass, what that pass is โ and how they make it matters more than ever.
โ ๏ธ NOTE ON PLAYER ABILITIES:
The Advanced Passing System is heavily scaled by player attributes, but it still introduces a meaningful increase in passing variation for all players.
Without this baseline impact, even highly rated players wouldnโt be affected in the way the system is designed to achieve and it would flatten the overall experience.
If you find the system frustrating for whatever reason, please refer to the below optionsโฆ
Pass completion percentages now align more closely with real-world statistics, but realism is never forced at the expense of playability.
The priority is always how the game plays.
Not every imperfect pass needs to miss its target entirely to affect gameplay.
Slightly off passes can now:
๐น Slow the tempo naturally
๐น Disrupt movement patterns
๐น Require better awareness and control
๐น Force players to adjust their first touch
(FULL GAMEPLAY PACKAGE)
Players using the Full Gameplay Package can extensively customise how the Advanced Passing System behaves:
โ
Advanced Passing System โ OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).
โ
Advanced Passing System - Extremely Reduced (*NEW in #TU1.4.0)
This is a major reduction from even the Significantly Reduced version, with substantially fewer errors and a much more forgiving overall feel. The Advanced Passing mechanics are still active, but their influence is minimal, making this the closest experience to having the system OFF without fully disabling it.
This option is ideal for players who want near-default reliability - particularly useful for very short halves, fast-paced matches, or those who prefer consistency over variation, while still retaining a hint of the systemโs underlying logic.
โ
Advanced Passing System โ Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.
โ
Advanced Passing System โ Significantly Reduced
A heavily softened version of the system. The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.
This is a great option for those who play with shorter halves but still want to feel some of the impact of the system.
โ
Advanced Passing System โ Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.
โ
Advanced Passing System โ Increased
A more demanding version of the system, with greater impact across passing โ including crossing.
Great for longer halves.
โ
Advanced Passing System โ Increased Contrast
Identical to the V4 standalone, but with additional contrast between highly rated players and average/low-rated players.
Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.
โ ๏ธ NOTE: The standard V4 system already scales with attributes. This option simply adds extra contrast.
โ
Slightly Increased + Increased Contrast
โ
Significantly Reduced + Increased Contrast
๐๏ธ ISOLATIONS: Pass Type Control (NEW IN #TU1.4.0)
The following options are ISOLATIONS, designed to let you turn OFF or Extremely Reduce the Advanced Passing System for specific pass types only, while leaving the rest of the system fully active.
โ
Advanced Passing System - Extremely Reduced - Ground Passes Only
โ
Advanced Passing System - Extremely Reduced - Lob Passes Only
โ
Advanced Passing System - Extremely Reduced - Through Balls Only
โ
Advanced Passing System - OFF - Ground Passes Only
โ
Advanced Passing System - OFF - Lob Passes Only
โ
Advanced Passing System - OFF - Through Balls Only
These options are ideal if you like the Advanced Passing System, but feel that one particular pass type is too inconsistent for your preference (or you want to mix and match).
๐น๏ธExample:
If you enjoy the Advanced Passing System overall, but find through balls too unreliable, you can use: โAdvanced Passing System OFF - Through Balls Onlyโ option. This disables the system only for through balls, while ground passes and lob passes continue to use the Advanced Passing System as normal. These specific options allow you to refine your passing system more than ever.
โ ๏ธ NOTE: If you are already using Advanced Passing System OFF or Advanced Passing System - Extremely Reduced then ๐ you do NOT need these isolations.
These ISOLATIONS are ONLY required if you want to target and adjust individual pass types, while keeping the rest of the Advanced Passing System active.
โ
Reduced Passing Errors Option*
Designed for players who want to actively simplify and reduce passing errors entirely.
โ IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options. These settings are mutually exclusive.
โ
EXTRA SLOW
โ
FAST
โ
BONUS: REGULAR EXTRA
โ
BONUS: DRIBBLE ALTERNATIVES (FULL GAMEPLAY PACKAGE)
For those who love ultra-calm, deliberate gameplay, EXTRA SLOW is finally here.
Designed to be the most composed and controlled of all available standalones, emphasising patience, structure, and realism.
FAST is still a highly balanced and fully playable all-in-one experience.
Movement remains refined and controlled, avoiding the erratic, โjankyโ feel of Competitive gameplay while maintaining fluidity.
An enhanced extension of REGULAR, designed to increase differentiation in player speed and movement while maintaining balance.
