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Anth James' EAFC25: V4 Gameplay Mod RELEASE VIDEO! 🔥 BIGGEST UPDATE YET! 250+ OPTIONS! NEW FC IQ 'BASES', LOADS OF IMPROVEMENTS & REFINEMENTS!!! EDIT 21/12: TWO ALL NEW BONUS STANDALONE VERSIONS ADDED TO THE FULL GAMEPLAY PACKAGE!!!!

V4 IS FINALLY HERE!!!!!!!!!!!!!!!!!!

21/12 EDIT:

+ TWO ALL NEW BONUS STANDALONE VERSIONS ADDED TO THE V4 'FULL GAMEPLAY PACKAGE': 'Slow & Fluid' + 'Fast & Fluid'.

Just in time for Christmas, I have added in TWO all new BONUS standalone versions of V4. These have been carefully created and balanced to add that extra touch of fluidity to the movement base.

+
  ALL NEW FC IQ 'BASES' (BALANCED, AGGRESSIVE & CONSERVATIVE)
+ PHYSICALITY, FOULS, TACKLING DEPTH - MAJOR ADVANCEMENTS
+ SHOOTING ERRORS
+ SHOOTING VARIETY
+ ATTACKING CREATIVITY
+ STAMINA & FATIGUE ADDITIONS
+ LOADS OF REFINEMENTS IN MANY AREAS (including - dribbling, movement, crossing, pressing, defensive awareness and more)
+ A STAGGERING TOTAL OF 250+ OVERALL OPTIONS!!!!!
+ PLUS MUCH MORE!!!

Read on for more details...

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V4 is the BIGGEST update yet for FC25, featuring a colossal 250+ options and massive new gameplay features and enhancements!

Join the 'Full Gameplay Package' now to access the most comprehensive football simulation mod that has ever been created!

Access multiple AIO standalone versions as well as 250+ OPTIONS, allowing you the ability to CUSTOMISE your own realistic gameplay experience based on what YOU want!

This mod has been built entirely from the ground up by me and it is the result of years of learning and building.

I don't just change a bunch of values and publish - I test and refine and make sure that I have SEEN the behaviour on the pitch before releasing.

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95% of what you see in this video shows CPU vs User gameplay.

The highlights are very largely CPU behaviour.

This gives you a sense of the variety and realism you will experience when playing against the CPU.

Read on for more information on V4...

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For a general breakdown of what changes my mod has made to the gameplay, check out this link - https://www.patreon.com/c/anthjames_gameplayoverhaul/about

WHAT’S NEW IN V4?

+ FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!


FC IQ has undergone more MAJOR changes in V4!

Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay. Whether you prefer a gameplay that is more possession based, a style that leans more on attacking or even just an overall more balanced approach - you now have more control than ever to solidify the gameplay style YOU want!

After selecting your standalone mod, the next most important decision you will make is selecting your FC IQ base.

There are now THREE FC IQ bases to choose from in my mod (Full Gameplay Package only).

Here they are in order from most conservative to most aggressive:


These bases impact base positioning and how aggressive or conservative the overall gameplay is.  

Of course, any of these bases still allow for different tactical approaches, but each base leans a particular direction, depending on the gameplay experience that you are searching for.

I have worked extensively on these to ensure that any of the bases you select will provide you with a much more in depth experience compared to what the default FC25 FC IQ offers. 


Conservative: The ‘Conservative’ base has more of a cautious approach to attack. Defensive midfielders and Full Backs for example won’t be in as much of a hurry to push forward and vacate their defensive duties. Centrebacks will also be less likely to sit quite as high.

Balanced: The ‘Balanced’ base is integrated into V4 and offers an experience that falls somewhere in the middle. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Aggressive: Use the 'Aggressive' base if you want players to be more attacking in their approach. Defenders and midfielders in particular will move into more forward, attacking base positions when on the ball. V3.5 used the ‘Aggressive’ base by default - so if you like that, then stick with it!

You can easily view the differences in base positions by selecting the ‘WITH BALL’ view in Team Management.

Remember there are many different player roles in FC25 and EACH of my bases provides you with significantly more depth and variety than you get when using the default FC IQ base (which is also an option if that’s what you prefer).

For those wanting EVEN MORE customisation possibilities, you can refine your FC IQ base more with the ‘FC IQ: Refinements’ (‘Full Gameplay Package’). 

These options let you select specific player roles and tweak their positioning even more.

+ PHYSICALITY, FOULS & TACKLING VARIETY!!!

A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.

There is also a significant difference between players' ability to tackle with attacking players being far less impactful in this area than before.

This results in a true fight for the ball and also sees a lot more fouls and variety.

I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITY

Significant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.

+ SHOOTING ERRORS & VARIETY

Shooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes!

There is a VERY mild version included in the V4 standalone, with many more options to choose from in the ‘Full Gameplay Package’. There are ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors.

+ STAMINA AND FATIGUE DEPTH

You now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.

+ REFINEMENTS & BALANCES

A ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

+ A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!

I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!

There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.

There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options.

Here’s just a little more about SOME of the new options also included:

+ A ninth and all new positioning base - ‘Increased Midfield Pressure’.

This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance.

As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

+ ‘Reduced Shot Speed’ UPDATED Option

This option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example you will see more CPU ground shots.

+ More Blocks & Less Blocks

Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25.

+ Increased Defensive Difficulty Option

This option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.

+ Run Length Options - Shorter, Longer and Default

You now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs.

+ CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)

CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits.

CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.

+ Intensity to Sprint Options

You can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!

+ Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position.

+ Team Differences Options (Experimental)

When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!

+ Reduced Defensive Coverage Option (& Strong variant)

This is an option for those who are wanting to open up the gameplay to become more attacking.

+ Legacy Movement Options

For specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).

+ Attacking Boost Option

+ Conservative Buildup Option

+ Contain - Less Intense Option

+ Dribble Errors Option

+ Balance - Alternative Option

+ LOADS and LOADS More!

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Remember, there is no need to get overwhelmed by the size of this mod at all.

There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and an all new ‘Options Guide - Where to Start’ as well - I've got you covered!

Be sure to connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!

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What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:

  AIO Standalone Versions:

Options:

Anth James' EAFC25: V4 Gameplay Mod RELEASE VIDEO! 🔥 BIGGEST UPDATE YET! 250+ OPTIONS! NEW FC IQ 'BASES', LOADS OF IMPROVEMENTS & REFINEMENTS!!! EDIT 21/12: TWO ALL NEW BONUS STANDALONE VERSIONS ADDED TO THE FULL GAMEPLAY PACKAGE!!!! Anth James' EAFC25: V4 Gameplay Mod RELEASE VIDEO! 🔥 BIGGEST UPDATE YET! 250+ OPTIONS! NEW FC IQ 'BASES', LOADS OF IMPROVEMENTS & REFINEMENTS!!! EDIT 21/12: TWO ALL NEW BONUS STANDALONE VERSIONS ADDED TO THE FULL GAMEPLAY PACKAGE!!!!

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