V3 + V3 'FULL GAMEPLAY PACKAGE' IS HERE!!!!!!!!!!!!!!!!!!!!!!
+ ATTACK AS A TEAM
+ MAJOR 'FC IQ' RE-WORK
+ 'FAST' VERSION (nowhere near as fast as default FC)
+ CPU Improvements
+ More 'Manual' Tackling
+ Positioning Improvements (7 overall positioning bases)
+ HEAPS of NEW options: over 100!!!) - Create your OWN combination!!!
+ BUILDS ON THE SOLID DEFENSIVE FOUNDATIONS OF V2 - FC IQ RIGIDITY GONE!!!
+ LOADS MORE!!!
Join the 'Full Gameplay Package' to access multiple AIO standalone versions of V3, including a regular, slow and fast version.
You also access over 100 OPTIONS, allowing you fine-tune your own gameplay experience! There's nothing else like this, trust me!
Everything in my mod is built from the ground up. It is thoroughly tested and balanced. I don't just change a bunch of values and publish - I test and refine and make sure that I have SEEN the behaviour on the pitch before releasing.
We're just getting started on FC25 as well - there's still loads more to come from this mod!
Read on for more information on V3.
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The Story So Far…
V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from.
V2 the mod began to develop its character. This was a massive update that focused on putting in place some very important, fundamental systems into place regarding positioning and off-ball behaviour. The rigidity of FC IQ was removed and teams defend together, no longer bound by an invisible line.
V3 builds on these foundations in a massive way, with a big focus on the attacking side of the game, plus loads of other new features!
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WHAT’S NEW IN V3?
+ MASSIVE Attacking Improvements
Building on the strong defensive foundations of V2, V3 sees significant advancements in the attacking side of the game, which has a knock-on impact to the rest of the gameplay.
The attacking side of the game feels so much more natural now. The ‘iso ball’ is gone and attacking movement and positioning just clicks, allowing you (and the CPU) to build proper, cohesive attacks - without sacrificing the defensive side of the game.
Players now move into natural attacking spaces much more, making more runs and looking to build in numbers.
One of the biggest issues with FC25 in general is that you can never get enough players around the ball. Too often, you or the CPU are left isolated. There are often 6v2 or 7v3 type scenarios and the attackers get crowded out - and repeat. This has resulted in the game being too easy and one dimensional at times - this has all changed now!!!
+ HUGE Changes to FC IQ!
Almost every player role has been fine-tuned to ensure things just work. I have massively re-worked almost ALL FC IQ positions to ensure that positioning and attacking movement makes so much more sense.
Football is a team sport - and just as V2 put into place defending more as a unit, V3 sees this applied to the attacking side of the game.
I have worked extremely hard to ensure that this all feels natural, balanced and seamless. It doesn’t feel forced and it doesn’t come at the cost of defence.
You also have more control than ever regarding player roles.
Lots of player roles have multiple base positions depending on their focus - and importantly, none of them restrict their ability to be involved.
There are also OPTIONS to tweak some of these roles even further, depending on your tastes.
You can see these changes in your team management menu, when viewing the ‘WITH BALL’ formation, but you FEEL the impact and balance the most when playing.
Don’t focus too much on the green boxes though, as that isn’t entirely an accurate representation of what you will see on the pitch.
It’s more about what the base positioning represents and the overall IMPACT these changes have as they combine together to create a seamless experience.
Again, don’t worry too much about those boxes. Unless you have the ‘Attack’ focus, your players WILL defend. Remember, there are many systems in place in my mod working behind the scenes!
You will find that all of your player roles just make more sense now.
Your CDMs aren’t out of the game, disconnected from the play - they are actively involved whilst still respecting their position no matter which role or focus you select.
Your CAMs, ST and forwards in general all push on more.
Give it a run and you will experience the change!
+ The ‘FAST’ standalone version has arrived!!
I’ve had many people requesting this version be next - and it’s here!
To be very clear, this version is nowhere near as fast as default FC25. It has been balanced and refined to feel more definitely faster than the regular version of my mod, but it fits nicely into the ‘realism’ space, I can assure you. Passing and movement is just that extra bit snappier and fluid. Don’t run away from it because it says ‘Fast’, give it a run and see how you like it!
+ A more MANUAL defensive approach
I have reworked certain mechanics to ensure that there is now much more variety in the fight to steal the ball! Defenders now have to be a lot more precise in their approach. FC25 by default makes it a little bit too easy to steal the ball based purely on proximity. The range of potential outcomes has now been increased and the battle between attackers and defenders is much more alive as a result!
Keep an eye on this space for further additions in coming versions also - there is a lot more to come here.
+ Positioning Refinement + NEW Positioning Bases!!
I have further refined the positioning side of the game to ensure even greater balance right across the pitch.
For example, midfielders now position themselves much better when defending the ball for a cross and no longer track too close to the defensive line, ensuring there’s not a strange gap near the penalty spot.