(FULL GAMEPLAY PACKAGE)
If you prefer the dribbling feel from V3 and earlier versions, use the DRIBBLE ALTERNATIVE versions to re-capture this.
The ball stays slightly closer to the player for a more familiar left-stick feel.
โ
More dip and character
โ
Varied and rewarding shooting
โ
Improved ball trajectories
โ
Less floaty long passing
๐ก Full Gameplay Package users can select prior and alternative ball physics.
An all-new referee increases fouls being called.
STRICT referee option available in the Full Gameplay Package.
โ ๏ธ Fouls remain one of the most complex systems and will continue to be refined.
Left-stick dribbling and ball separation have been refined:
โ
More varied interactions
โ
More organic movement
โ
Smoother controlled sprinting
DRIBBLE ALTERNATIVE standalones are available for every version.
Outcomes are far less predictable:
โ
More loose balls
โ
Goal-mouth scrambles
โ
Organic, unscripted situations
โ
Attackers win headers more consistently
โ
Defenders no longer clear perfectly every time
New goalkeeper behaviour delivers:
โ
Fewer superhuman saves
โ
More believable reactions
Multiple goalkeeper options included in the Full Gameplay Package.
OVER 300+ OPTIONS
๐Positioning Alternative - Tight Marking in Box (NEW since #TU1.4.0): On January 6th, 2026 EA released Title Update 1.4.0. This update included a change to the AI defending which allows for โlooserโ marking in the box. This particular positioning alternative RE-ACTIVATES something inside the gameplay files called โTight Marking in Box Enabledโ. You will find this particular option, plus many combinations featuring this option inside the โPositioning Alternativesโ folder.
๐ Increased Manual Passing Fluidity Option
This option is designed for anyone who finds manual passing to be a little sluggish and unresponsive in FC.
Using this option increases the responsiveness and overall manual passing fluidity.
There is a variant for each passing speed, so be sure to use the option to match your standalone (or chosen isolation)!
๐ Increased Ball Freedom Option
This creates additional separation between the player and the ball, resulting in a much more โchaoticโ gameplay experience where thereโs a true fight to get the ball under control.
This option combined with the Strict Referee option also leads to many more fouls being called.
๐ Injuries Option
Increases the chances of injuries occurring.
๐ Reduced Fatigue Option
This is for those who find fatigue has too big of an impact on gameplay.
Use this if you want to significantly reduce fatigue.
๐ Shooting Errors โ Short Halves Option
This option REDUCES shot errors for highly rated players and just slightly INCREASES errors for average to lower rated players.
This is a great option if you're playing with shorter halves and want to feel strong players being lethal โ whilst still experiencing some additional errors from average to lower rated players than you will see in default FC26.
To be clear, you can use this option even in longer rated halves if you like the experience it brings!
๐ Neutral Pitch Conditions Option
Use this option if you want muddy, wet and snowy pitch conditions to have the same FEEL as playing in regular conditions.
This is a great option for those who donโt like the gameplay impact those different conditions have and want a more uniformed experience.
๐ Default FC26 Player Morale and Team Chemistry Option
An optional add-on for those using my โCareer Mode Gameplay Stability Test Optionโ.
If you are using that option but want to use DEFAULT FC26 player morale and team chemistry values, then use this option WITH it.
Please ensure that THIS option is given PRIORITY though or it wonโt work!
๐ Increased Field Friction Option
For those wanting the field to feel a little more 'grounded'.
The ball will bobble more and the players can potentially feel a little more 'stable'.
๐ Aggressive Defender Step Up Option
Defenders step forward more assertively, engaging opponents earlier.
This creates more active defensive pressure without making the shape too unstable.
Note:
This is different to direct pressing values โ it impacts general defensive behaviour in a more subtle way (eg, when deciding to retreat or step up for example).
๐ Strict Referee Option
For those looking for a more strict referee.
Fouls are called quite softly using this option, sometimes based on minimal contact.
๐ Default FC26 Referee Option
For those wanting to revert back to the default FC26 referee.
๐ Reduced Passing Errors Option
This option is for players who want to actively simplify and reduce passing errors entirely.
It is designed for those who not only want the Advanced Passing System turned off, but who also want to move in the opposite direction โ toward a cleaner, more assisted passing experience.
โ IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options.
These settings are mutually exclusive and will cancel each other out.
๐ Advanced Passing System OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).
๐ Advanced Passing System โ Increased
An overall more demanding version of the system, with greater impact across passing โ including crossing.
