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Changes to Remembrance & More Art Previews

Update on Remembrance: Ethan & Victor have been scrapped.

I've warned you all along, plans are always subject to change!

Sorry for the sad news! Due to an artist's schedule changing, I've had to take the last couple of days to do some long term planning for Remembrance.

After a lot of consideration, I've decided to trash the ideas of two new LI characters. Instead, I want to invest in the current characters more.

The art was not the only reason. 

One of the problems with the two new characters was their similarities to existing characters. Victor and Brandon were too close in personality & goals, as were Ethan and Quinn.

As I started considering how to differentiate them and brainstorm their backgrounds, I simply couldn't come up with anything that was compelling enough to warrant the effort of new art, the money and time investments, opportunity cost, and the character development. 


What does this mean for the current characters and Remembrance?

All current LI characters will be used in Remembrance! Sebastian/Alexander, Quinn, Julian, Brandon will all be used. (Before, I was planning to drop two for the new characters.)

The existing characters will have sprite art changes. I'm still brainstorming these specifics.

The roles of these characters will change from the original plans. (That supernatural poll is going out the window, sorry!)

I'll share more as I work out these details.


But why!? I want the new characters!

Sorry! :( This is simply the creative process when in the earliest stages of development. Everything about Remembrance is still just floating ideas in my head.

It's the same way with writing. You have no idea at all how much text I have scrapped over the past 6 months! You try something, it either works or it doesn't, and you scrap what doesn't to end up with better results.

The same kinds of things happened with Obsession. There were two heavy major rewrites of the entire script before we landed where we are today. I just didn't have a Patreon back then to share the failures with! :) 

The first version of Particles of Reality had literal death games and angels. The second version centered around multiple mafia families, where Sebastian led his family and was a lot more ruthless, and Quinn was a bad guy. None of that stuff made it in either, but I think those were the right decisions.


Onto the fun stuff: Art!

Lux sprite is done and will be in the game next release!

Quispe art complete!

Expressions for these characters:


New backgrounds in progress:

Sebastian's apartment bedroom

Sebastian's apartment lounge

Monika's childhood bedroom


Future Art plans: 


And as always, plans are always subject to change!


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