Those who have the ‘Full Gameplay Package’ will also see the introduction of all new positioning bases - ‘Space’ and ‘Mid Drop’.
- Space: For those who want that bit of extra room to play in, the ‘Space’ positioning base opens things up that little more to allow some more room to move, breathe and create. This is also a good option for those who play with shorter halves.
- Mid Drop: This base primarily impacts the defensive line behaviour.
This is a middle ground between the defensive line behaviour you will find in V3 and the quick to drop ‘Defensive Line Drop’ base. The line will drop a little more easily than what you will find in the V3 standalone, but will hold it’s ground more than what you will find in the ‘Defensive Line Drop’ variant.
There are now SEVEN positioning ‘bases’ to choose from (with more to come):
1. V3 (built into the standalone)
2. Ball Side
3. Compact
4. Space
5. Defensive Line Drop
6. Mid Drop
7. More Pressing
There are also options to combine every possible base together, giving you more freedom than ever before. Be sure to read the updated ‘Positioning Bases Guide’ for much more information regarding this.
+ CPU IMPROVEMENTS - A CHALLENGE!
V3 sees an increase in the CPU’s ability to create. The above changes help to impact this, but there have also been a number of other refinements made to the CPU’s ability to build chances and present a challenge.
This will be enhanced and refined even more (as there’s a few missing pieces that will compliment this in future versions as other areas of the gameplay are fleshed out), but you will see a noticeable improvement here.
+ Improvements to Playing ‘Out of Position’
After exploration, lots of players who aren’t ‘elite’ in their position were unable to position, mark or really perform anything resembling that of a professional footballer. I have balanced this out so that these players who aren’t elite in their position are still able to adequately get around the pitch. Importantly, this is still very much based around stats. There is still a noticeable difference between players' ability to perform certain tasks based on their level, but it’s just more balanced now.
+ Huge Variety of NEW Options
Those who have the ‘Full Gameplay Package’, I have added in many new options, allowing you to customise your gameplay even further. There are now over 100 options already!! These options are ever expanding and will continue to grow.
Some of the new options include:
Slower Attack Option: This option is for those who feel like the attacking side of the game is a little bit too strong and you want to have a slower approach to goal.
‘Easier’ Defenders Option: A great option if you're finding defenders too strong and you want to reduce their ability.
This impacts a number of areas including defensive reaction times, marking ability, positional ability, etc. It is still scaled based on stats.If you're finding a particular difficulty level too tough for example, this could be a good option to try.
This is not a huge, dramatic change where the game is suddenly incredibly easy, but it does take the edge off.
Attacking Runs Options: Minimal - Extreme: You can specifically tailor the amount of attacking runs you want in your gameplay, allowing you to create a much more attacking or measured game depending on your selection.
The below list shows the order of options from LEAST runs to MOST runs.
1. Minimal
2. Very Mild
3. Mild
4. Default (Default FC25 values)
5. V3 (built into the V3 standalone)
6. Strong
7. Very Strong
8. Extreme
Increased CPU Sliders Range Option: This option greatly increases the scope for the CPU sliders. Using this option provides you with a greater minimum and maxium level for the following CPU sliders:
- Tackle Aggression
- Buildup Speed
- Shot Frequency
- First Touch Pass Frequency
- Crossing Frequency
- Dribble Frequency
- Skill Move Frequency
Faster Crossing Option: For those who want to get extra speed on your crosses!
Narrow Attack Option - Strong/Subtle: The popular companion of the ‘Ball Side’ positioning base has returned. Use the ‘Strong’ version and pair it the ‘Ball Side’ positioning base (and possibly even the Compact) to really condense the game.
+ Many other small adjustments and tweaks
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Remember, there is no need to get overwhelmed by the size of this mod at all.
There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and a new ‘Options Guide’ as well - I've got you covered!
Also, you gain direct access to my discord where you can speak with me and lots of others to help with any issues or questions you might have.
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ESSENTIAL SETTINGS
The following settings are ABSOLUTELY CRUCIAL to get V3 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.
SIMULATION SETTINGS: Custom
I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.
Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.
Please follow the below two steps.
STEP 1: SIMULATION SETTINGS: CUSTOM
STEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPU
This step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.
You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.
Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.
Other Settings:
CPU SLIDERS: Regarding the ‘CPU Sliders’, my mod has been built with everything on ‘Custom’ 50/50. If you decide you want to adjust these, that’s up to you. It should be fine, but just do so knowing that it is throwing off the balance that the mod was built on, so you may run into some issues. The same goes for the new weather effects. I have them switched off. Switching them on may create some strange occurrences.
PLAYER BASED DIFFICULTY ON
CLASSIC ATTRIBUTES
COMPETITOR MODE: OFF
Delete the 'FC25' folder from your %appdata% / Local / Temp / EA SPORTS FC25 when installing.
Ensure you are OFFLINE when using the mod
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What’s Included?