๐ Advanced Passing System โ Increased Contrast
Identical to the V4 standalone system, but with additional contrast between highly rated players and average/low-rated players.
Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.
โ ๏ธ NOTE:
The standard V4 system already scales with attributes.
This option simply adds extra contrast for those who want an even more pronounced difference.
๐ Advanced Passing System โ Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.
๐ Advanced Passing System โ Significantly Reduced
A heavily softened version of the system.
The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.
๐ Advanced Passing System โ Significantly Reduced + Increased Contrast
๐ Advanced Passing System โ Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.
๐ Advanced Passing System โ Slightly Increased + Increased Contrast
Combines the slightly increased system with enhanced player-rating contrast.
๐ Aggressive Line Behaviour Option
If you want ALL teams to behave with an 'aggressive' defensive line mentality, then use this option.
Obviously this will take away from some team differentiation, but if you like the closing down and aggressive nature of the defensive teams, then this option allows you to have this ALL the time and not just based on a tactical setup.
๐ Deep Line Behaviour Option
If you want ALL teams to behave more passively, with a deep defensive line mentality, then use this option.
Obviously this will take away from some team differentiation, but if you like the style of gameplay this provides, then this option allows you to have this all the time.
๐ High Line Aggression Option
In your tactics, if you set your defensive line to HIGH, everything from this point and above will give you the aggressive defensive line mentality.
If you would like the closing down and aggressive nature of the defensive teams with a high line and above, then this option allows you to see this behaviour more frequently.
๐ No Deep Line Option
If you want ALL teams to not have the possibility of adopting a DEEP DEFENSIVE LINE, then use this option.
Despite what it may say in the team management screen, teams who have a DEEP DEFENSIVE LINE will instead adopt the BALANCED line behaviours.
๐ FC IQ โ WM Wide Support and WM Winger Balanced โ Stay Wide Option (Experimental)
A slight reworking on these particular roles with the goal of keeping them WIDE in attack.
๐ Physicality Option (Experimental)
The physicality element of FC26 is quite different to FC25.
It's something I'm actively exploring, but for a number of reasons it's quite challenging and complex.
Please don't expect too much from it at this stage โ but give it a run and if you're interested please let me know how you find it.
๐ Wider CB (On Ball) Options
โข Mild
โข Moderate
โข Strong
Use this option if you want to increase the CB width when ON THE BALL.
๐ More Blocks Option (V3)
If you liked the way blocks were in V3, then use this option to bring those exact values back.
๐ More Difficult Headers Option (V3)
If you liked the way headers were in V3, then use this option to bring those exact values back.
๐ More Powerful Clearance Option (V3)
If you liked the way clearances were in V3, then use this option to bring those exact values back.
๐ Goalkeeper โ Humanised Option (UPDATED)
Updated for V4 to ensure even more human behaviour and more long shooting possibilities.
๐ Goalkeeper โ Humanised Option V2
An even more extreme version of the Updated Humanised Goalkeeper Option.
๐ Goalkeeper Option โ Stronger (V3)
For those who preferred V3 goalkeeper behaviour.
๐ Goalkeeper Option โ Much Stronger
๐ Ball Physics Alternative
A slightly experimental alternative ball physics option with additional character.
๐ Ball Physics Alternative โ Size Variants
โข Larger Ball
โข Smaller Ball
โข Slightly Smaller Ball
โข Much Smaller Ball
๐ Ball Physics Alternative (V3)
Includes all extras associated with the V3 ball physics.
๐ PLUS MANY MORE!!!
V4 sees the introduction of PRESETS into my FC26 mod.
For those unfamiliar, PRESETS are a cluster of options that I have assembled together to help LEAN you into a particular gameplay style.
Remember, itโs just ONE interpretation of how you can do something โ itโs not the only way.
Key considerations:
โ
You still need to select a standalone version
โ
Inside each preset you will find a READ ME .txt file. Be sure to read it so you can see a breakdown of the included options.
โ
You can add to or adjust the preset โ just remember to give any additional options PRIORITY over the preset in your mod manager.
โ
If itโs not for you, simply remove the preset โ no need to stress about it!
โ
These presets will continue to grow over time.
V4 FEATURES TWO PRESETS:
๐ SHORT HALVES PRESET
The Short Halves Preset is quite self-explanatory.
It is designed for those who primarily play with shorter halves and are after a more attacking gameplay experience.
