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Summary of Dating SIM Ideas #2

After some suggestions we have taken a look at the current Dating SIMs world and realized the dating SIM DLC we designed wasn’t very much like everything else -- for better or worse depending on your opinion. So, we thought we would give you guys another idea for what a BoneTown Dating SIM could look like that is more in line with what’s out there, and have you tell us which one you like better.

 

GETTING A GIRLS NUMBER

RELATIONSHIPS

PARTIES

 

In this game idea, we are focusing on a small number of mission characters and giving them story and personality instead of trying to put it on every random girl in the game.

 

At this point we are still early in development and could go either way. What we want to know is when you voted for a Dating SIM, what type of Dating SIM were you think of? A BoneTown Dating SIM, or a Dating SIM in BoneTown?

 

We look forward to hear what you guys have to say.

Comments

It's basically an idea to detail my custom made character without affecting his other sliders.

Doomgamer 9000

The same recommended for the male I will recommend changing the males anatomy without having to worry that if I increase the buffness of my MC it shouldn't affect his height or weight. I recommend that this planned date dlc should improve that for fun.

Doomgamer 9000

In forge a female/ woman creator we can customize specific body anatomy of the female npcs we are dating like either making them hilariously look bustier like in saints row 3 and 4. Lol

Doomgamer 9000

How about adding also to this dlc to give us a character creator expansion just like the kink dlc. Maybe besides balls getting bigger increasing the size in the character creator and for the forge a female/

Doomgamer 9000

That has pregnant npcs present.

Doomgamer 9000

And if we increase their level of affinity to its maximum maybe having the option of impregnation based on the kink dlcs.

Doomgamer 9000

Or even the more we give them gifts they'll do small task like kinky dancing in stripper pole and etc of stuff.

Doomgamer 9000

Maybe while developing relationships with the npcs we can start giving the tasks to do in the house like telling them to give you more drugs to stack the more you pleased their needs. When we players come back they'll rewards us all day accumulating gifts to reward us preciously with more drugs the more the sex the more it should multiply by higher chances.

Doomgamer 9000

Sorry for taking so long to reply lol, I didn't get any notif. I would share a link to the convo I had with GPT, but 90% of it was in Spanish lol, so instead here's a link to a txt file on Mega with the ideas so you can read them better there (don't worry, you don't need to download it): https://mega.nz/file/RdFHzbbK#tZor9eUHoRPaLuTOLtgUMYb_yOuwh6P1MikPrPBWG6c

Salamank4427

I'm so excited for more bonetown content this has been honestly one of the most fun games I have played in years

Cinnamonster

I like this option better already than #1. The following is just a suggestion, I don't want to scope creep it any more for you but: I think for the random girls you can make it a little more interesting by having like lets say 1 of 3-5 random storylines they can have that they can have. Just don't give them voice acting keep the scripts the same for the 3-5 reusable storylines. Relationships can be very basic but gives you the ability to have them. Just tie them to the random storyline they spawn with. Examples: Widow storyline: A NPC can spawn with the widow storyline, npc character is a widow, help her destroy the will and replace it with a new one so she gets all the assets and if you date her share a huge amount of money. Failing business storyline: A NPC can spawn with a failing business storyline, npc character is a business women/man, help sabotage the competition. Whatever business it maybe, alcohol, drugs, pimping etc. On success you can date npc and get a loot of whatever item you sabotage for. Addict storyline: A NPC can spawn with an addict storyline, npc character is an addict, help get the character lots of chem from a location. Get lots of chem on success Trying to make these storyline very modular and broad to make it applicable to many characters at once. Also give some sort of reward whether it is passive or repeatable.

Ault Tern

The dating Sim DLC won the pole, so that is the one we are working on right now. The other DLC options may be made in the future.

D-Dub Software

will we still get the other DLC choices?

Aussie Xbox

In doing these stories that will definitely be a need for some new animations.

D-Dub Software

Sure, let's hear the ideas.

D-Dub Software

I liked this approach way more than the first idea that was posted, so I went ahead and had a small convo with GPT about it to see if "we" could expand a bit more on it. Would you guys like to see the ideas "we" came up with? Asking because, you know, an AI was involved in it lol.

Salamank4427

Don't forget about new animations, which is what makes many play it and the stories are good too it sounds good

Lu Fe Du Ti

I like it

Daniel Halford

I think both options sound great, but I think the second one sounds a bit more interesting with the story characters. Sorta expands the world beyond the infinite horde of nameless poon and dong. Forgot to add, plus following dlc could add more date-able characters to gather.

Sacchito22


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