‘MOD TESTING AND SUPPORTING’ TIER:
AIO Standalone Versions:
V3: Regular
V3: Fast
V3: Slow
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‘FULL GAMEPLAY PACKAGE’ TIER:
AIO Standalone Versions:
V3: Regular
V3: Fast
V3: Slow
V3: Default Movement
Options:
Attacking Alternative Option
Attacking Runs Option - Default NEW
Attacking Runs Option - Extreme NEW
Attacking Runs Option - Minimal NEW
Attacking Runs Option - Mild NEW
Attacking Runs Option - Strong NEW
Attacking Runs Option - Very Mild NEW
Attacking Runs Option - Very Strong NEW
Attacking Alternative Option
Ball Physics Option - Larger Ball
Ball Physics Option - More Curve
Ball Physics Option - More Curve + Larger Ball Combined
CPU Alternative Option
Contain - Default Option
Contain - More Intense Option
Default CPU Option NEW
Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base
Easier’ Defenders Option NEW
Faster Crossing Option - Strong NEW
Faster Crossing Option - Subtle NEW
FC IQ - CDM Holding - Deeper In Possession Option NEW
FC IQ - CM Holding - Deeper In Possession Option NEW
FC IQ - False 9 - Deeper In Possession Option NEW
FC IQ - FB Balanced - Deeper In Possession Option NEW
FC IQ - Default Option (Additional Roles Included) NEW
Goalkeeper - Default Option
Goalkeeper Boost Option
Increased Ball Freedom Option
Increased CPU Sliders Range Option NEW
Increased Field Friction Option - Strong
Increased Field Friction Option - Subtle
Increased Walk Speed Option - Regular, Fast & Slow Base Movement
Jockey - Default Option
Jockey - Faster Option
Jockey - Slower Option
Narrow Attack Option - Strong NEW
Narrow Attack Option - Subtle NEW
Narrow Defence Option - Strong
Narrow Defence Option - Subtle
Pass Speed Isolation Option - Slow
Pass Speed Isolation Option - Regular
Pass Speed Isolation Option - Fast NEW
Pass Speed Option - Default NEW
Positioning Alternative - Ball Side
Positioning Alternative - Ball Side (More Pressing)
Positioning Alternative - Ball Side + Defensive Line Drop
Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)
Positioning Alternative - Compact
Positioning Alternative - Compact (More Pressing)
Positioning Alternative - Compact + Ball Side
Positioning Alternative - Compact + Ball Side (More Pressing)
Positioning Alternative - Compact + Defensive Line Drop
Positioning Alternative - Compact + Defensive Line Drop (More Pressing)
Positioning Alternative - Defensive Line Drop Option
Positioning Alternative - Defensive Line Drop Option (More Pressing)
Positioning Alternative - Mid Drop NEW
Positioning Alternative - Mid Drop (More Pressing) NEW
Positioning Alternative - Mid Drop + Ball Side NEW
Positioning Alternative - Mid Drop + Ball Side (More Pressing) NEW
Positioning Alternative - Mid Drop + Ball Side + Compact NEW
Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing) NEW
Positioning Alternative - More Pressing
Positioning Alternative - Space NEW
Positioning Alternative - Space (More Pressing) NEW
Positioning Alternative - Space + Ball Side NEW
Positioning Alternative - Space + Ball Side (More Pressing) NEW
Positioning Alternative - Space + Ball Side + Defensive Line Drop NEW
Positioning Alternative - Space + Ball Side + DLD (More Pressing) NEW
Positioning Alternative - Space + Ball Side + Mid Drop NEW
Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing) NEW
Positioning Alternative - Space + Mid Drop NEW
Positioning Alternative - Space + Mid Drop (More Pressing) NEW
Reduced Field Friction Option NEW
Slower Attack Option NEW
Slower Walk Speed Option - Regular, Fast & Slow Base Movement
Sprint Risk Option
Tackle - Default Option NEW
Tackle - More Intense Option NEW
Tackle Range Option NEW
Touch Error Alternative - Default
Touch Error Alternative - Strong
Touch Error Alternative - Subtle
Touch Error Alternative - Swing
Trajectory Option
Trap Option
Weaker Goalkeeper Option
Wider Attack Option - Strong NEW
Wider Attack Option - Subtle NEW
Wider Defence Option - Strong
Wider Defence Option - Subtle
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Remember guys, there is still plenty more to come! There will be more ‘personality’ added into the game regarding player attributes and behaviour.
There are still some important and key areas that are yet to be developed. Player/team differentiation hasn’t fully been implemented yet for example. I have yet to add passing/shooting errors, fouls and physicality are all ahead too. Stamina, fatigue, injuries etc - also still on the list.
There are also many more options and standalone versions that will arrive in the coming weeks and months!
Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option you can use to help fine-tune your experience. Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.
Make sure you go and check out the ‘Options Guide’ in my ‘FC25 Mod Guide’ also, for some important tips and pointers.
I'll see you in the discord!
- Anth