๐ SCRAPPY PRESET
The Scrappy Preset is designed for those who like a more rugged, chaotic experience.
There are more fouls, lots of loose contested duels, and you're often fighting to get the ball under control.
Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.
AIO Standalone Versions:
๐ง V4 Fast
๐ง V4 Regular
๐ง V4 Slow
๐ง V4 Extra Slow
๐ง V4 BONUS: Fluid Flow
๐ง V4 BONUS: Slow Flow
๐ง V4 BONUS: Regular Extra
AIO Standalone Versions:
๐ง V4 Fast
๐ง V4 Regular
๐ง V4 Slow
๐ง V4 Extra Slow
๐ง V4 BONUS: Fluid Flow
๐ง V4 BONUS: Slow Flow
๐ง V4 BONUS: Regular Extra
๐ง V4 Fast (Dribble Alternative)
๐ง V4 Regular (Dribble Alternative)
๐ง V4 Slow (Dribble Alternative)
๐ง V4 Extra Slow (Dribble Alternative)
๐ง V4 BONUS: Fluid Flow (Dribble Alternative)
๐ง V4 BONUS: Slow Flow (Dribble Alternative)
๐ง V4 BONUS: Regular Extra (Dribble Alternative)
Older Versions:
๐ฆ V3 Regular
๐ฆ V3 Slow
๐ฆ V3 Fluid Flow
๐ฆ V3 Slow Flow
๐ฆ V2 Regular
๐ฆ V2 Slow
๐ฆ V2 Fluid Flow
๐ฆ V2 Slow Flow
๐ฆ V1.01 Regular
๐ฆ V1.01 Slow
Presets:
๐จ Short Halves Preset
๐จ Scrappy Preset
Options:
๐ฉ Advanced Passing System - Increased
๐ฉ Advanced Passing System - Increased Contrast
๐ฉ Advanced Passing System - Slightly Increased
๐ฉ Advanced Passing System - Slightly Increased + Increased Contrast
๐ฉ Advanced Passing System OFF
๐ฉAdvanced Passing System OFF - Ground Passes Only
๐ฉAdvanced Passing System OFF - Through Balls Only
๐ฉAdvanced Passing System OFF - Lob Passes Only
๐ฉ Advanced Passing System - Extremely Reduced
๐ฉAdvanced Passing System - Extremely Reduced - Ground Passes Only
๐ฉAdvanced Passing System - Extremely Reduced - Through Balls Only
๐ฉAdvanced Passing System - Extremely Reduced - Lob Passes Only
๐ฉ Advanced Passing System - Reduced
๐ฉ Advanced Passing System - Significantly Reduced
๐ฉ Advanced Passing System - Significantly Reduced + Increased Contrast
๐ฉ Aggressive Defender Step Up Option
๐ฉ Alternative Attack Option
๐ฉ Attacking Reaction Times - Increased
๐ฉ Attacking Reaction Times - Strongly Increased
๐ฉ Attacking Runs Option - Extremely Increased
๐ฉ Attacking Runs Option - Greatly Increased
๐ฉ Attacking Runs Option - Increased
๐ฉ Attacking Runs Option - Reduced
๐ฉ Attacking Runs Option - Significantly Increased
๐ฉ Attacking Runs Option - Slightly Increased
๐ฉ Attacking Runs Option - Slightly Reduced
๐ฉ Attacking Runs Option - Strongly Increased
๐ฉ Attacking Runs Option - Strongly Reduced
๐ฉ Attacking Runs Option - Ultimately Increased
๐ฉ Authentic Mode - Enable Option
๐ฉ Ball Physics Alternative
๐ฉ Ball Physics Alternative - Larger Ball Option
๐ฉ Ball Physics Alternative - Much Smaller Ball Option
๐ฉ Ball Physics Alternative - Slightly Smaller Ball Option
๐ฉ Ball Physics Alternative - Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Bonus Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight Option
๐ฉ Ball Physics Alternative (V3) - More Curve and Dip Option
๐ฉ Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
๐ฉ Ball Physics - Increased Roll Option
๐ฉ Ball Physics - Larger Ball Option
๐ฉ Ball Physics - More Curve and Dip Option
๐ฉ Ball Physics - Much Smaller Ball Option
๐ฉ Ball Physics - Reduced Roll Option - Strong
๐ฉ Ball Physics - Reduced Roll Option - Subtle
๐ฉ Ball Physics - Slightly More Curve and Dip Option
๐ฉ Ball Physics - Slightly Smaller Ball Option
๐ฉ Ball Physics - Smaller Ball Option
๐ฉ ๐ฅCareer Mode Gameplay Stability Test Option
๐ฉ Compact Lines Option - Strong
๐ฉ Compact Lines Option - Subtle
๐ฉ Contain - More Intense Option
๐ฉ Contain - Very Intense Option
๐ฉ Default FC26 Authentic Mode Movement Option
๐ฉ Default FC26 Player Morale and Team Chemistry Option
๐ฉ Default FC26 Goalkeeper Option
๐ฉ Default FC26 Shooting Behaviour Option
๐ฉ Default Splashscreen Option
๐ฉ 'Dynamic Positioning' Option
๐ฉ Easier Tackling Option
๐ฉ Early Trigger Running Option
๐ฉ FC IQ - CBs 'Defend' - Conservative Option
๐ฉ FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
๐ฉ FC IQ - Deeplying Playmaker - Come Short Restored
๐ฉ FC IQ - Everyone Defends Option
๐ฉ FC IQ - Everyone Defends Option (Updated)
๐ฉ FC IQ - FB 'Defend' - Conservative Option
๐ฉ FC IQ - FB Defend - More Defensive
๐ฉ FC IQ - Falseback Balanced - Attack
๐ฉ FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
๐ฉ Goalkeeper - Default FC26 Option
๐ฉ Goalkeeper - Stronger Option (V3)
๐ฉ Goalkeeper - Much Stronger Option
๐ฉ Goalkeeper - Humanised Option (Updated)
๐ฉ Goalkeeper - Humanised Option V2
๐ฉ Huge Ball Test Option
๐ฉ Increased Attacking Aggression Option
๐ฉ Increased Defensive Reactions Option
๐ฉ Increased Defensive Reactions Option - Strong
๐ฉ Increased Dribble Aggression Option
๐ฉ Increased Dribble Separation Option
๐ฉ Increased Elite Defender Option
๐ฉ Increased Elite Defender Option - Strong
๐ฉ Increased Marking Intensity + Increased Defensive Reactions Option
๐ฉ Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ฉ Increased Marking Intensity + Increased Elite Defender Option
๐ฉ Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ฉ Increased Marking Intensity Option
๐ฉ Increased Trap Errors Option
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Mild
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Moderate
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Strong
๐ฉ Increased Ball Freedom Option
๐ฉ Increased Field Friction Option
๐ฉ Increased Manual Passing Fluidity Option - Extra Slow
๐ฉ Increased Manual Passing Fluidity Option - Regular
๐ฉ Increased Manual Passing Fluidity Option - Slightly Faster
๐ฉ Increased Manual Passing Fluidity Option - Slightly Slower
๐ฉ Increased Manual Passing Fluidity Option - Slow
๐ฉ Injuries Option
๐ฉ Jockey - Faster Option
๐ฉ Jockey - Much Faster Option
๐ฉ Jockey - Much Slower Option
๐ฉ Jockey - Slightly Faster Option
๐ฉ Jockey - Slower Option
๐ฉ Kick-off Option - Authentic Mode
๐ฉ Looser Marking Near Goal Option
๐ฉ More Blocks Option (V3)
๐ฉ More Difficult Headers Option (V3)
๐ฉ More Powerful Clearance Option (V3)
๐ฉ Neutral Pitch Conditions + Increased Field Friction Option
๐ฉ Neutral Pitch Conditions Option
๐ฉ No AutoTackle Option
๐ฉ Open Lines Option - Strong
๐ฉ Open Lines Option - Subtle
๐ฉ Open Lines Option - Very Subtle
๐ฉ PA - Ball Side Subtle
๐ฉ PA - Ball Side Subtle (More Pressing)
๐ฉ PA - Ball Side Subtle + Compact Moderate
๐ฉ PA - Ball Side Subtle + Compact Moderate (MP)
๐ฉ PA - Ball Side Subtle + Higher Line Hold
๐ฉ PA - Ball Side Subtle + Higher Line Hold (MP)
๐ฉ PA - Compact Moderate
๐ฉ PA - Compact Moderate (MP)
๐ฉ PA - Compact Moderate + BSS + HLH
๐ฉ PA - Compact Moderate + BSS + HLH (MP)
๐ฉ PA - Compact Moderate + Higher Line Hold
๐ฉ PA - Compact Moderate + Higher Line Hold (MP)
๐ฉ PA - Default FC26
๐ฉ PA - Expression
๐ฉ PA - Expression (MP)
๐ฉ PA - Expression #2
๐ฉ PA - Expression #2 (MP)
๐ฉ PA - Higher Line Hold
๐ฉ PA - Higher Line Hold (MP)
๐ฉ PA - More Pressing
๐ฉ PA - Narrow
๐ฉ PA - Narrow (MP)
๐ฉ PA - Narrow + Ball Side Subtle
๐ฉ PA - Narrow + Ball Side Subtle (MP)
๐ฉ PA - OG
๐ฉ PA - OG (MP)
๐ฉ PA - OG + Ball Side Subtle
๐ฉ PA - OG + Ball Side Subtle (MP)
๐ฉ PA - OG + Higher Line Hold
๐ฉ PA - OG + Higher Line Hold (MP)
๐ฉ PA - OG + BSS + Higher Line Hold
๐ฉ PA - OG + BSS + Higher Line Hold (MP)
๐ฉ PA - OG + NDL + BSS
๐ฉ PA - OG + NDL + BSS (MP)
๐ฉ PA - Space
๐ฉ PA - Space (MP)
๐ฉ PA - Space + Ball Side Subtle
๐ฉ PA - Space + Ball Side Subtle (MP)
๐ฉ PA - Space + Ball Side Subtle + HLH
๐ฉ PA - Space + Ball Side Subtle + HLH (MP)
๐ฉ PA - Space + Narrow Defensive Line
๐ฉ PA - Space + Narrow Defensive Line (MP)
๐ฉ PA - Tight Marking in Box
๐ฉ PA - Tight Marking in Box (MP)
๐ฉ PA - Wider Defensive Line
๐ฉ PA - Wider Defensive Line (MP)
๐ฉ PA - Wider Defensive Line + Ball Side Subtle
๐ฉ PA - Wider Defensive Line + Ball Side Subtle (MP)
๐ฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold
๐ฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)
๐ฉ ๐ Many more of the above combinations (as Iโve certainly missed some)
๐ฉ Pass Speed Isolation Option - Extra Slow
๐ฉ Pass Speed Isolation Option - Regular
๐ฉ Pass Speed Isolation Option - Slow
๐ฉ Pass Speed Option - Slightly Faster
๐ฉ Pass Speed Option - Slightly Slower
๐ฉ Pass Speed Option - Slower
๐ฉ Physicality Option (Experimental)
๐ฉ Reduced Attacking Width Option
๐ฉ Reduced Defensive Width Option
๐ฉ Reduced Defensive Reactions Option
๐ฉ Reduced Defensive Width Option
๐ฉ Reduced Shot Speed Option
๐ฉ Reduced Shot Speed Option - Strong
๐ฉ Reduced Shot Speed Option - Subtle
๐ฉ Reduced Trap Errors Option - Strong
๐ฉ Reduced Trap Errors Option - Subtle
๐ฉ Reduced Fatigue Option
๐ฉ Reduced Passing Errors Option
๐ฉ Referee Option - Strict
๐ฉReferee Option - Slightly Lenient
๐ฉ Referee Option - Default FC26
๐ฉ Settled Attack Option
๐ฉ Shooting Errors - Default FC26 Option
๐ฉ Shooting Errors Option
๐ฉ Shooting Errors - Short Halves Option
๐ฉ Slower Pass Tempo Option (UPDATED)
๐ฉ Slower Pass Tempo Option - Strong (UPDATED)
๐ฉ Tighter Marking Near Goal Option
๐ฉ Wider CB (On Ball) Option - Mild
๐ฉ Wider CB (On Ball) Option - Moderate
๐ฉ Wider CB (On Ball) Option - Strong
๐ฉ Plus many more!!!
โ
Step-by-step guides
โ
Clear instructions
โ
Express Notes & Considerations
โ
Explanations for every option
๐ฅ IF YOU DONโT READ THE INFORMATION, YOU WILL BE LOST!!!
๐ Please donโt select your options based purely on the name โ this is one of the biggest mistakes I see people making.
There are thorough โRead Meโ files in EVERY folder.
These explain the impact of each option.
Realism is subjective.
There is no single โbestโ setup โ only what feels right for you.
โ
Fully compatible with FIFERโs Realism Mod
๐ต Compatible with any mod that doesnโt use gameplay
I want to sincerely thank you all for the incredible support this year.
Wishing you a safe, happy, and relaxing holiday break!
โ Anth
๐Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul